Files
DayZ-Epoch/SQF/dayz_code/actions/siphonFuel.sqf
oiad b06d3d4623 Sync near player checks
Checking if the player is the closest is not always the best idea, this
fixes a few dupes and syncs the distance for all player checks
2020-06-13 11:26:44 +12:00

116 lines
3.5 KiB
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private ["_vehicle","_curFuel","_newFuel","_finished","_location1","_location2","_abort",
"_canNameEmpty","_canSizeEmpty","_canTypeEmpty","_canName","_canSize","_configCanEmpty","_configVeh","_capacity","_nameText",
"_availableCansEmpty","_hasHose","_PlayerNear"];
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
_vehicle = _this select 3;
player removeAction s_player_siphonfuel;
_hasHose = "equip_hose" in magazines player;
if (!_hasHose) exitWith {localize "str_siphon_hose" call dayz_rollingMessages; };
_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities ["CAManBase", 12]) > 1;
if (_PlayerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessages;};
_abort = false;
_configVeh = configFile >> "cfgVehicles" >> typeOf _vehicle;
_capacity = getNumber(_configVeh >> "fuelCapacity");
_nameText = getText(_configVeh >> "displayName");
{
_configCanEmpty = configFile >> "CfgMagazines" >> _x;
if (_x in DayZ_fuelCansEmpty) then {
_canNameEmpty = _x;
_canSizeEmpty = getNumber(_configCanEmpty >> "fuelQuantity");
_canTypeEmpty = getText(_configCanEmpty >> "displayName");
_canName = getText(_configCanEmpty >> "fullCan");
_canSize = getNumber(configFile >> "cfgMagazines" >> _canName >> "fuelQuantity");
if (_canSizeEmpty == 0) then {
_curFuel = ((fuel _vehicle) * _capacity);
_newFuel = (_curFuel - _canSize);
// calculate new fuel
if (_capacity == 0) then {
_newFuel = 0;
} else {
_newFuel = (_newFuel / _capacity);
};
if (_newFuel > 0) then {
format[localize "str_siphon_preparing",_canTypeEmpty] call dayz_rollingMessages;
_finished = false;
[player,20,true,(getPosATL player)] call player_alertZombies;
if (!dayz_isSwimming) then {
_finished = ["Medic",1] call fn_loopAction;
} else {
// Alternate method in water make sure player stays in one spot for 6 seconds
_location1 = getPosATL player;
uiSleep 6;
_location2 = getPosATL player;
if(_location1 distance _location2 < 3) then {
_finished = true;
};
};
if (_finished) then {
// Get vehicle fuel levels again
_curFuel = ((fuel _vehicle) * _capacity);
_newFuel = (_curFuel - _canSize);
// calculate minimum needed fuel
if (_capacity == 0) then {
_newFuel = 0;
} else {
_newFuel = (_newFuel / _capacity);
};
if (_newFuel > 0) then {
if(([player,_canNameEmpty] call BIS_fnc_invRemove) == 1) then {
if (local _vehicle) then {
[_vehicle,_newFuel] call local_setFuel;
} else {
PVDZ_send = [_vehicle,"SetFuel",[_vehicle,_newFuel]];
publicVariableServer "PVDZ_send";
};
// Play sound
[player,"refuel",0,false] call dayz_zombieSpeak;
player addMagazine _canName;
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
format[localize "str_siphon_drained",_nameText,_canSize] call dayz_rollingMessages;
call fnc_usec_medic_removeActions;
r_action = false;
uiSleep 1;
} else {
_abort = true;
};
} else {
format[localize "str_siphon_notenough",_nameText] call dayz_rollingMessages;
_abort = true;
};
} else {
localize "str_siphon_canceled" call dayz_rollingMessages;
_abort = true;
};
} else {
format[localize "str_siphon_notenough",_nameText] call dayz_rollingMessages;
_abort = true;
};
};
};
if (_abort) exitWith {};
} forEach magazines player;
dayz_actionInProgress = false;