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This fixes the issues I was having with APFL, Basically when downgrading a locked door the ownerPUID was not getting transferred across so it was getting a 0 PUID set on it once downgraded so you would then lose access if there was no plot pole. Now it correctly gets set and instead of doing 2 PVDZE_Obj_Swaps I am using an if and else statement. player_upgrade was also not sending the ownerID into the worldspace field, this seems to differ from the original APFL script. I also added in code so that if APFL was enabled and uid is 0 we claim the item with players UID. This fixes a typo @ebaydayz introduced to spam the .RPT on startup also for the shotgun and a typo in the credits.