Commit Graph

24 Commits

Author SHA1 Message Date
AirwavesMan
9ad86a84a3 Group sounds and zombie calls
dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
2020-09-12 01:30:45 +02:00
oiad
b06d3d4623 Sync near player checks
Checking if the player is the closest is not always the best idea, this
fixes a few dupes and syncs the distance for all player checks
2020-06-13 11:26:44 +12:00
ebayShopper
48858b2e6c Add medic anim function with proper interrupt
Closes #1386

Vanilla commits
applied:
f99a3deced
731b957e8e

Removed
two unused files and a few variables made redundant by actionInProgress
2017-06-06 15:25:14 -04:00
ebaydayz
1879fb8707 Fix siphon fuel
ItemJerrycanEmpty no longer inherits from ItemJerrycan
2016-04-22 17:39:52 -04:00
ebaydayz
5157228e67 Update all cutText to dayz_rollingMessages 2016-04-16 15:47:49 -04:00
ebaydayz
71b975b05e Actions cleanup 2016-03-29 14:47:28 -04:00
ebaydayz
4bd9a9aa0b Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
68da397c52 Finish Medical and Sleep to UiSleep 2016-03-05 22:34:25 -05:00
icomrade
b667d01c1c Actions Done 2016-02-29 10:45:53 -05:00
icomrade
c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
[VB]AWOL
2c4a677840 SFuel here instead of SetFuel since it is also a command 2014-01-15 19:30:16 -06:00
Skaronator
2b876e0967 Little Typo 2014-01-15 13:44:43 +01:00
Skaronator
a7d27c0829 Complete #941 - Not Tested 2014-01-12 16:04:03 +01:00
Skaronator
cdc98d2bcb Push #941 - SetFuel 2014-01-11 19:40:24 +01:00
Zac Surplice
6a58370670 small change 2013-11-27 15:42:38 +11:00
[VB]AWOL
84874daa18 added thirst and hunger loss to all medic animation 2013-11-26 16:08:10 -06:00
Zac Surplice
9a601182bb localization #3 2013-11-07 02:05:05 +11:00
Zac Surplice
cf2cdc037a localization #2 2013-11-06 19:34:53 +11:00
Zac Surplice
7e2b6febd0 localization #1 2013-11-06 16:37:51 +11:00
Zac Surplice
d3f7e67647 player_build.sqf Enhancements and PV renames 2013-10-07 10:56:47 +11:00
[VB]AWOL
b2b79305f7 1.0.1.6 Developer Build 2013-07-30 21:52:28 -05:00
vbawol
91b05db8e0 1.0.1.2 Release
+ [CHANGED] commented out many diag_logs
+ [CHANGED] bandit status is now at -5000 instead of -2000
2013-06-26 09:11:30 -05:00
vbawol
483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00