Commit Graph

2638 Commits

Author SHA1 Message Date
vbawol
04393b3383 1.0.1 RC2 cont.
fixes to weight config
2013-05-25 15:14:20 -05:00
vbawol
2fa0118fc6 1.0.1 RC2
+ [CHANGED] Personal safe model, texture, and icon reworked.
+ [FIXED] Fixed issue with being unable to bloodbag.
+ [FIXED] Potential fix for storage buildings disappearing.
+ [UPDATED] traders updated to have more items.
+ [FIXED] Weights updated for new items added on each mission template.
2013-05-25 14:25:48 -05:00
vbawol
d8bfe59cb7 Final touches on RC1 2013-05-24 17:26:23 -05:00
vbawol
ef30db51bf takistan black market trader marker 2013-05-24 15:16:03 -05:00
vbawol
cf6ee94927 takistan mission.sqf 2013-05-24 15:11:54 -05:00
vbawol
291e087371 1.0.1 RC1 SQL 2013-05-24 15:03:34 -05:00
vbawol
7dafe45077 chernarus mission.sqf 2013-05-24 14:59:45 -05:00
vbawol
8b3e02b87f chernarus black market trader marker added 2013-05-24 14:55:32 -05:00
vbawol
5419c4866b takistan black market trader added 2013-05-24 14:52:56 -05:00
vbawol
551b039e41 chernarus server_traders.sqf added black market 2013-05-24 14:51:04 -05:00
vbawol
2903abd32e tavi mission.sqf + fixes 2013-05-24 14:44:20 -05:00
vbawol
8139f3a490 fixes to repairing 2013-05-24 10:37:15 -05:00
vbawol
090a00cdc4 disabled destruction on camo nets 2013-05-24 10:11:29 -05:00
vbawol
965653fb42 few more things
+ [CHANGED] mass grave now its own class name and loot has been changed
to military special.
+ [ADDED] Key icons updated
2013-05-24 09:56:53 -05:00
vbawol
0135cd0c65 more fixes
+ [ADDED] Raw tuna now does not have infection chance when eaten.
+ [ADDED] Empty 55 gallon barrel icon added
+ [FIXED] 1oz Silver Bar icon was incorrect, now have correct one.
2013-05-23 20:56:32 -05:00
vbawol
01e1ef2c3d new safe icon 2013-05-23 17:01:35 -05:00
vbawol
1c732cd699 fix error 2013-05-23 16:51:35 -05:00
vbawol
c09142d125 1.0.1 RC1 cont.
+ [ADDED] Keymakers Kit including the tools required to smelt, mold and
shape keys, as rare drop on industrial and supermarket.
+ [FIXED] Keymaker kit model and icon.
Special thanks goes out to Sequisha for all the hard work on models,
textures, and brainstorming!
2013-05-23 16:41:02 -05:00
vbawol
b1e9d05177 added weights for fish 2013-05-23 12:01:46 -05:00
vbawol
a2ce070751 missed icons 2013-05-23 11:44:52 -05:00
vbawol
917ce83b3d 1.0.1 RC1
+ [REMOVED] wooden bench crafting removed, as it jumps around.
+ [ADDED] added message to fishing that shows when you did not catch
anything.
+ [UPDATED] Binarized all new custom models.
+ [UPDATED] Updated dingor and lingor, sqf, sqm, server traders config.
+ [UPDATED] Panthera Update: server_traders.sqf, and sqm
+ [UPDATED] Changed all refuel trucks to _DZ variants in
dynamic_vehicle.sql
+ [ADDED] More models! Cooked fish models, textures, and icons.
2013-05-23 11:32:40 -05:00
vbawol
e1247fad22 fixes plus, binarized models, added more fish 2013-05-22 17:46:09 -05:00
vbawol
099ea73f6e missed files second try 2013-05-22 07:37:11 -05:00
vbawol
2cbbb9400d missed files 2013-05-22 07:34:58 -05:00
vbawol
480c2a3bc9 1.0.0.9 Developer Build
+ [FIXED] Player position was saved to [] in certain areas of Taviana
forcing random spawn. Override variables added dayz_minpos (default:
-20000) and dayz_maxpos (default: 20000). To better support Taviana use
dayz_minpos = -26000; dayz_maxpos = 26000;  Thanks to dayzforever.com
admin for the heads up.
+ [ADDED] Small Desert Camo Net - desert_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Desert Camo Net - desert_large_net_kit - Recipe: 3 x
desert_net_kit
+ [ADDED] Small Forest Camo Net - forest_net_kit - Recipe: 4 x tent + 4
x metal pole
+ [ADDED] Large Forest Camo Net - forest_large_net_kit - Recipe: 3 x
forest_net_kit
+ [CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to
glitching with rbull model.
+ [ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in
armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from
here:
http://www.404games.co.uk/forum/index.php?/topic/1243-camo-suv-skin-code-here/
+ [ADDED] Sandbag Nest (sandbag_nest_kit) Required Tools: ItemEtool,
ItemToolbox. Recipe: ItemSandbag x 4, PartWoodPlywood x 2,
PartWoodLumber x 4.
+ [CHANGED] When selling multiple magazine items traders should now
always give highest denomination back.
+ [CHANGED] workshop is now required for most crafting. Currently a Nice
Wood Shed or a Wooden Shack will work.
+ [CHANGED] Updated camo female texture thanks to
http://www.twitch.tv/miss_alejandria
+ [ADDED] New vehicle ownership is now tied to vehicle keys. When you
purchase a new vehicle you will get a key added to your toolbelt.  Do
not drop on the ground as they are easy to loose.
+ [ADDED] Server admins can now change default fresh spawn loadout
within mission init.sqf. DefaultMagazines =
["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"];
DefaultBackpack = ""; DefaultBackpackWeapon = "";
+ [ADDED] added override variable for to change the distance for selling
vehicles. dayz_sellDistance = 20; in the missions init.sqf
+ [REVERT] Re-enabled old refuel sources and added (TODO: ability to
fill 55 gallon barrels off them).
+ [ADDED] More internal code locks and addaction locks to prevent bugged
menus.
+ [CHANGED] Can no longer drop
"MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from
primary slot, you must add it to your toolbelt first.
+ [ADDED]  Fishing now requires casting and waiting to catch a fish
(currently only trout).
+ [FIXED] Incorrect TradeInprogress message for Open Crate code.
+ [FIXED] Boat dealers can now use ["HeliHCivil","HeliHempty"] as
alternate spawn locations for new vehicles.
+ [FIXED] Fixed spawning of Skin_TK_INS_Warlord_EP1 needed to be
Skin_TK_INS_Warlord_EP1_DZ in loot table instead.
+ [ADDED] Gain 1 humanity for each zed you gut. only after body is
cleared and the body disappears.
+ [REMOVED] Removed m240 nest crafting for now too many problems still.
+ [ADDED] You now get a key when purchasing a vehicle,
+ [ADDED] Have your pen and paper handy for this one... When placing a
personal safe you will now get a 4 digit pin code that you will need to
use gain access to your safe.
+ [FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing
vehicles and placing vaults have now been resolved.
+ [CHANGED] Namalsk Plane vendor moved inside building, Medical vendor
moved to adjacent building.
2013-05-22 07:34:26 -05:00
vbawol
f32d87b748 version bump 2013-05-07 12:27:41 -05:00
vbawol
cb56f7fffd 1.0.0.8 Developer Build
+ [REMOVED] Auto refuel from gas stations in Panthera
+ [ADDED] added Land_benzina_schnell to standard and power assisted
filling.
+ [ADDED] more clothes: Rocker1_DZ, Rocker3_DZ, Rocker4_DZ,
GUE_Soldier_2_DZ,GUE_Soldier_CO_DZ, GUE_Soldier_Crew_DZ,
GUE_Soldier_Sniper_DZ, GUE_Soldier_MG_DZ
+ [CHANGED] Disabled radar on UH1Y with UH1Y_DZ
+ [CHANGED] Disabled radar on MV22 with MV22_DZ
+ [CHANGED] Moved standard fuel sources to array dayz_fuelsources
+ [ADDED] Added weights for new items.
2013-05-07 12:21:54 -05:00
vbawol
37877fda0c one missing loot position for Panthera added
Reverted model change test on machete.
2013-05-06 14:32:10 -05:00
vbawol
3e6ea13cb0 more supported tree types
+ [ADDED] Added tree types for Panthera, Sahrani, Celle, Cicada.
2013-05-06 14:30:51 -05:00
vbawol
cc8d0b5b38 Panthera mission files 2013-05-06 14:30:03 -05:00
vbawol
7355d18cb0 Namalsk mission files 2013-05-06 14:29:27 -05:00
vbawol
f94a5f4351 Chernarus updates 2013-05-06 14:28:56 -05:00
vbawol
3cbb79051e 1.0.0.7 Developer Build
+ [CHANGED] Build-ables now get deleted from database when killed.
+ [ADDED] Basic fishing on ocean using toolbelt item: ItemFishingPole.
TODO: add model
+ [ADDED] New way of chopping down trees that actually takes into
account the size of the tree for number of chops/output. For example
medium sized tree will typically require 3 animations and will yield 3
wood piles.
+ [ADDED] Airplane dealer to Namalsk and updated trader config.
+ [CHANGED] Can now remove park bench with refund.
+ [FIXED] dayz_maxGlobalZombies was not incrementing when other players
are within 400m. Also, variable was overwritten in player_spawncheck
code so a init variable was added dayz_maxGlobalZombiesInit (default=40)
as well as dayz_maxGlobalZombiesIncrease (default=10) to control the
amount of increase for each additional player within range.
+ [CHANGED] Any backpack placed on the ground will with gear will now
disappear to all other players.
+ [FIXED] Added 5 second sleep to swimming in ground fix, now it should
actually work without glitching. fixes #326
+ [CHANGED] To prevent lost primary weapons in backpacks, all backpacks
have been Upgraded. This requires that backpacks the weapon to magazines
ratio be within 1:10. http://dayzepoch.com/wiki/index.php/Backpacks
+ [CLEANUP] disable debug of player zombie vision.
+ [ADDED] ASC EU Lights Mod FROM
http://www.armaholic.com/page.php?id=12076
+ [ADDED] New Craft-able light_pole_kit and Build-able LightPole_DZ for
night lighting. RECIPE 4 lumber + 1 scrap + 1 Light Bulb
+ [ADDED] MAP Editorupgrade (EU) @MAP Mod FROM
http://www.armaholic.com/page.php?id=6194
+ [CHANGED] Picking up crowbar now gives toolbelt item instead of melee
weapon.
2013-05-04 15:21:57 -05:00
vbawol
eeb6c3cddb fixes 2 2013-04-28 17:00:00 -05:00
vbawol
cf43925627 fixes 2013-04-28 16:59:47 -05:00
vbawol
53bb1b9075 1.0.0.6 Developer Build
+ [CHANGED] lowered metal pole crafting requirements to 1 scrap 1 tank
trap.
+ [CHANGED] Corrugated crafting now
{"ItemPole",1},{"PartGeneric",2},{"ItemTankTrap",1},{"PartWoodLumber",2}.
+ [CHANGED] Generator can now be started and stopped.
+ [FIXED] Generators cannot be removed while running.
+ [ADDED] New larger backpack: DZ_LargeGunBag_EP1 (Weapons = 10;
Magazines = 45) added to MilitarySpecial loot table.
+ [ADDED] New backpack: DZ_GunBag_EP1 (Weapons = 6; Magazines = 8) added
to Militaryloot table..
+ [ADDED] New backpack: DZ_CompactPack_EP1 (Weapons = 1; Magazines = 18)
added to Supermarket loot table.
+ [ADDED] New backpack: DZ_TerminalPack_EP1 (Weapons = 1; Magazines =
12) added to Supermarket loot table.
+ [ADDED] Green domed tent ItemTentDomed2 - TentStorageDomed2 added to
Residential loot table at 0.01.
+ [ADDED] When removing road debris you will now get one random car part
in return.
+ [ADDED] Revamped chopping wood so that it now actually chops down a
tree within 5m. Supports specific tree types for most maps.
+ [ADDED] Craftable stick fence requires tools
{"ItemToolbox","ItemKnife"} and input {"PartWoodPile",6}.
+ [ADDED] Buildable stick fence StickFence_DZ requires tools
{"ItemEtool","ItemToolbox"}.
+ [CHANGED] Middle floor of A2 in Namalsk changed to MilitarySpecial.
+ [ADDED] 55 Gallon Fuel Barrel as a rare spawn to Farm and Industrial
loot tables at 0.005.
+ [CHANGED] Lowered chance for spawn of generator to 0.005 from 0.01.
+ [FIXED] incorrectly setting characterID server side with wrong
variable.
2013-04-27 19:11:24 -05:00
vbawol
e3ffa8edf8 fixes
was missing nearestObjects
2013-04-23 22:51:57 -05:00
vbawol
6b6b35e10b generator fixes 2013-04-23 20:51:44 -05:00
vbawol
64a8634b29 disable medic heal at XXX for FR_OHara_DZ
+ few missed commas
2013-04-23 16:53:16 -05:00
vbawol
81f55732c1 Trader SQL files + Added SCAR ammo 2013-04-23 16:19:53 -05:00
vbawol
9e4ea22120 1.0.0.5 Developer Build
+ [ADDED] Added 4 more new military skins as rare drops on
militaryclothes:
(FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ)
Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg
+ [CHANGED] You can now only sell vehicles to the trader if they are
between 75% and 100% health.
+ [ADDED] Added generator as build-able and now can be started with one
20 liter Jerrycan and runs until server restart.
+ [CHANGED] Lowered building preview time from 50 seconds to 15.
+ [ADDED] First release of PHP tool to help config traders.
+ [ADDED] Player Zombie vision.
+ [CHANGED] You must now be the owner of a plot or a friend of an owner
to build.
+ [CHANGED] When removing base building elements and not the owner or
friend removal counter is doubled.
+ [FIXED] Potential fix for shifting position of mg nest.
+ [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo:
20Rnd_762x51_SB_SCAR) added to MassGrave loot tables.
+ [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and
to traders. (ammo:100Rnd_762x54_PK)
+ [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1
(ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables.
+ [ADDED] New Pistol added to traders and loot tables
MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo:
8Rnd_9x18_MakarovSD)
+ [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle,
lingor.
+ [INFO] Attention server owners should change @tavi_DayZ_Epoch folder
on the server to @taviana and your players can then connect and install
automatically with play.withsix.com with the above mentioned bikeys.
2013-04-23 15:59:55 -05:00
vbawol
d4c65ad07b added server bikeys
+ playwith versions of taviana, namalsk, celle, lingor
2013-04-22 15:08:20 -05:00
vbawol
e68251030a Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2013-04-22 13:45:41 -05:00
vbawol
fd149eb752 typo 2013-04-22 13:45:35 -05:00
vbawol
56cda3c2a3 Update Trader_config.php 2013-04-22 10:23:27 -05:00
vbawol
344873110e Fixed issues with trader_config.php
Attempt at passing $mysqli to functions failed so I just switched it to
using globals instead (not ideal but at least it works now).
2013-04-21 14:33:08 -05:00
vbawol
3ebbad1797 First release of admin tool to config traders 2013-04-21 12:15:07 -05:00
vbawol
cda602ece3 fixes to building and crafting
+ [CHANGED] Lowered build preview count to 3 from 10.
2013-04-21 12:14:10 -05:00
vbawol
407e67067d Chernarus mission.sqf
+ revert test changes disabling simulation of everything.
+ Added disable simulation server side of just NPC's
2013-04-20 09:46:20 -05:00
vbawol
9159c2c759 needs more work take out for now 2013-04-18 14:19:40 -05:00