ebaydayz
3f6cd7de42
Fix some errors
2016-03-31 14:45:13 -04:00
ebaydayz
c54a52a103
Merge selfbloodbag and self_transfuse
2016-03-30 20:50:06 -04:00
ebaydayz
e1a0bfebc1
Update inits
2016-03-27 23:47:30 -04:00
ebaydayz
23caf14dc9
Update mission
...
It should no longer be necessary to load dayz_vehicles in the
mission.sqm addons. It was taken out of mission.sqm in vanilla around
1.8.
The dayz_logo_ca.paa file was identical to loadingscreen.paa
2016-03-27 15:18:28 -04:00
ebaydayz
15a38afd82
Remove some unused files
2016-03-20 13:28:49 -04:00
ebaydayz
4bd9a9aa0b
Update public variables
...
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.
All admins have to do to update custom scripts is swap the names
according to the change log.
Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
ebaydayz
7b0253debc
Spawn trader city objects locally on each machine
...
Also move dynamic_vehicle.sqf to the dayz_server\system folder
2016-02-29 23:43:12 -05:00
ebaydayz
f9bec452a5
Consolidate dynamic_vehicle to one file
...
The only difference between them is the water maps include boats.
2016-02-26 13:29:28 -05:00
icomrade
9362b5c6f9
Missed Some
2016-02-17 14:31:20 -05:00
ebaydayz
441e9fb231
Update keyboard eventhandler and add rules.sqf
...
See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1673
2016-02-16 21:59:29 -05:00
ebaydayz
edf9b71e12
Update description.ext to 1861 format
...
Tested with current 106 files without issue.
2016-02-12 17:41:23 -05:00
icomrade
546e59e959
auto login
...
I hate sitting in the lobby for the full 90 seconds before loading.
- Default login delay is 10 seconds, can be set in the mission
- Players cannot deselect or change character slots
- Players can click OK or disconnect before timeout
2015-12-29 17:59:40 -05:00
icomrade
76148fd83d
Fixed in EOL
2015-12-18 13:15:13 -05:00
icomrade
d69b2e6d04
Mission fixes
2015-12-13 16:26:49 -05:00
armaWillRobinson
10003f4ebf
update
2015-03-03 19:43:17 -08:00
ebaydayz
737fd45f26
Update mission.sqm
2015-01-29 13:16:59 -05:00
[VB]AWOL
94b47f3c3b
Updated Axeman's lighting system disabled by default
2014-02-11 13:29:16 -06:00
icomrade
c796bdbe51
Fix include error, fix prefix filename
...
Prefixes were not applying when packed with Eliteness, changed name
accordingly.
Also, I just learned that the included init.sqf file must be in a
functions folder (probably due to the scriptName command at the
beginning)
2014-02-06 21:20:46 -05:00
icomrade
38cfc7a715
Fix init errors, improve antihack
...
Add True value checking, change all true loops to 1 == 1 (1 cannot be
overwritten).
This commit also fixes an error with the latest beta patches.
2014-02-06 14:42:40 -05:00
[VB]AWOL
ef779ba2e0
lower animal counts and removed unused variable MaxHeliCrashes
2014-01-16 16:35:31 -06:00
[VB]AWOL
aaac7cf447
added pook bell copters to addons for other maps
2013-12-18 10:22:11 -06:00
HARLAN
f07e3f7c28
Global variable for DZE_BuildOnRoads
2013-12-13 14:21:50 -05:00
facoptere
2ce20f19da
antihack on every mission file
2013-12-08 17:41:59 +01:00
[VB]AWOL
908fa8e50e
fixed #853
2013-12-05 08:33:16 -06:00
[VB]AWOL
b49a282143
removed suv colors pbo
2013-11-30 13:43:13 -06:00
[VB]AWOL
79253e4d3f
May prevent "how are you civilian?" messages from NPC
2013-11-24 08:56:30 -06:00
facoptere
2136bf0c92
rewrite BIS effect in all mission files
2013-11-18 19:46:42 +01:00
[VB]AWOL
4f9fd4c6d5
finished moving r3f and mission.sqf dynamic vehicle
2013-11-17 19:50:59 -06:00
[VB]AWOL
bc7b19dd64
moved r3f realism into client files
2013-11-17 02:08:28 -06:00
[VB]AWOL
106b3ce9c0
complete merge
2013-11-14 10:36:24 -06:00
Skaronator
2d0025608f
Split compiles a bit, diff sell ranges for Vehicles, air-vehicles and boats
2013-11-08 21:11:26 +01:00
Skaronator
1d8492ed0a
Move weather exec. to mission
...
just for me lol
2013-11-04 14:19:10 +01:00
Skaronator
99ed783fa7
Remove waitUntil
...
Mission should be run instancly w/o any sleeps or waitUntil (tip from
rocket)
2013-11-04 14:15:53 +01:00
[VB]AWOL
34ab662f27
remove Vilas vehicles from dynamic spawner
2013-10-27 00:07:19 -05:00
[VB]AWOL
c037a00b7c
used as a max spawn count limit, no longer needed as we dynamically get marker counts
2013-10-23 00:47:12 -05:00
[VB]AWOL
2e1016b9e0
remove sigisolda completly
2013-10-21 12:10:16 -05:00
Skaronator
91c0c4b2b2
Add undefined Vars
2013-10-19 20:43:23 +02:00
[VB]AWOL
2138b6e543
1.0.2.399 RC5
2013-10-12 23:59:26 -05:00
[VB]AWOL
cb2e7e9eae
renabled side chat and added more black boxes
2013-10-10 16:38:32 -05:00
[VB]AWOL
5acb9eee16
have to disable armed vehicle ammo in config #1
2013-10-08 15:02:30 -05:00
[VB]AWOL
597f941db0
updated missions to use new debug spawns
2013-10-08 01:13:17 -05:00
[VB]AWOL
8e8a1e4df8
no trader fixes
2013-10-07 16:48:57 -05:00
[VB]AWOL
ccd685ab76
merged in Axemans pull
2013-09-26 20:42:57 -05:00
[VB]AWOL
cd5227c322
debug messages spam from r3f weight system.
2013-09-18 03:30:05 -05:00
[VB]AWOL
c681a6e49d
double entry in weight system
2013-09-16 18:41:43 -05:00
[VB]AWOL
1307058f09
added supply drops with building supplies
2013-09-16 13:36:53 -05:00
vbawol
03a7e0eb74
Merge pull request #541 from andgregor/master
...
Pre Release Bug Fixes and Changes
2013-09-14 16:50:40 -07:00
Andrew Gregory
f2dbfbcecd
Update init.sqf
2013-09-14 21:44:53 +01:00
vbawol
fc7298c0b7
Merge pull request #538 from andgregor/master
...
Light Fixes and Enhancements
2013-09-13 20:04:43 -07:00
Andrew Gregory
7a43bfbbb1
Update init.sqf
2013-09-14 03:36:32 +01:00