Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Skins.hpp
2014-06-29 00:20:14 -05:00

285 lines
7.0 KiB
C++

class SkinBase: CA_Magazine {
scope = 0;
count = 1;
type = 256;
displayName = "Clothes";
model = "\dayz_equip\models\cloth_parcel.p3d";
picture = "\dayz_equip\textures\equip_cloth_parcel_ca.paa";
descriptionShort = "Clothes Parcel";
weight = 1;
class ItemActions {
class Use {
text = $STR_EPOCH_PLAYER_268;
script = "spawn player_wearClothes;";
};
class Crafting {
text = $STR_EPOCH_PLAYER_269b;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemCanvas",1}};
input[] = {{"SkinBase",2}};
};
class Crafting1 {
text = $STR_EPOCH_PLAYER_269;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemBandage",2}};
input[] = {{"SkinBase",1},{"ItemTrashToiletpaper",1}};
};
};
};
class Skin_Sniper1_DZ: SkinBase {
scope = 2;
displayName = $STR_EQUIP_NAME_43;
descriptionShort = $STR_EQUIP_DESC_43;
};
class Skin_Rocket_DZ: SkinBase {
scope = 2;
displayName = "Officer Suit";
descriptionShort = "Officer Suit";
};
class Skin_RU_Policeman_DZ: SkinBase {
scope = 2;
displayName = "Sergei";
descriptionShort = "Police Officer Uniform";
};
class Skin_Pilot_EP1_DZ: SkinBase {
scope = 2;
displayName = "Ethan";
descriptionShort = "Pilot Uniform";
};
class Skin_Haris_Press_EP1_DZ: SkinBase {
scope = 2;
displayName = "Harry";
descriptionShort = "Press Uniform";
};
class Skin_Ins_Soldier_GL_DZ: SkinBase {
scope = 2;
displayName = "Terrorist Uniform";
descriptionShort = "Terrorist Uniform";
};
class Skin_GUE_Commander_DZ: SkinBase {
scope = 2;
displayName = "Rebel Uniform";
descriptionShort = "Rebel Uniform";
};
class Skin_Functionary1_EP1_DZ: SkinBase {
scope = 2;
displayName = "Donald";
descriptionShort = "Business Suit";
};
class Skin_Priest_DZ: SkinBase {
scope = 2;
displayName = "James";
descriptionShort = "Priest Outfit";
};
class Skin_Rocker1_DZ: SkinBase {
scope = 2;
displayName = "Duane";
descriptionShort = "Rocker (black)";
};
class Skin_Rocker2_DZ: SkinBase {
scope = 2;
displayName = "Rod";
descriptionShort = "Rocker (brown)";
};
class Skin_Rocker3_DZ: SkinBase {
scope = 2;
displayName = "Van";
descriptionShort = "Rocker (blue)";
};
class Skin_Rocker4_DZ: SkinBase {
scope = 2;
displayName = "Bruce";
descriptionShort = "Rocker (green)";
};
class Skin_Bandit1_DZ: SkinBase {
scope = 2;
displayName = "Bandit Outfit";
descriptionShort = "Bandit Outfit";
};
class Skin_Bandit2_DZ: SkinBase {
scope = 2;
displayName = "Bandit Camo";
descriptionShort = "Bandit Camo Outfit";
};
class Skin_GUE_Soldier_MG_DZ: SkinBase {
scope = 2;
displayName = "Bandit Gunner";
descriptionShort = "Bandit Gunner Outfit";
};
class Skin_GUE_Soldier_Sniper_DZ: SkinBase {
scope = 2;
displayName = "Bandit Sniper";
descriptionShort = "Bandit Sniper Outfit";
};
class Skin_GUE_Soldier_Crew_DZ: SkinBase {
scope = 2;
displayName = "Bandit Baklava";
descriptionShort = "Bandit Baklava Outfit";
};
class Skin_GUE_Soldier_CO_DZ: SkinBase {
scope = 2;
displayName = "Bandit Mask";
descriptionShort = "Bandit Mask Outfit";
};
class Skin_GUE_Soldier_2_DZ: SkinBase {
scope = 2;
displayName = "Bandit Hat";
descriptionShort = "Bandit Hat with Baklava";
};
class Skin_BanditW1_DZ: SkinBase {
scope = 2;
displayName = "Bandit Annie";
descriptionShort = "Bandit wrap blue top with brown pants.";
};
class Skin_BanditW2_DZ: SkinBase {
scope = 2;
displayName = "Bandit Jane";
descriptionShort = "Bandit wrap grey top with brown camo pants.";
};
class Skin_SurvivorW3_DZ: SkinBase {
scope = 2;
displayName = "Jane";
descriptionShort = "Grey top with brown camo pants.";
};
class Skin_SurvivorW2_DZ: SkinBase {
scope = 2;
displayName = "Annie";
descriptionShort = "Civilian (female)";
};
class Skin_SurvivorWpink_DZ: SkinBase {
scope = 2;
displayName = "Melly (female)";
descriptionShort = "Purple top with blue pants.";
};
/*
class Skin_SurvivorWsequisha_DZ: SkinBase {
scope = 2;
displayName = "Maria (female)";
descriptionShort = "Maria Clothes (female)";
};
class Skin_SurvivorWsequishaD_DZ: SkinBase {
scope = 2;
displayName = "Sequisha (female)";
descriptionShort = "Sequisha Clothes (female)";
};
*/
class Skin_SurvivorWcombat_DZ: SkinBase {
scope = 2;
displayName = "Alejandria";
descriptionShort = "Blue camo top with brown camo pants.";
};
class Skin_SurvivorWdesert_DZ: SkinBase {
scope = 2;
displayName = "Savannah";
descriptionShort = "White top with brown pants.";
};
class Skin_SurvivorWurban_DZ: SkinBase {
scope = 2;
displayName = "Sophia";
descriptionShort = "Maroon top with grey pants.";
};
class Skin_TK_INS_Warlord_EP1_DZ: SkinBase {
scope = 2;
displayName = "Takistani Warlord";
descriptionShort = "Takistani Warlord";
};
class Skin_TK_INS_Soldier_EP1_DZ: SkinBase {
scope = 2;
displayName = "Takistani Soldier";
descriptionShort = "Takistani Soldier";
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: SkinBase {
scope = 2;
displayName = "Special Forces";
descriptionShort = "Special Forces";
};
class Skin_Drake_Light_DZ: SkinBase {
scope = 2;
displayName = "Desert Camo";
descriptionShort = "Desert Camo";
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: SkinBase {
scope = 2;
displayName = "Bodyguard";
descriptionShort = "Bodyguard";
};
class Skin_FR_OHara_DZ: SkinBase {
scope = 2;
displayName = "Jungle Camo";
descriptionShort = "Jungle Camo";
};
class Skin_FR_Rodriguez_DZ: SkinBase {
scope = 2;
displayName = "Gunner Outfit";
descriptionShort = "Gunner Outfit";
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase {
scope = 2;
displayName = "Desert Ghillie";
descriptionShort = "Desert Ghillie";
};
class Skin_Graves_Light_DZ: SkinBase {
scope = 2;
displayName = "Urban Camo";
descriptionShort = "Urban Camo";
};
class Skin_Soldier_Sniper_PMC_DZ: SkinBase {
scope = 2;
displayName = "Marksman";
descriptionShort = "Marksman";
};
class Skin_Soldier_TL_PMC_DZ: SkinBase {
scope = 2;
displayName = "Team Leader";
descriptionShort = "Team Leader";
};
// new
class Skin_TK_Special_Forces_MG_EP1_DZ: SkinBase {
scope = 2;
displayName = "Smuggler";
descriptionShort = "Smuggler";
};
class Skin_TK_Soldier_Sniper_EP1_DZ: SkinBase {
scope = 2;
displayName = "Desert Sniper";
descriptionShort = "Desert Sniper";
};
class Skin_TK_Commander_EP1_DZ: SkinBase {
scope = 2;
displayName = "General";
descriptionShort = "General";
};
class Skin_RU_Soldier_Crew_DZ: SkinBase {
scope = 2;
displayName = "Crewman";
descriptionShort = "Crewman";
};
class Skin_INS_Lopotev_DZ: SkinBase {
scope = 2;
displayName = "Boss";
descriptionShort = "Team Leader";
};
class Skin_INS_Soldier_AR_DZ: SkinBase {
scope = 2;
displayName = "Cooper";
descriptionShort = "Cooper";
};
class Skin_INS_Soldier_CO_DZ: SkinBase {
scope = 2;
displayName = "Travis";
descriptionShort = "Travis";
};
class Skin_INS_Bardak_DZ: SkinBase {
scope = 2;
displayName = "Paulo";
descriptionShort = "Paulo";
};
class Skin_INS_Worker2_DZ: SkinBase {
scope = 2;
displayName = "Steve";
descriptionShort = "Steve";
};