Files
DayZ-Epoch/SQF/dayz_code/Configs
oiad ac41428404 Change ComboLockUI to check if selected door is null
This then matches the safe/lockbox gui check which means modders can use
the GUI screens for setting /retreiving codes (as per my codeChange
script):

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L306

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L654

Also removed the check for the safeKeyPad since it's done further along
in `player_unlockVault` and also matches the lockbox ui.

Thanks to @AirwavesMan for reporting
2019-01-28 23:35:44 +13:00
..
2016-02-21 13:09:16 -05:00
2016-10-25 13:59:56 -04:00
2016-02-21 13:09:16 -05:00
2016-02-21 13:09:16 -05:00
2018-10-10 06:21:45 +13:00
2016-11-12 16:50:24 -05:00
2016-10-19 12:45:35 -04:00
2016-03-05 20:36:07 -05:00
2016-02-21 13:09:16 -05:00
2016-02-21 13:09:16 -05:00
2017-06-19 14:57:16 -04:00
2017-01-24 17:45:32 -05:00