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48 Commits
1.0.5
...
RC1-1.0.5.
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17
CHANGE LOG 1.0.5.2.txt
Normal file
17
CHANGE LOG 1.0.5.2.txt
Normal file
@@ -0,0 +1,17 @@
|
||||
[NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade
|
||||
[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
|
||||
|
||||
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
|
||||
|
||||
[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
|
||||
[FIXED] CH53 gear when locked #1364 @icomrade
|
||||
[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
|
||||
[FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
|
||||
[FIXED] Crossbow quivers not working #1355 @icomrade
|
||||
|
||||
[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
|
||||
|
||||
[INFO] (EXTREMELY IMPORTANT) Server owners MUST update their required build and beta to 125548
|
||||
[INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Special thanks to http://verthosting.com for hosting our development server.
|
||||
9
Documents/CHANGE LOG 1.0.5.1.txt
Normal file
9
Documents/CHANGE LOG 1.0.5.1.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
[ADDED] Updated Sauerland map V1.80.04 by Falconsan http://epochmod.com/forum/index.php?/topic/6365-dayz-epoch-sauerland-changelog
|
||||
[ADDED] Configure AH6J for DZ + DZE @icomrade
|
||||
|
||||
[FIXED] Fixed client crash when player has chainsaw due to corrupt RTM file. @vbawol
|
||||
|
||||
[INFO] dayz_epoch1051.bikey found in client files "Keys" folder.
|
||||
[INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Special thanks to http://verthosting.com for hosting our development server.
|
||||
79
README.md
79
README.md
@@ -10,6 +10,7 @@ Based on DayZ Mod Community edition
|
||||
https://github.com/DayZMod/DayZ/blob/Release_1.8/Documentation/Credits.md
|
||||
http://dayzmod.com
|
||||
|
||||
|
||||
--------------------------
|
||||
Included Custom Addons
|
||||
--------------------------
|
||||
@@ -25,6 +26,8 @@ Included Custom Addons
|
||||
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz http://www.armaholic.com/page.php?id=13053
|
||||
* gdtmod_grass 1.00 by HeinBloed - http://www.gdt-server.net/
|
||||
* Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
|
||||
* USEC CH53 by Rocket - http://dayz.com
|
||||
* More enterable buildings - Dayzero - https://zombies.nu/
|
||||
|
||||
--------------------------
|
||||
Included Custom Islands
|
||||
@@ -37,37 +40,61 @@ Included Custom Islands
|
||||
* | German Town - and waysigns http://www.armaholic.com/page.php?id=9658
|
||||
|
||||
--------------------------
|
||||
Developers
|
||||
Initial Developers
|
||||
--------------------------
|
||||
* [VB]AWOL - Lead Developer - http://www.twitch.tv/vbawol
|
||||
* Axle - Beta Tester, Lead Trader City Designer, Ideas. - http://www.twitch.tv/axles
|
||||
* Paul Tomany - Models, Textures, Ideas, Beta Tester. - ptomany@gmail.com
|
||||
* Skaronator - Developer - Help with many things https://github.com/Skaronator
|
||||
* Zabn - Locked gear on vehicles when locked, reworked loot position code to support small items. https://github.com/Zabn
|
||||
* Harlan (dayz10k) - Developer - https://github.com/dayz10k
|
||||
* Axeman - Developer - Light system - axeman@thefreezer.co.uk
|
||||
* [VB]GREEN - Graphics, Beta Tester, Ideas. http://www.twitch.tv/vbgreen
|
||||
* Axle - Tester, Trader City Designer - http://www.twitch.tv/axles
|
||||
* Paul Tomany - Models, Textures - ptomany@gmail.com - http://www.twitch.tv/sequisha
|
||||
* [VB]GREEN - Graphics - http://www.twitch.tv/vbgreen
|
||||
|
||||
--------------------------
|
||||
Contributors
|
||||
GitHub Collaborators (In order of most commits)
|
||||
--------------------------
|
||||
* Icomrade - Fixes - https://github.com/Icomrade
|
||||
* Fank - Fixes - https://github.com/Fank
|
||||
* facoptere - Extra Security - https://github.com/facoptere
|
||||
* Torndeco - Fixes - https://github.com/Torndeco
|
||||
* Armifer - Humanity changes. - https://github.com/Armifer
|
||||
* AVendettaForYou - Trader City Tavi - https://github.com/AVendettaForYou
|
||||
* Skaronator, krazey - German Localization - https://github.com/Skaronator https://github.com/krazey
|
||||
* VeryBigBro - Russian Localization - https://github.com/VeryBigBro
|
||||
* th4z - French Localization - https://github.com/th4z
|
||||
* JoSchaap - Dutch Localization and some typo's - https://github.com/JoSchaap
|
||||
* Maca134 - Improved Trader Menus, Death Message menu, Experimental hive 999 support - maca134@gmail.com
|
||||
* Tansien - Hive Update to visual studio 2013, added 396 and 397 CHILD for Maintain - https://github.com/Tansien
|
||||
* aeinstein - Crafting now supports all can types. - https://github.com/aeinstein
|
||||
* vos / Axe Cop - Area Maintenance and ideas - https://github.com/vos
|
||||
* GeodarCZ - Czech Localization, correction - https://github.com/Geodar
|
||||
* Brovns - Czech Localization - https://github.com/Brovns
|
||||
* Doomscythe - Czech Localization, correction - https://github.com/Doomscythe
|
||||
* vbawol - https://github.com/vbawol
|
||||
* eltexonline - https://github.com/eltexonline
|
||||
* zabn - https://github.com/zabn
|
||||
* Sequisha - https://github.com/Sequisha
|
||||
* andgregor - https://github.com/andgregor
|
||||
* facoptere - https://github.com/facoptere
|
||||
* dayz10k - https://github.com/dayz10k
|
||||
* Skaronator - https://github.com/Skaronator
|
||||
* icomrade - https://github.com/icomrade
|
||||
* Axles - https://github.com/Axles
|
||||
* Armifer - https://github.com/Armifer
|
||||
|
||||
--------------------------
|
||||
GitHub Contributors (In order of most commits)
|
||||
--------------------------
|
||||
* vbawol - https://github.com/vbawol
|
||||
* dayz10k - https://github.com/dayz10k
|
||||
* Skaronator - https://github.com/Skaronator
|
||||
* Fank - https://github.com/Fank
|
||||
* andgregor - https://github.com/andgregor
|
||||
* Axles - https://github.com/Axles
|
||||
* zabn - https://github.com/zabn
|
||||
* eltexonline - https://github.com/eltexonline
|
||||
* icomrade - https://github.com/icomrade
|
||||
* Namindu - https://github.com/Namindu
|
||||
* raginruffalo - https://github.com/raginruffalo
|
||||
* Adaptivity - https://github.com/Adaptivity
|
||||
* facoptere - https://github.com/facoptere
|
||||
* ctcDNightmare - https://github.com/ctcDNightmare
|
||||
* SGanthony - https://github.com/SGanthony
|
||||
* Geodar - https://github.com/Geodar
|
||||
* Sandbird - https://github.com/Sandbird
|
||||
* krazey - https://github.com/krazey
|
||||
* jostster - https://github.com/jostster
|
||||
* SilvDev - https://github.com/SilvDev
|
||||
* AVendettaForYou - https://github.com/AVendettaForYou
|
||||
* Sequisha - https://github.com/Sequisha
|
||||
* Armifer - https://github.com/Armifer
|
||||
* infiSTAR - https://github.com/infiSTAR
|
||||
* Cornyfisch - https://github.com/Cornyfisch
|
||||
* JoSchaap - https://github.com/JoSchaap
|
||||
* maca134 - https://github.com/maca134
|
||||
* Schmoopiie - https://github.com/Schmoopiie
|
||||
* nahkiss - https://github.com/nahkiss
|
||||
* BlackLA - https://github.com/BlackLA
|
||||
|
||||
--------------------------
|
||||
Special thanks
|
||||
|
||||
@@ -314,6 +314,7 @@ class CfgSurvival {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWpink_DZ";
|
||||
};
|
||||
/*
|
||||
class Skin_SurvivorWsequisha_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWsequisha_DZ";
|
||||
@@ -322,6 +323,7 @@ class CfgSurvival {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWsequishaD_DZ";
|
||||
};
|
||||
*/
|
||||
class Skin_SurvivorWcombat_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWcombat_DZ";
|
||||
|
||||
@@ -155,6 +155,7 @@ class Skin_SurvivorWpink_DZ: SkinBase {
|
||||
displayName = "Melly (female)";
|
||||
descriptionShort = "Purple top with blue pants.";
|
||||
};
|
||||
/*
|
||||
class Skin_SurvivorWsequisha_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = "Maria (female)";
|
||||
@@ -165,6 +166,7 @@ class Skin_SurvivorWsequishaD_DZ: SkinBase {
|
||||
displayName = "Sequisha (female)";
|
||||
descriptionShort = "Sequisha Clothes (female)";
|
||||
};
|
||||
*/
|
||||
class Skin_SurvivorWcombat_DZ: SkinBase {
|
||||
scope = 2;
|
||||
displayName = "Alejandria";
|
||||
|
||||
@@ -1,4 +1,49 @@
|
||||
class AH6_Base_EP1;
|
||||
class AH6J_EP1_DZ: AH6_Base_EP1
|
||||
{
|
||||
scope = 2;
|
||||
side = 2;
|
||||
displayName = "AH6J_DZ";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
weapons[] = {"TwinM134","CMFlareLauncher"};
|
||||
magazines[] = {"4000Rnd_762x51_M134","60Rnd_CMFlareMagazine"};
|
||||
threat[] = {0.6,0.4,0.1};
|
||||
gunBeg[] = {"muzzle_1","muzzle_2"};
|
||||
gunEnd[] = {"chamber_1","chamber_2"};
|
||||
radarType = 0;
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class Turrets {};
|
||||
class AnimationSources
|
||||
{
|
||||
class Gatling_1
|
||||
{
|
||||
source = "revolving";
|
||||
weapon = "TwinM134";
|
||||
};
|
||||
class Gatling_2
|
||||
{
|
||||
source = "revolving";
|
||||
weapon = "TwinM134";
|
||||
};
|
||||
};
|
||||
hiddenSelections[] = {"camo1","camo2"};
|
||||
hiddenSelectionsTextures[] = {"ca\air_e\ah6j\data\ah6_merge1_co.paa","ca\air_e\ah6j\data\default_co.paa"};
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
transportMaxWeapons = 3;
|
||||
transportMaxMagazines = 10;
|
||||
transportmaxbackpacks = 2;
|
||||
};
|
||||
class AH6J_EP1_DZE: AH6J_EP1_DZ
|
||||
{
|
||||
scope = 2;
|
||||
side = 2;
|
||||
displayName = "AH6J_DZE";
|
||||
magazines[] = {};
|
||||
};
|
||||
class AH6X_DZ: AH6_Base_EP1 {
|
||||
displayname = "AH6X Little Bird";
|
||||
displaynameshort = "AH6X_DZ";
|
||||
|
||||
@@ -1,11 +1,21 @@
|
||||
class USEC_ch53_E;
|
||||
class CH53_DZE : USEC_ch53_E {
|
||||
displayname = "USEC CH53E DZE";
|
||||
displaynameshort = "CH53_DZE";
|
||||
enablemanualfire = 0;
|
||||
scope = 2;
|
||||
side = 2;
|
||||
displayname = "USEC CH53E DZE";
|
||||
displaynameshort = "CH53_DZE";
|
||||
destrType = "DestructWreck";
|
||||
enablemanualfire = 0;
|
||||
crew = "";
|
||||
soundGetIn[] = {"\ca\Sounds\Air\Noises\heli_door_01",0.316228,1};
|
||||
soundGetOut[] = {"\ca\Sounds\Air\Noises\heli_door_01",0.316228,1,30};
|
||||
soundEnviron[] = {"",0.0316228,1};
|
||||
soundEngineOnInt[] = {"ca\sounds\Air\UH1Y\int\int-start-final",0.1,1};
|
||||
soundEngineOnExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-start",1,1,800};
|
||||
soundEngineOffInt[] = {"ca\sounds\Air\UH1Y\int\int-stop-final",0.1,1};
|
||||
soundEngineOffExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-stop",1,1,800};
|
||||
soundGear[] = {"\usec_ch53\sound\ch53_gear", db10, 1, 100};
|
||||
soundDammage[] = {"\usec_ch53\sound\dws_warning_beeps", 3.16228, 1, 20};
|
||||
typicalCargo[] = {};
|
||||
hiddenSelections[] = {};
|
||||
radartype = 0;
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
class Crossbow_DZ : Crossbow {
|
||||
displayName = $STR_EQUIP_CROSSBOW;
|
||||
magazines[] =
|
||||
{
|
||||
"WoodenArrow"
|
||||
};
|
||||
magazines[] ={"Quiver","WoodenArrow"};
|
||||
};
|
||||
|
||||
@@ -181,7 +181,7 @@ class RscDisplayMain : RscStandardDisplay {
|
||||
class CA_Version;
|
||||
class DAYZ_Version : CA_Version {
|
||||
idc = -1;
|
||||
text = "1.0.5";
|
||||
text = "1.0.5.2";
|
||||
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
|
||||
};
|
||||
delete CA_TitleMainMenu;
|
||||
|
||||
@@ -168,13 +168,13 @@ if (_canDo) then {
|
||||
if ((_x == _itemIn) || (!_selectedRecipeInputStrict && _configParent == _itemIn)) then {
|
||||
// Get lowest waterlevel
|
||||
if ((_x == "ItemWaterbottle") ||( _configParent == "ItemWaterbottle")) then {
|
||||
_waterLevel = floor((getNumber(configFile >> "CfgMagazines" >> _x >> "wateroz")) - 1);
|
||||
_waterLevel = getNumber(configFile >> "CfgMagazines" >> _x >> "wateroz");
|
||||
if (_waterLevel_lowest == 0 || _waterLevel < _waterLevel_lowest) then {
|
||||
_waterLevel_lowest = _waterLevel;
|
||||
};
|
||||
};
|
||||
};
|
||||
} forEach magazines player;
|
||||
} forEach (magazines player);
|
||||
|
||||
{
|
||||
_configParent = configName(inheritsFrom(configFile >> "cfgMagazines" >> _x));
|
||||
@@ -195,7 +195,7 @@ if (_canDo) then {
|
||||
_temp_removed_array set [count _temp_removed_array,_x];
|
||||
};
|
||||
};
|
||||
} forEach magazines player;
|
||||
} forEach (magazines player);
|
||||
|
||||
} forEach _selectedRecipeInput;
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
//_activatingPlayer = getPlayerUID player;
|
||||
//_activatingPlayer = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
|
||||
Binary file not shown.
@@ -40,7 +40,7 @@ if (_inVehicle) then {
|
||||
};
|
||||
//allow switch to cargo
|
||||
if (((_assignedRole select 0) != "cargo") && ((_vehicle emptyPositions "Cargo") > 0)) then {
|
||||
_action = _vehicle addAction [localize "STR_EPOCH_PLAYER_309", "\z\addons\dayz_code\actions\veh_seatActions.sqf",["MoveToCargo",_driver], -0, false, true];
|
||||
_action = _vehicle addAction [localize "STR_EPOCH_PLAYER_309", "\z\addons\dayz_code\actions\veh_seatActions.sqf",["MoveToCargo",_driver], 0, false, true];
|
||||
r_player_actions2 set [count r_player_actions2,_action];
|
||||
r_action2 = true;
|
||||
};
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private ["_cTarget","_isOk","_display","_inVehicle"];
|
||||
private ["_cTarget","_isOk","_Dis","_display","_inVehicle"];
|
||||
disableSerialization;
|
||||
_display = (_this select 0);
|
||||
_inVehicle = (vehicle player) != player;
|
||||
@@ -13,8 +13,8 @@ _isOk = false;
|
||||
_isOk = _cTarget isKindOf _x;
|
||||
};
|
||||
} count ["LandVehicle","Air", "Ship"];
|
||||
|
||||
if((locked _cTarget) && _isOk && (((vehicle player) distance _cTarget) < 12)) then {
|
||||
_Dis = if (_cTarget isKindOf "USEC_ch53_E") then {25;} else {12;};
|
||||
if((locked _cTarget) && _isOk && (((vehicle player) distance _cTarget) < _Dis)) then {
|
||||
cutText [(localize "str_epoch_player_7") , "PLAIN DOWN"];
|
||||
_display closeDisplay 1;
|
||||
};
|
||||
|
||||
@@ -12,7 +12,7 @@ if (dialog) then {closeDialog 0;};
|
||||
if (visibleMap) then {openMap false;};
|
||||
|
||||
_body = player;
|
||||
_playerID = getPlayerUID player;
|
||||
_playerID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
|
||||
|
||||
disableUserInput true;
|
||||
//add weapon on back to player...
|
||||
|
||||
@@ -22,7 +22,7 @@ EpochDeathBoardLoad = {
|
||||
];*/
|
||||
{
|
||||
lbAdd [EpochDeathBoardDialogList, (_x select 0)];
|
||||
} count PVDZE_plr_DeathBResult;
|
||||
} forEach PVDZE_plr_DeathBResult;
|
||||
};
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ EpochDeathBoardClick = {
|
||||
"What happens if you get scared half to death, twice?",
|
||||
"Don't upset me.. I'm running out of places to hide the bodies.",
|
||||
"Don't run, you'll just die tired.",
|
||||
"Give me immortality || give me death.",
|
||||
"Give me immortality or give me death.",
|
||||
"I can't live with death; he's always leaving the toilet seat up.",
|
||||
"Why won't you die?!?!",
|
||||
"Guns don't kill people; death kills people. It's a proven medical fact."
|
||||
@@ -77,5 +77,7 @@ EpochDeathBoardClick = {
|
||||
_record_stxt = format["%1<t font='Bitstream'>%2</t>", _record_stxt, (_quotes call BIS_fnc_selectRandom)];
|
||||
call compile format["epoch_death_board_record_%1 = ""%2"";" ,_i , _record_stxt];
|
||||
};
|
||||
_output ctrlSetStructuredText parseText _record_stxt;
|
||||
if (!isNil "_record_stxt") then {
|
||||
_output ctrlSetStructuredText (parseText _record_stxt);
|
||||
};
|
||||
};
|
||||
@@ -1,11 +1,11 @@
|
||||
private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_tagSetting","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_playerObjName","_wpnType","_ismelee"];
|
||||
private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_tagSetting","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_playerObjName","_wpnType","_ismelee"];
|
||||
|
||||
_class = _this;
|
||||
_position = getPosATL player;
|
||||
_dir = getDir player;
|
||||
_currentAnim = animationState player;
|
||||
_tagSetting = player getVariable["DZE_display_name",false];
|
||||
_playerUID = getPlayerUID player;
|
||||
_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
|
||||
_weapons = weapons player;
|
||||
_countMags = call player_countMagazines;
|
||||
_magazines = _countMags select 0;
|
||||
@@ -130,7 +130,12 @@ if (!isNil "_newBackpackType") then {
|
||||
//magazines
|
||||
_countr = 0;
|
||||
{
|
||||
if (!(isClass(configFile >> "CfgWeapons" >> _x))) then {
|
||||
if ((typeName _x) != "STRING") then {
|
||||
_isWeapon = (isClass(configFile >> "CfgWeapons" >> (_x select 0)));
|
||||
} else {
|
||||
_isWeapon = (isClass(configFile >> "CfgWeapons" >> _x));
|
||||
};
|
||||
if (!_isWeapon) then {
|
||||
_countr = _countr + 1;
|
||||
if ((typeName _x) != "STRING") then {
|
||||
(unitBackpack player) addMagazineCargoGlobal [(_x select 0), 1];
|
||||
@@ -158,7 +163,7 @@ if (_tagSetting) then {
|
||||
DZE_ForceNameTags = true;
|
||||
};
|
||||
|
||||
_playerUID = getPlayerUID player;
|
||||
_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
|
||||
_playerObjName = format["PVDZE_player%1",_playerUID];
|
||||
call compile format["%1 = player;",_playerObjName];
|
||||
publicVariableServer _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator
|
||||
|
||||
@@ -39,7 +39,7 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
|
||||
|
||||
// Check if any players are nearby if not allow player to claim item.
|
||||
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
|
||||
_playerID = getPlayerUID player;
|
||||
_playerID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
|
||||
|
||||
// Only allow if not already claimed.
|
||||
if (_claimedBy == "0" || !_playerNear) then {
|
||||
|
||||
@@ -17,7 +17,6 @@ if (isServer) then {
|
||||
PVDZE_veh_Update = [_unit, "killed",_killer];
|
||||
_killerVeh = if (vehicle _killer != _killer) then { format["[KILLER IN VEHICLE %1 OF TYPE %2]", (vehicle _killer), (typeOf (vehicle _killer))]; } else {""};
|
||||
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
|
||||
// diag_log format["DAMAGE: Vehicle %1 (TYPE: %2) Killed by player %3 (UID: %4) %5",_unit, (typeOf _unit), _name, (getPlayerUID _killer), _killerVeh];
|
||||
} else {
|
||||
PVDZE_veh_Update = [_unit, "killed"];
|
||||
};
|
||||
|
||||
@@ -41,7 +41,7 @@ class CfgMods
|
||||
hidePicture = 0;
|
||||
hideName = 0;
|
||||
action = "http://www.dayzepoch.com";
|
||||
version = "1.0.5";
|
||||
version = "1.0.5.2";
|
||||
hiveVersion = 0.96; //0.93
|
||||
};
|
||||
};
|
||||
|
||||
@@ -39,10 +39,11 @@ if (!isDedicated) then {
|
||||
};
|
||||
|
||||
player_login = {
|
||||
private ["_unit","_detail"];
|
||||
private ["_unit","_detail","_PUID"];
|
||||
_unit = _this select 0;
|
||||
_detail = _this select 1;
|
||||
if(_unit == getPlayerUID player) then {
|
||||
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
|
||||
if(_unit == _PUID) then {
|
||||
player setVariable["publish",_detail];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -6,12 +6,13 @@ _classname = _this select 2;
|
||||
// Exit if player zombie
|
||||
if(player isKindOf "PZombie_VB") exitWith {};
|
||||
|
||||
_name = getText (configFile >> _type >> _classname >> "displayName");
|
||||
if (!isNull _holder) then {
|
||||
_name = getText(configFile >> _type >> _classname >> "displayName");
|
||||
_actionSet = _holder getVariable["actionSet", false];
|
||||
|
||||
_actionSet = _holder getVariable["actionSet", false];
|
||||
|
||||
if (!_actionSet) then {
|
||||
s_player_holderPickup = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
|
||||
player reveal _holder;
|
||||
_holder setVariable["actionSet", true];
|
||||
if (!_actionSet) then {
|
||||
s_player_holderPickup = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
|
||||
player reveal _holder;
|
||||
_holder setVariable["actionSet", true];
|
||||
};
|
||||
};
|
||||
@@ -1,5 +1,7 @@
|
||||
disableSerialization;
|
||||
|
||||
if (isNil "DayZ_UseSteamID") then {
|
||||
DayZ_UseSteamID = true;
|
||||
};
|
||||
//Model Variables
|
||||
Bandit1_DZ = "Bandit1_DZ";
|
||||
Bandit2_DZ = "Bandit2_DZ";
|
||||
@@ -683,18 +685,24 @@ if(!isDedicated) then {
|
||||
dayz_spawnZombies = 0;
|
||||
dayz_swarmSpawnZombies = 0;
|
||||
//Max local
|
||||
dayz_maxLocalZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
||||
//Current NearBy
|
||||
dayz_CurrentNearByZombies = 0;
|
||||
//Max NearBy
|
||||
dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
||||
if (isNil "dayz_maxNearByZombies") then {
|
||||
dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
||||
//Current total
|
||||
};
|
||||
dayz_currentGlobalZombies = 0;
|
||||
//Max global zeds.
|
||||
dayz_maxGlobalZeds = 3000;
|
||||
dayz_spawnDelay = 120;
|
||||
dayz_spawnWait = -120;
|
||||
dayz_lootDelay = 3;
|
||||
if (isNil "dayz_maxGlobalZeds") then {
|
||||
dayz_maxGlobalZeds = 3000;
|
||||
};
|
||||
if (isNil "dayz_spawnDelay") then {
|
||||
dayz_spawnDelay = 120;
|
||||
};
|
||||
dayz_spawnWait = -(dayz_spawnDelay);
|
||||
if (isNil "dayz_lootDelay") then {
|
||||
dayz_lootDelay = 3;
|
||||
};
|
||||
dayz_lootWait = -300;
|
||||
//used to count global zeds around players
|
||||
dayz_CurrentZombies = 0;
|
||||
|
||||
@@ -9,7 +9,11 @@ if (_unit == player) then {
|
||||
_selfTransValues = _this select 1;
|
||||
r_player_blood = r_player_blood + (_selfTransValues select 0);
|
||||
if (r_player_blood > 12000) then {r_player_blood = 12000;};
|
||||
_TransfusionInfection = ((random (_selfTransValues select 1)) < 1);
|
||||
if ((_selfTransValues select 1) < 0) then {
|
||||
_TransfusionInfection = false;
|
||||
} else {
|
||||
_TransfusionInfection = ((random (_selfTransValues select 1)) < 1);
|
||||
};
|
||||
} else {
|
||||
r_player_blood = r_player_bloodTotal;
|
||||
};
|
||||
|
||||
@@ -2,14 +2,14 @@
|
||||
Anti-Teleport - Created By Razor / Refactored By Alby & CopyPasted to Epoch by Skaronator
|
||||
*/
|
||||
|
||||
private ["_log","_playerName","_playerUID","_al1veOnce","_debug","_lastpos","_lastheight","_lasttime","_lastVehicle","_v","_h","_topv","_toph","_curpos","_distance","_acceptableDistance","_curtime","_difftime","_plant","_curheight","_speed","_topSpeed","_terrainHeight","_differenceCheck","_lastPosVar","_safetyVehicle","_curPos"];
|
||||
private ["_log","_playerName","_playerUID","_PUID","_al1veOnce","_debug","_lastpos","_lastheight","_lasttime","_lastVehicle","_v","_h","_topv","_toph","_curpos","_distance","_acceptableDistance","_curtime","_difftime","_plant","_curheight","_speed","_topSpeed","_terrainHeight","_differenceCheck","_lastPosVar","_safetyVehicle","_curPos"];
|
||||
|
||||
waitUntil {vehicle player == player};
|
||||
|
||||
[] spawn {
|
||||
private ["_playerName","_playerUID"];
|
||||
_playerName = name player;
|
||||
_playerUID = getPlayerUID player;
|
||||
_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
|
||||
while {1 == 1} do {
|
||||
if (typeName player != "OBJECT") then {
|
||||
PVDZE_atp = format["WARNING typename error for player UID#%1", _playerUID];
|
||||
@@ -24,7 +24,7 @@ waitUntil {vehicle player == player};
|
||||
|
||||
[] spawn {
|
||||
_playerName = name player;
|
||||
_playerUID = getPlayerUID player;
|
||||
_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
|
||||
while {true} do {
|
||||
sleep 5;
|
||||
};
|
||||
@@ -93,7 +93,8 @@ while {1 == 1} do {
|
||||
if (_lastVehicle == vehicle player) then {
|
||||
if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) || (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
|
||||
(vehicle player) setposATL _lastpos;
|
||||
PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", getPlayerUID player, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
|
||||
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
|
||||
PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", _PUID, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
|
||||
publicVariableServer "PVDZE_atp";
|
||||
} else {
|
||||
_lastpos = _curpos;
|
||||
|
||||
@@ -20,7 +20,7 @@ item15[] = {"Parse_Login",2,250,-75.000000,500.000000,25.000000,550.000000,0.000
|
||||
item16[] = {"Hive_Bad",4,218,50.000000,500.000000,150.000000,550.000000,10.000000,"Hive" \n "Bad"};
|
||||
item17[] = {"ERROR__Wrong_HIVE",2,250,175.000000,500.000000,275.000000,550.000000,0.000000,"ERROR:" \n "Wrong HIVE" \n "Version"};
|
||||
item18[] = {"Hive_Ok",4,218,-175.000000,550.000000,-75.000000,600.000000,0.000000,"Hive" \n "Ok"};
|
||||
item19[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
|
||||
item19[] = {"Phase_One",2,4346,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
|
||||
item20[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"};
|
||||
item21[] = {"Phase_Two",2,250,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
|
||||
item22[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"};
|
||||
@@ -34,7 +34,7 @@ item29[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000
|
||||
item30[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"};
|
||||
item31[] = {"Preload_Display",2,250,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"};
|
||||
item32[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"};
|
||||
item33[] = {"Initialize",2,4346,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
|
||||
item33[] = {"Initialize",2,250,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
|
||||
item34[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"};
|
||||
item35[] = {"True",8,218,25.000000,1250.000000,125.000000,1300.000000,0.000000,"True"};
|
||||
item36[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
|
||||
@@ -169,8 +169,8 @@ link85[] = {75,57};
|
||||
link86[] = {76,78};
|
||||
link87[] = {77,76};
|
||||
link88[] = {78,57};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-280.065002,277.754272,1315.142944,920.020874,864,612,1};
|
||||
window[] = {0,-1,-1,-1,-1,966,208,1697,208,1,882};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-648.860474,646.549011,954.039734,36.458042,864,612,1};
|
||||
window[] = {0,-1,-1,-32000,-32000,1018,260,1749,260,1,882};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@@ -408,7 +408,7 @@ class FSM
|
||||
"" \n
|
||||
"progressLoadingScreen 0.3;" \n
|
||||
"" \n
|
||||
"_playerUID = getPlayerUID player;"/*%FSM</STATEINIT""">*/;
|
||||
"_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
@@ -638,11 +638,17 @@ class FSM
|
||||
name = "Phase_One";
|
||||
init = /*%FSM<STATEINIT""">*/"if ((!isNil ""DZE_defaultSkin"") && _isNew && (_isInfected == 0)) then {" \n
|
||||
" if (dayz_selectGender == ""Survivor2_DZ"") then {" \n
|
||||
" _rand = floor(random (count (DZE_defaultSkin select 0)));" \n
|
||||
" _model = getText (configFile >> ""CfgSurvival"" >> ""Skins"" >> ((DZE_defaultSkin select 0) select _rand) >> ""playerModel""); //MALE" \n
|
||||
" _rand = (DZE_defaultSkin select 0) call BIS_fnc_selectRandom;" \n
|
||||
" _model = getText (configFile >> ""CfgMagazines"" >> ""Skins"" >> _rand >> ""playerModel""); //MALE" \n
|
||||
" if (_model == """") then {" \n
|
||||
" _model = _rand;" \n
|
||||
" };" \n
|
||||
" } else {" \n
|
||||
" _rand = floor(random (count (DZE_defaultSkin select 1)));" \n
|
||||
" _model = getText (configFile >> ""CfgSurvival"" >> ""Skins"" >> ((DZE_defaultSkin select 1) select _rand) >> ""playerModel""); //FEMALE" \n
|
||||
" _rand = (DZE_defaultSkin select 1) call BIS_fnc_selectRandom;" \n
|
||||
" _model = getText (configFile >> ""CfgMagazines"" >> ""Skins"" >> _rand >> ""playerModel""); //FEMALE" \n
|
||||
" if (_model == """") then {" \n
|
||||
" _model = _rand;" \n
|
||||
" };" \n
|
||||
" };" \n
|
||||
"};" \n
|
||||
"" \n
|
||||
@@ -1377,7 +1383,7 @@ class FSM
|
||||
priority = 2.000000;
|
||||
to="ERROR__version_c";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.5"") || (_myEpoch != ""1.0.4.2"") || (_myEpochB != ""1.0.5"") || (_myEpochSfx != ""1.0.5"") || (_myEpochDayZ != ""1.0.5"")"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.5"") || (_myEpoch != ""1.0.4.2"") || (_myEpochB != ""1.0.5.2"") || (_myEpochSfx != ""1.0.5"") || (_myEpochDayZ != ""1.0.5"")"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
||||
@@ -144,12 +144,12 @@ class Land_HouseB_Tenement: Office {
|
||||
lootPosZombie[] = {{-10.75,5.90088,-19.9095},{-9.99756,5.92529,-19.9095},{-8.12207,5.97852,-19.9095},{-7.31445,6.00879,-19.9095},{5.53882,10.6328,-19.9095},{4.28247,8.729,-19.9095}};
|
||||
lootPosSmall[] = {{-1.7771,4.57861,-19.8245},{-0.338623,4.80322,-19.8245},{-11.0986,-0.365234,-20.3445},{2.38574,5.15869,-20.2245},{14.2202,4.91895,-20.3945},{6.7251,11.6895,-20.3445},{3.2915,-1.90088,-20.3445},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}};
|
||||
};
|
||||
class Land_A_Hospital: hospital {
|
||||
lootChance = 0.8;
|
||||
lootPos[] = {{6.34253,-2.0498,-7.34966},{1.20044,-3.17676,-7.34966},{-6.09375,-1.32227,-7.34966},{-12.1106,-1.1416,-7.34966}};
|
||||
lootPosZombie[] = {{-1.05542,-7.77393,-6.57103},{1.37695,-7.51074,-6.57103},{-18.5427,-3.37891,-6.57896},{-1.56226,3.03711,-6.57103},{13.3225,3.51172,-6.57103},{20.2839,-3.38281,-6.58154}};
|
||||
lootPosSmall[] = {{-13.2749,-1.99512,-7.34966},{-11.0256,-2.84473,-6.89966},{-14.729,-1.21484,-7.34966},{-4.55444,-3.34229,-6.35966},{-1.68921,-4.03125,-6.35966},{2.29761,-3.49756,-6.75966},{2.92163,-0.976074,-6.89966},{4.47095,-0.858887,-7.34966},{7.62231,-0.94873,-7.34966},{9.41187,-0.902832,-6.89966},{16.623,-3.96729,-6.89966},{-15.7454,-0.918945,-6.89966}};
|
||||
class land_a_hospital: hospital {
|
||||
lootPos[] = {{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-15.6924,8.60889,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761}};
|
||||
lootPosZombie[] = {{9.84473,0.953613,-6.3816},{0.540039,1.20801,-6.3816},{-20.7822,1.93555,-6.3816},{-9.54004,8.61279,-6.3816},{15.8838,3.41699,-2.8826},{-8.08691,1.40674,-2.8826},{11.0088,-1.44775,-2.8826}};
|
||||
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761}};
|
||||
};
|
||||
|
||||
class Land_Panelak: Office {
|
||||
lootPos[] = {{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}};
|
||||
lootPosZombie[] = {{0.657227,-3.12109,0.946423},{-2.28564,-6.88281,0.946423},{-6.31055,-5.41943,0.946423},{-4.51709,3.01758,0.946423},{-0.828613,-3.01465,3.64644},{2.23975,-6.20801,3.64644},{6.84961,-4.8125,3.64644},{4.64917,2.84668,3.64644},{4.59229,-2.55957,3.64644}};
|
||||
@@ -257,10 +257,12 @@ class Land_Mil_Barracks_i: MilitarySpecial {
|
||||
class Land_A_TVTower_Base: Industrial {
|
||||
lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
|
||||
};
|
||||
class Land_Mil_House: Military {
|
||||
vehPos[] = {{13.439,3.25244,-5.71244,84}};
|
||||
lootPos[] = {{12.457,1.4248,-5.81439},{11.0391,4.85278,-5.81439},{13.667,4.42139,-5.81439}};
|
||||
class land_mil_house: Military {
|
||||
lootPos[] = {{-14.3345,1.24414,-4.94623},{-7.87842,1.45117,-4.15622},{-7.77686,-5.34277,-0.88623},{-4.43506,-5.33594,-0.88623}};
|
||||
lootPosZombie[] = {{-11.2925,2.85059,-4.03122},{-9.33154,-1.83496,-4.03122},{-10.5005,-4.77051,-0.0112305},{-2.37695,-1.71973,-0.0112305}};
|
||||
lootPosSmall[] = {{-10.4692,4.4082,-4.94623},{-10.3696,1.2627,-4.46622},{-6.47998,4.92871,-4.98621},{-13.3208,-0.803711,-4.98621},{-13.791,-6.27832,-0.88623},{-13.2046,-5.36426,-0.196228},{-9.45166,-6.02832,-0.88623},{-0.253418,-4.12402,-0.88623},{-4.75635,-0.0224609,-0.88623},{-6.02002,-0.0410156,-0.426239},{-2.28857,0.575195,-0.876221}};
|
||||
};
|
||||
|
||||
class Land_Misc_Cargo1Ao: Industrial {
|
||||
lootPos[] = {{0.48877,-1.61377,-1.09224},{0.012207,2.19263,-1.09224},{0.00976563,0.19043,-1.09224}};
|
||||
};
|
||||
@@ -305,8 +307,9 @@ class Land_A_Castle_Gate: Residential {
|
||||
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
|
||||
}; // Qty: 3
|
||||
class Land_Mil_Barracks: Military {
|
||||
lootPos[] = {};
|
||||
lootPosZombie[] = {{9.02515,-0.694336,-1.16602},{9.01538,0.856445,-1.16602}};
|
||||
lootPos[] = {{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}};
|
||||
lootPosZombie[] = {{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}};
|
||||
lootPosSmall[] = {{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}};
|
||||
}; // Qty: 8
|
||||
class Land_Mil_Barracks_L: Military {
|
||||
lootPos[] = {};
|
||||
@@ -540,28 +543,33 @@ class GraveCrossHelmet: Military {
|
||||
maxRoaming = 4;
|
||||
};
|
||||
|
||||
class Land_HouseV_1L2: Residential {
|
||||
maxRoaming = 3;
|
||||
lootPosZombie[] = {{-2.88257,4.3457,-2.1376},{2.77734,-5.9126,-2.14038}};
|
||||
lootPosSmall[] = {{0.183594,-5.47998,-1.08436}};
|
||||
}; // Qty: 101
|
||||
|
||||
class Land_Misc_PowerStation: Industrial {
|
||||
lootPos[] = {{4.22314,1.09888,-1.2678}};
|
||||
lootPosZombie[] = {{3.88232,-2.35083,-0.393564},{-6.12842,3.4292,-1.1761}};
|
||||
lootPosSmall[] = {{3.67725,4.86694,-1.2576}};
|
||||
class land_housev_1l2: Residential {
|
||||
lootPos[] = {{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}};
|
||||
lootPosZombie[] = {{1.88721,-3.35938,0.0856323},{1.88721,-3.35938,0.0856323},{1.68408,-0.298828,0.0856323}};
|
||||
lootPosSmall[] = {{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}};
|
||||
};
|
||||
|
||||
class Land_HouseV_3I3: HouseRoaming{
|
||||
lootPosZombie[] = {{0.915527,3.53455,-1.24826},{4.38135,3.39111,-1.36197}};
|
||||
class land_misc_powerstation: Industrial {
|
||||
lootPos[] = {{2.98767,-5.02051,1.54777},{3.67371,5.62207,-2.04407}};
|
||||
lootPosZombie[] = {{-1.06372,6.63672,-1.11913},{0.224365,-2.4873,-0.377583},{-0.857544,3.08789,-1.11905}};
|
||||
lootPosSmall[] = {{4.92017,6.24707,-1.26179},{1.62573,-6.4541,-1.13445},{1.33667,-6.37207,-0.374413},{-3.20825,-6.50195,0.315748},{-3.84949,-6.2627,-1.16402},{-1.35608,-6.3877,-0.374122},{-0.895142,-6.39453,-0.37413},{2.30383,2.21387,-2.04394},{0.0808105,-0.0566406,-1.204},{1.98657,3.49121,-0.623982}};
|
||||
};
|
||||
|
||||
class Land_Mil_Guardhouse: Military {
|
||||
lootPos[] = {{-2.43457,3.06396,-1.69939},{-2.36816,-0.151855,-1.69939}};
|
||||
lootPosZombie[] = {{-2.56885,0.749512,-0.794393},{5.69531,0.884766,-1.12091}};
|
||||
lootPosSmall[] = {{-2.14746,1.94531,-1.69939}};
|
||||
|
||||
class land_housev_3i3: Residential {
|
||||
lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
|
||||
lootPosZombie[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
|
||||
lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
|
||||
};
|
||||
|
||||
|
||||
class land_mil_guardhouse: Military {
|
||||
lootPos[] = {{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}};
|
||||
lootPosZombie[] = {{-1.73193,-1.90625,-0.56778},{3.26025,-1.55859,-0.56778}};
|
||||
lootPosSmall[] = {{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}};
|
||||
};
|
||||
|
||||
|
||||
// DAYZ AMP More buildings
|
||||
class Land_Shed_W02_EP1: FarmRoaming{};
|
||||
class Land_MBG_ApartmentsOne_W: HouseRoaming{};
|
||||
@@ -687,10 +695,12 @@ class Land_Mil_Repair_center_EP1: Industrial
|
||||
class Land_Ind_PowerStation_EP1: Industrial {
|
||||
lootPos[] = {{4.04248,-3.4917,-1.26547},{3.8645,3.5249,-1.28112}};
|
||||
};
|
||||
class land_repair_center: Industrial {
|
||||
lootPosZombie[] = {{0.629883,-3.35498,-1.64651},{-2.61719,3.68213,-0.653473}};
|
||||
lootPosSmall[] = {{-2.52832,1.68213,-1.54846}};
|
||||
class land_repair_center: Industrial {
|
||||
lootPos[] = {{0.327148,1.65479,-2.37888},{-2.35547,-0.163574,-1.71927},{-2.41016,4.45654,-1.71927}};
|
||||
lootPosZombie[] = {{0.982422,-0.634277,-1.51389}};
|
||||
lootPosSmall[] = {{1.80469,2.01709,-1.6489},{1.60352,4.57178,-0.862885},{0.771484,4.55713,-0.48288},{1.56348,4.50439,-1.24289}};
|
||||
};
|
||||
|
||||
class Land_Ind_TankBig: Industrial
|
||||
{
|
||||
lootChance = 0.1;
|
||||
@@ -3,7 +3,7 @@ class CfgPatches {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = 0.1;
|
||||
dayzVersion = "1.0.5";
|
||||
dayzVersion = "1.0.5.2";
|
||||
requiredAddons[] = {"dayz_code"};
|
||||
};
|
||||
};
|
||||
@@ -1,10 +1,11 @@
|
||||
private ["_invehicle","_isplayernearby","_playerObj","_myGroup","_id","_playerUID","_playerName","_characterID","_timeout","_message","_magazines","_playerPos"];
|
||||
private ["_invehicle","_isplayernearby","_playerObj","_myGroup","_PUID","_id","_playerUID","_playerName","_characterID","_timeout","_message","_magazines","_playerPos"];
|
||||
_playerUID = _this select 0;
|
||||
_playerName = _this select 1;
|
||||
_playerObj = nil;
|
||||
_playerPos = [];
|
||||
{
|
||||
if ((getPlayerUID _x) == _playerUID) exitWith {_playerObj = _x;};
|
||||
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _x;} else {GetPlayerUIDOld _x;};
|
||||
if (_PUID == _playerUID) exitWith {_playerObj = _x;};
|
||||
} count playableUnits;
|
||||
|
||||
if (isNil "_playerObj") then {
|
||||
@@ -17,8 +18,8 @@ if (isNil "_playerObj") then {
|
||||
if (isNil "_playerObj") exitWith {
|
||||
diag_log format["%1: nil player object, _this:%2", __FILE__, _this];
|
||||
};
|
||||
|
||||
diag_log format["get: %1 (%2), sent: %3 (%4)",typeName (getPlayerUID _playerObj), getPlayerUID _playerObj, typeName _playerUID, _playerUID];
|
||||
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _playerObj;} else {GetPlayerUIDOld _playerObj;};
|
||||
diag_log format["get: %1 (%2), sent: %3 (%4)",typeName _PUID, _PUID, typeName _playerUID, _playerUID];
|
||||
|
||||
if (!isNull _playerObj) then {
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ _isInfected = 0;
|
||||
_model = "";
|
||||
|
||||
if (_playerID == "") then {
|
||||
_playerID = getPlayerUID _playerObj;
|
||||
_playerID = if (DayZ_UseSteamID) then {GetPlayerUID _playerObj;} else {GetPlayerUIDOld _playerObj;};
|
||||
};
|
||||
|
||||
if ((_playerID == "") || (isNil "_playerID")) exitWith {
|
||||
|
||||
@@ -4,7 +4,7 @@ private ["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state"
|
||||
|
||||
_characterID = _this select 0;
|
||||
_playerObj = _this select 1;
|
||||
_playerID = getPlayerUID _playerObj;
|
||||
_playerID = if (DayZ_UseSteamID) then {GetPlayerUID _playerObj;} else {GetPlayerUIDOld _playerObj;};
|
||||
|
||||
if (isNull _playerObj) exitWith {
|
||||
diag_log ("SETUP INIT FAILED: Exiting, player object null: " + str(_playerObj));
|
||||
@@ -15,7 +15,7 @@ if (isNull _playerObj) exitWith {
|
||||
_playerObj addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}];
|
||||
|
||||
if (_playerID == "") then {
|
||||
_playerID = getPlayerUID _playerObj;
|
||||
_playerID = if (DayZ_UseSteamID) then {GetPlayerUID _playerObj;} else {GetPlayerUIDOld _playerObj;};
|
||||
};
|
||||
|
||||
if (_playerID == "") exitWith {
|
||||
@@ -23,7 +23,7 @@ if (_playerID == "") exitWith {
|
||||
};
|
||||
|
||||
private["_dummy"];
|
||||
_dummy = getPlayerUID _playerObj;
|
||||
_dummy = if (DayZ_UseSteamID) then {GetPlayerUID _playerObj;} else {GetPlayerUIDOld _playerObj;};
|
||||
if ( _playerID != _dummy ) then {
|
||||
diag_log format["DEBUG: _playerID miscompare with UID! _playerID:%1",_playerID];
|
||||
_playerID = _dummy;
|
||||
|
||||
@@ -6,8 +6,7 @@ _worldspace = _this select 2;
|
||||
_class = _this select 3;
|
||||
_obj = _this select 4;
|
||||
_activatingplayer = _this select 5;
|
||||
_activatingplayerUID = (getPlayerUID _activatingplayer);
|
||||
|
||||
_activatingplayerUID = if (DayZ_UseSteamID) then {GetPlayerUID _activatingplayer;} else {GetPlayerUIDOld _activatingplayer;};
|
||||
_proceed = false;
|
||||
|
||||
_objectID = "0";
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
private ["_player","_name","_traderid","_buyorsell","_data","_result","_key","_outcome","_clientID"];
|
||||
private ["_player","_PUID","_name","_traderid","_buyorsell","_data","_result","_key","_outcome","_clientID"];
|
||||
|
||||
_player = _this select 0;
|
||||
_traderID = _this select 1;
|
||||
@@ -10,11 +10,12 @@ _qty = _this select 6;
|
||||
_clientID = owner _player;
|
||||
_price = format ["%2x %1",_currency,_qty];
|
||||
_name = if (alive _player) then { name _player; } else { "Dead Player"; };
|
||||
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _player;} else {GetPlayerUIDOld _player;};
|
||||
|
||||
if (_buyorsell == 0) then { //Buy
|
||||
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) bought a %3 in/at %4 for %5", _name, (getPlayerUID _player), _classname, _traderCity, _price];
|
||||
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) bought a %3 in/at %4 for %5", _name, _PUID, _classname, _traderCity, _price];
|
||||
} else { //SELL
|
||||
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) sold a %3 in/at %4 for %5",_name, (getPlayerUID _player), _classname, _traderCity, _price];
|
||||
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) sold a %3 in/at %4 for %5",_name, _PUID, _classname, _traderCity, _price];
|
||||
};
|
||||
|
||||
if (DZE_ConfigTrader) then {
|
||||
|
||||
@@ -99,7 +99,7 @@ _object_damage = {
|
||||
};
|
||||
|
||||
_object_killed = {
|
||||
private["_hitpoints","_array","_hit","_selection","_key","_damage"];
|
||||
private["_hitpoints","_array","_hit","_PUID","_selection","_key","_damage"];
|
||||
_hitpoints = _object call vehicle_getHitpoints;
|
||||
//_damage = damage _object;
|
||||
_damage = 1;
|
||||
@@ -126,9 +126,10 @@ _object_killed = {
|
||||
_objID = _object getVariable['ObjectID','0'];
|
||||
_objUID = _object getVariable['ObjectUID','0'];
|
||||
_worldSpace = getPosATL _object;
|
||||
if (getPlayerUID _killer != "") then {
|
||||
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _killer;} else {GetPlayerUIDOld _killer;};
|
||||
if (_PUID != "") then {
|
||||
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
|
||||
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (getPlayerUID _killer)];
|
||||
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, _PUID];
|
||||
} else {
|
||||
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace];
|
||||
};
|
||||
|
||||
@@ -902,7 +902,7 @@ server_spawnCleanAnimals = {
|
||||
};
|
||||
|
||||
server_logUnlockLockEvent = {
|
||||
private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"];
|
||||
private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_PUID", "_status"];
|
||||
_player = _this select 0;
|
||||
_obj = _this select 1;
|
||||
_status = _this select 2;
|
||||
@@ -914,6 +914,7 @@ server_logUnlockLockEvent = {
|
||||
[_obj, "gear"] call server_updateObject;
|
||||
_statusText = "LOCKED";
|
||||
};
|
||||
diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText];
|
||||
_PUID = if (DayZ_UseSteamID) then {GetPlayerUID _killer;} else {GetPlayerUIDOld _killer;};
|
||||
diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), _PUID, _statusText];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
dir = "@DayZ_Epoch";
|
||||
name = "DayZ Epoch 1.0.5";
|
||||
name = "DayZ Epoch 1.0.5.2";
|
||||
actionName = "Website";
|
||||
picture = "dayz_logo_ca.paa";
|
||||
action = "http://www.dayzepoch.com";
|
||||
Binary file not shown.
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Chernarus Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch Chernarus Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Isla Duala Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch Isla Duala Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Taviana Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch Taviana Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Namalsk Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch Namalsk Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Panthera Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch Panthera Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Sahrani Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch Sahrani Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Podagorsk Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch Podagorsk Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Takistan Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch Takistan Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Fapovo Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch Fapovo Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Caribou Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch Caribou Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch SMD Sahrani Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch SMD Sahrani Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Napf Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch Napf Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Sauerland Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch Sauerland Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Utes Server (1.0.5/103718/No Traders)";
|
||||
hostName = "DayZ Epoch Utes Server (1.0.5.2/125548/No Traders)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Shapur BAF Server (1.0.5/103718/No Traders)";
|
||||
hostName = "DayZ Epoch Shapur BAF Server (1.0.5.2/125548/No Traders)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 24;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Zargabad Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch Zargabad Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Dingor Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch Dingor Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch Lingor Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch Lingor Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
hostName = "DayZ Epoch ProvingGrounds_PMC Server (1.0.5/103718)";
|
||||
hostName = "DayZ Epoch ProvingGrounds_PMC Server (1.0.5.2/125548)";
|
||||
password = "";
|
||||
passwordAdmin = "changeme";
|
||||
maxPlayers = 50;
|
||||
@@ -22,7 +22,7 @@ onUnsignedData = "kick (_this select 0)";
|
||||
onHackedData = "kick (_this select 0)";
|
||||
onDifferentData = "";
|
||||
regularCheck = "";
|
||||
requiredBuild = 103718;
|
||||
requiredBuild = 125548;
|
||||
requiredSecureId = 2;
|
||||
|
||||
class Missions
|
||||
|
||||
Binary file not shown.
BIN
Server Files/Keys/dayz_epoch1052.bikey
Normal file
BIN
Server Files/Keys/dayz_epoch1052.bikey
Normal file
Binary file not shown.
@@ -20,4 +20,4 @@ Important Note: On some Windows systems you may need to "UnBlock" the dll files.
|
||||
|
||||
3. Connect to your mysql server using naicat or phpmyadmin and import the epoch.sql file found in the SQL folder. This will drop and re-add the traders tables and will leave everything else intact.
|
||||
|
||||
4. Inside the "Keys" folder on your server remove dayz_vb.bikey and dayz.bikey keys. As of 1.0.4 our bikey is called dayz_epoch104.bikey and we will use a new one for each release.
|
||||
4. Inside the "Keys" folder on your server remove any previous day_epoch*.bikey keys. As of 1.0.5.2 our bikey is called dayz_epoch1052.bikey and we will use a new one for each release.
|
||||
Reference in New Issue
Block a user