mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
There is no point in having CfgBuildingPos.hpp in dayz_epoch_b too. It was identical to the one in dayz_code and can be included in the mission from there. @icomrade couple questions: 1. Why keep a CfgLootLegacy? I know they are very different formats, but it will just make things messier and more confusing. Also it will be a PITA to maintain and update two different sets of loot tables in the long run. I don't think catering to lazy admins is a good enough reason. It's not that hard to convert to the new format. 2. Why not use the new _DZ weapon classes in the loot tables like PDW_DZ, AKM_DZ, etc.? 3. Why not use the new box names like DZ_AmmoBoxRU, DZ_AmmoBoxUS, DZ_MedBox, etc. in the loot tables? 4. Why remove the attachments from the loot tables?
123 lines
2.3 KiB
C++
123 lines
2.3 KiB
C++
/* Slugs */
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class 8Rnd_B_Beneli_74Slug;
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class 8Rnd_12Gauge_Slug : 8Rnd_B_Beneli_74Slug
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{
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model = "\z\addons\dayz_communityassets\models\greenshotgunslugs.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_greenshotgunslugs_ca.paa";
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cartridgeName = "12Gauge_Slug";
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class ItemActions
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{
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COMBINE_MAG
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class ReloadMag
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{
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text = "Split into 4 x 2 rounds";
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script = "spawn player_reloadMag;";
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use[] = {"8Rnd_12Gauge_Slug"};
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output[] =
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{
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"2Rnd_12Gauge_Slug",
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"2Rnd_12Gauge_Slug",
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"2Rnd_12Gauge_Slug",
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"2Rnd_12Gauge_Slug"
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};
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};
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};
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};
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class 2Rnd_12Gauge_Slug : 8Rnd_12Gauge_Slug
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{
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model = "\z\addons\dayz_communityassets\models\2shells_slugshot.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_2shells_slugshot_CA.paa";
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displayName = $STR_MAG_NAME_8;
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descriptionShort = $STR_MAG_DESC_8;
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count = 2;
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class ItemActions
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{
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COMBINE_MAG
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class ReloadMag
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{
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text = $STR_MAG_COMBINE_1;
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script = "spawn player_reloadMag;";
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use[] =
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{
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"2Rnd_12Gauge_Slug",
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"2Rnd_12Gauge_Slug",
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"2Rnd_12Gauge_Slug",
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"2Rnd_12Gauge_Slug"
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};
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output[] =
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{
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"8Rnd_12Gauge_Slug"
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};
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};
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};
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};
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/* Buckshot */
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class 8Rnd_B_Beneli_Pellets;
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class 8Rnd_12Gauge_Buck : 8Rnd_B_Beneli_Pellets
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{
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model = "\z\addons\dayz_communityassets\models\redshotgunpellets.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_redshotgunpellets_ca.paa";
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class ItemActions
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{
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COMBINE_MAG
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class ReloadMag
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{
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text = "Split into 4 x 2 rounds";
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script = "spawn player_reloadMag;";
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use[] = {"8Rnd_12Gauge_Buck"};
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output[] =
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{
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"2Rnd_12Gauge_Buck",
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"2Rnd_12Gauge_Buck",
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"2Rnd_12Gauge_Buck",
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"2Rnd_12Gauge_Buck"
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};
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};
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};
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};
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class 2Rnd_12Gauge_Buck : 8Rnd_12Gauge_Buck
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{
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model = "\z\addons\dayz_communityassets\models\2shells_slugshot.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_2shells_pellet_ca.paa";
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displayName = $STR_MAG_NAME_9;
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descriptionShort = $STR_MAG_DESC_9;
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count = 2;
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class ItemActions
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{
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COMBINE_MAG
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class ReloadMag
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{
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text = $STR_MAG_COMBINE_1;
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script = "spawn player_reloadMag;";
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use[] =
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{
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"2Rnd_12Gauge_Buck",
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"2Rnd_12Gauge_Buck",
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"2Rnd_12Gauge_Buck",
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"2Rnd_12Gauge_Buck"
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};
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output[] =
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{
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"8Rnd_12Gauge_Buck"
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};
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};
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};
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}; |