ebayShopper
48858b2e6c
Add medic anim function with proper interrupt
...
Closes #1386
Vanilla commits
applied:
f99a3deced
731b957e8e
Removed
two unused files and a few variables made redundant by actionInProgress
2017-06-06 15:25:14 -04:00
ebaydayz
05f1cf9fe0
Use nearObjects instead of nearestObjects for spawn check #1816
...
Lowered spawn check radius for loot and zombies to the same as 1051.
(200m)
2017-01-30 15:45:14 -05:00
ebaydayz
33672d99ee
Lower or remove nutrition hit for some actions #1857
...
Fixes #1857
2017-01-06 13:27:22 -05:00
ebaydayz
c2b16f0828
Consolidate DZE_ActionInProgress and r_action_count to one variable
...
There is no point in having two variables for the same purpose.
It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.
I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00
ebaydayz
5157228e67
Update all cutText to dayz_rollingMessages
2016-04-16 15:47:49 -04:00
ebaydayz
91f9b3e33b
Make UI toggleable between three options
...
Admin can choose vanilla, classic epoch or classic epoch dark.
dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00
ebaydayz
e2e6e79394
Minor formatting cleanup
2016-03-21 17:58:23 -04:00
ebaydayz
9bbeb1e43e
Use nearEntities for empty drivable vehicles
...
NearEntities is faster and works fine for empty drivable vehicles that
are not destroyed.
2016-02-22 16:52:39 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
...
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
e54b9983dd
Replace forEach with Count
...
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Zac Surplice
6a58370670
small change
2013-11-27 15:42:38 +11:00
[VB]AWOL
84874daa18
added thirst and hunger loss to all medic animation
2013-11-26 16:08:10 -06:00
Zac Surplice
9a601182bb
localization #3
2013-11-07 02:05:05 +11:00
Zac Surplice
cf2cdc037a
localization #2
2013-11-06 19:34:53 +11:00
Zac Surplice
7e2b6febd0
localization #1
2013-11-06 16:37:51 +11:00
[VB]AWOL
69a0778e29
comment out tow truck code
2013-10-27 00:07:43 -05:00
[VB]AWOL
af4b876cde
private arrays part 1
2013-10-22 09:10:27 -05:00
[VB]AWOL
fbb65b007f
towing fixes
2013-08-11 10:46:24 -05:00
[VB]AWOL
1c889add2b
1.0.1.8 DEV TEST
2013-08-09 12:54:36 -05:00
[VB]AWOL
461168b6d2
towing fixes
2013-08-06 13:07:48 -05:00
[VB]AWOL
aab6919622
1.0.1.7 DEV TEST fixes
...
Fixes to towing, player login, and vehicle EH
2013-08-06 11:31:48 -05:00
[VB]AWOL
9e5957b89d
1.0.1.7 DEV TEST
...
+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks.
+ [CHANGED] Increased range of crafting from 2m to 3m
+ [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE
+ [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within
the bounding box of the model.
+ [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when
engine is running.
+ [CHANGED] Reworked Epoch events scheduler and made it more accurate.
+ [REMOVED] Road debris no longer spawn loot, helps with performance and
we have added extra loot positions in the world.
+ and more
2013-08-05 11:09:26 -05:00