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8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d034dea3af | |||
| f52d7bd6a3 | |||
| b0607e3a05 | |||
| 126cc44276 | |||
| 54952ba062 | |||
| 808c45b999 | |||
| c759cd76e4 | |||
| d69a8f2e68 |
19
LICENSE
Normal file
19
LICENSE
Normal file
@@ -0,0 +1,19 @@
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Copyright (c) 2023 W0LF aka 'dreamforce'
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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@@ -1 +1,5 @@
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Игра "Быки и Коровы" (C++)
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# Игра "Быки и Коровы" (C++)
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Здесь должно быть<br>
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описание игры.
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@@ -10,9 +10,9 @@
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void CGame::Init()
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{
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m_ucBulls = 0;
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m_ucCows = 0;
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m_uStepCounter = 0;
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m_nBulls = 0;
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m_nCows = 0;
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m_nStepCounter = 0;
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m_fGameIsEnd = false;
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m_sLastError = L"";
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@@ -20,21 +20,21 @@ void CGame::Init()
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std::default_random_engine e(r());
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std::uniform_int_distribution<int> d(0, 9);
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m_uGuessedNumber = new int[m_ucDigits] { 0 };
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m_nGuessedNumber = new int[m_nDigits] { 0 };
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int n = 0;
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for (int i = 0; i < m_ucDigits; ++i)
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for (int i = 0; i < m_nDigits; ++i)
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{
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n = d(e);
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if (i > 0)
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{
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while (IsEqual(m_uGuessedNumber, n, i))
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while (IsEqual(m_nGuessedNumber, n, i))
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{
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n = d(e);
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}
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}
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m_uGuessedNumber[i] = n;
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m_nGuessedNumber[i] = n;
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}
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}
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@@ -53,7 +53,7 @@ void CGame::Start()
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CPrint::Steps(this);
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} while (!GetNumber(step));
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m_uStepCounter++;
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m_nStepCounter++;
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}
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CPrint::GameHeader();
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@@ -67,7 +67,7 @@ bool CGame::GetNumber(CStep step)
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std::wcout << L"\t\t\t\t\t" << m_sLastError << L"\r";
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std::wcout << "=>\t";
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CUserInput userInput(m_ucDigits);
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CUserInput userInput(m_nDigits);
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if (userInput.Get())
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{
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@@ -82,15 +82,15 @@ bool CGame::GetNumber(CStep step)
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}
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else
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{
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m_sLastError = strERROR_2_1 + std::to_wstring(m_ucDigits) + strERROR_2_2;
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m_sLastError = strERROR_2_1 + std::to_wstring(m_nDigits) + strERROR_2_2;
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return false;
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}
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step.StoreStepNumber(userInput.m_vUserInput);
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step.CheckForAnimals(m_uGuessedNumber, m_ucDigits);
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m_Steps.push_back(step);
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step.CheckForAnimals(m_nGuessedNumber, m_nDigits);
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m_vSteps.push_back(step);
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if (step.GetStepAnimals().first == m_ucDigits) m_fGameIsEnd = true;
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if (step.GetStepAnimals().first == m_nDigits) m_fGameIsEnd = true;
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m_sLastError = L"";
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return true;
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@@ -112,7 +112,7 @@ CGame::CGame()
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{
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if ((userInput.m_vUserInput.at(0) >= 3) && (userInput.m_vUserInput.at(0) <= 5))
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{
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m_ucDigits = userInput.m_vUserInput.at(0);
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m_nDigits = userInput.m_vUserInput.at(0);
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ok = true;
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}
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else
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@@ -125,5 +125,5 @@ CGame::CGame()
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CGame::~CGame()
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{
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delete[] m_uGuessedNumber;
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delete[] m_nGuessedNumber;
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}
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@@ -8,8 +8,8 @@
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class CGame
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{
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private:
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int m_ucBulls;
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int m_ucCows;
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int m_nBulls;
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int m_nCows;
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bool m_fGameIsEnd;
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std::wstring m_sLastError;
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@@ -19,10 +19,10 @@ private:
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bool IsEqual(const T, const N, int);
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public:
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int m_ucDigits; // Number of digits into the guessed number
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int m_uStepCounter;
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int* m_uGuessedNumber;
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std::vector<CStep> m_Steps;
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int m_nDigits; // Number of digits into the guessed number
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int m_nStepCounter;
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int* m_nGuessedNumber;
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std::vector<CStep> m_vSteps;
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void Init();
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void Start();
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@@ -21,14 +21,14 @@ void CPrint::GameHeader()
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void CPrint::GameFooter(CGame* const game)
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{
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std::wcout << "\n\n\t" << strVICTORY << std::endl;
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std::wcout << strNUM_STEPS << game->m_uStepCounter << "\n\n" << std::endl;
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std::wcout << strNUM_STEPS << game->m_nStepCounter << "\n\n" << std::endl;
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}
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void CPrint::Steps(CGame* const game)
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{
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if (game->m_Steps.size() < 1) return;
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if (game->m_vSteps.size() < 1) return;
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for (CStep& s : game->m_Steps)
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for (CStep& s : game->m_vSteps)
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{
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std::wcout << '\t';
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for (int& d : s.GetStepNumber()) std::wcout << d;
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@@ -40,13 +40,13 @@ void CPrint::Steps(CGame* const game)
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void CPrint::GuessedNumber(CGame* const game, const bool show)
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{
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std::wcout << '\t';
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for (int i = 0; i < game->m_ucDigits; ++i)
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for (int i = 0; i < game->m_nDigits; ++i)
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{
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show ? std::wcout << game->m_uGuessedNumber[i] : std::wcout << '#';
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show ? std::wcout << game->m_nGuessedNumber[i] : std::wcout << '#';
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}
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std::wcout << '\n' << '\t';
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for (int i = 0; i < game->m_ucDigits; ++i)
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for (int i = 0; i < game->m_nDigits; ++i)
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{
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std::wcout << '-';
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}
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@@ -5,38 +5,38 @@
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void CStep::StoreStepNumber(std::vector<int>& digits)
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{
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m_uStepNumber = digits;
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m_nStepNumber = digits;
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}
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void CStep::CheckForAnimals(const int* digits, int size)
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{
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int b = 0, c = 0;
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for (size_t i = 0; i < size; i++) // m_uGuessedNumber
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for (size_t i = 0; i < size; i++) // m_nGuessedNumber
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{
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for (size_t j = 0; j < size; j++) // m_uStepNumber
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for (size_t j = 0; j < size; j++) // m_nStepNumber
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{
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if ((m_uStepNumber[i] == digits[j]) && (i == j))
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if ((m_nStepNumber[i] == digits[j]) && (i == j))
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{
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b++;
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}
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else if (m_uStepNumber[i] == digits[j])
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else if (m_nStepNumber[i] == digits[j])
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{
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c++;
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}
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}
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}
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m_uStepAnimals.first = b;
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m_uStepAnimals.second = c;
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m_nStepAnimals.first = b;
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m_nStepAnimals.second = c;
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}
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std::vector<int> CStep::GetStepNumber()
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{
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return m_uStepNumber;
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return m_nStepNumber;
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}
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std::pair<int, int> CStep::GetStepAnimals()
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{
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return m_uStepAnimals;
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return m_nStepAnimals;
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}
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@@ -7,8 +7,8 @@
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class CStep
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{
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private:
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std::vector<int> m_uStepNumber;
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std::pair<int, int> m_uStepAnimals;
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std::vector<int> m_nStepNumber;
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std::pair<int, int> m_nStepAnimals;
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public:
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void StoreStepNumber(std::vector<int>&);
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@@ -6,9 +6,9 @@
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#include <string>
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#include <cwctype>
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CUserInput::CUserInput(int nNumOfDigits)
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CUserInput::CUserInput(int numOfDigits)
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{
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m_nNumOfExpectedDigits = nNumOfDigits;
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m_nNumOfExpectedDigits = numOfDigits;
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}
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bool CUserInput::Get()
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@@ -10,6 +10,6 @@ public:
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int m_nNumOfExpectedDigits;
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std::vector<int> m_vUserInput;
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CUserInput(int nNumOfExpectedDigits);
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CUserInput(int);
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bool Get();
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};
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22
bulls-and-cows-cpp/SetUserLocale.cpp
Normal file
22
bulls-and-cows-cpp/SetUserLocale.cpp
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@@ -0,0 +1,22 @@
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// SetUserLocale.cpp
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//
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#include <iostream>
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#include <windows.h>
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bool SetUserLocale(void)
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{
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bool ret = false;
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wchar_t localeName[LOCALE_NAME_MAX_LENGTH]{ 0 };
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if (GetUserDefaultLocaleName(localeName, LOCALE_NAME_MAX_LENGTH))
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{
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_wsetlocale(LC_ALL, localeName);
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ret = true;
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}
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else
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{
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DWORD ec = GetLastError();
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std::wcout << L"GetUserDefaultLocaleName() failed! Error: " << ec << std::endl;
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ret = false;
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}
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return ret;
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}
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7
bulls-and-cows-cpp/SetUserLocale.h
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7
bulls-and-cows-cpp/SetUserLocale.h
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@@ -0,0 +1,7 @@
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// SetUserLocale.h
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//
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#pragma once
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#ifndef SETUSERLOCALE_H
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#define SETUSERLOCALE_H
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bool SetUserLocale(void);
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#endif // SETUSERLOCALE_H
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@@ -131,20 +131,23 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\MyFunctions\SetUserLocale.cpp" />
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<ClCompile Include="bulls-and-cows.cpp" />
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<ClCompile Include="CGame.cpp" />
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<ClCompile Include="CPrint.cpp" />
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<ClCompile Include="CStep.cpp" />
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<ClCompile Include="CUserInput.cpp" />
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<ClCompile Include="SetUserLocale.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\MyFunctions\SetUserLocale.h" />
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<ClInclude Include="CGame.h" />
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<ClInclude Include="CPrint.h" />
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<ClInclude Include="CStep.h" />
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<ClInclude Include="CUserInput.h" />
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<ClInclude Include="defines.h" />
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<ClInclude Include="SetUserLocale.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="LICENSE" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@@ -54,4 +54,7 @@
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="LICENSE" />
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</ItemGroup>
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</Project>
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@@ -1,7 +1,7 @@
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// Bulls and Cows the game
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// bulls-and-cows.cpp
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//
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#include "..\..\..\MyFunctions\SetUserLocale.h"
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#include "SetUserLocale.h"
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#include "CGame.h"
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int wmain(int argc, wchar_t* argv[])
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@@ -2,7 +2,7 @@
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// defines.h
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//
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#pragma once
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#define VERSION 0.4
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#define VERSION 0.6
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#ifdef _DEBUG
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#define IS_SHOW true
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@@ -22,7 +22,7 @@
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#define strGAME_NAME L"Быки и Коровы."
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#define strGAME_VERSION L"Версия"
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#define strGAME_COPYRIGHT L"Copyright (c) 2023 by W0LF aka 'dreamforce'"
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#define strGAME_COPYRIGHT L"Copyright (c) 2023 W0LF aka 'dreamforce'"
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#define strVICTORY L"!!! П О Б Е Д А !!!"
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#define strNUM_STEPS L"\tКоличество ходов: "
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Reference in New Issue
Block a user