Commit Graph

1537 Commits

Author SHA1 Message Date
AirwavesMan d0f8d34ecd Add wooden handrail
Also replace open door with open gate for all gates.
2020-11-30 08:07:10 +01:00
AirwavesMan 8f68065b14 Add wooden triangle wall
Model made by @Helion4
2020-11-29 19:23:55 +01:00
AirwavesMan 5e281cfc7b Add Metal Drawbridge
Model made by @Helion4
2020-11-29 18:25:08 +01:00
AirwavesMan f90c7be664 Fix jeep driver position 2020-11-28 18:04:23 +01:00
AirwavesMan 1de312a285 Add better icons for the new vehicles 2020-11-28 17:36:32 +01:00
AirwavesMan 09f73bb110 Add different icons for l115 versions 2020-11-28 12:09:42 +01:00
AirwavesMan 662caa797e Add new Wooden and cinder gates
All models made by @Helion4

This adds a gate frame, a gate with door and a locked gate as wood and cinder version. Fully compatible with door management and change code.

Also, this commit cleans up the modular and door configs.
2020-11-22 14:43:56 +01:00
AirwavesMan c5d83056a0 Add seperate file for building previews 2020-11-22 14:39:07 +01:00
AirwavesMan 16146bef80 Update Metal.hpp 2020-11-22 14:36:17 +01:00
AirwavesMan 35135c75b3 Add loot positions for Land_Shed_M01 2020-11-15 18:29:45 +01:00
AirwavesMan 73e74c54e8 Update Zeds.hpp 2020-11-15 17:49:42 +01:00
AirwavesMan 4667f20b5f Rebalance Refuel Truck cargo count 2020-11-15 13:04:29 +01:00
AirwavesMan 8feed62bde Add V3S camper and updated version of V3S Armored
V3S camper model made by @Helion4
2020-11-15 12:57:42 +01:00
AirwavesMan f8d8a68632 Add Open MTVR
Models made by @Helion4
2020-11-15 12:20:32 +01:00
AirwavesMan e12226b246 Update Ikarus.hpp 2020-11-15 12:18:00 +01:00
AirwavesMan 34c2c7163e Add Armored Bus
Model made by @Helion4
2020-11-15 11:28:20 +01:00
AirwavesMan 65d82d9401 Add Armord Tractor and Scrap APC to traders 2020-11-15 09:59:06 +01:00
AirwavesMan d0f647c0b5 Add armored tractor
Model made by @Helion4
2020-11-15 09:58:34 +01:00
AirwavesMan 0dc00d9740 Add Scrap APC 2020-11-14 20:42:01 +01:00
AirwavesMan 3f52d185e4 Update Mini Cooper and Jeep 2020-11-01 18:08:28 +01:00
AirwavesMan 1ce3f92b68 Add 11 Nissan 350z versions
Models made by CRASHNZ. Thanks for the permission to edit and use them.
Models edited and fixed by @Helion4
2020-11-01 18:07:54 +01:00
AirwavesMan db36bb4845 Add Mini Coopr
Models made by @Helion4
2020-11-01 10:05:22 +01:00
AirwavesMan b83b899037 Update Jeep.hpp 2020-11-01 10:02:14 +01:00
AirwavesMan 4c2b9a8fa3 Update MTVRBird.hpp 2020-11-01 10:01:49 +01:00
AirwavesMan a1e5fca7b9 Add Old Jeep
Model made by @Helion4
2020-10-31 12:47:30 +01:00
AirwavesMan 8fa9318850 Add MTVR Bird
The wonderfull model was made by @Helion4
2020-10-31 10:40:06 +01:00
AirwavesMan e6680aaa2f Streamline Vehicle Eventhandlers
Almost all eventhandlers getting set already when creating the base class of the vehicles like AllVehicles. So it is not needed to set it after that again. Until a few exceptions I removed or added the needed vehicle eventhandlers.

All helicopters have a fired eventhandler now as it should be. So finally if a helicopters shoots all crew members are in combat. This is the same if flares getting fired.

The fired evenhandler will be only executed for players now no longer for the server.

Note: The CSJ Gyro addon getting loaded very early so those addons need all eventhandlers set.
2020-10-31 10:29:06 +01:00
AirwavesMan 1210ce1eea Update M200CheyTac.hpp 2020-10-31 10:19:38 +01:00
AirwavesMan 7851663842 Update 408CheyTac.hpp 2020-10-31 10:06:00 +01:00
AirwavesMan 420ad26902 Add winter camo nettings
Models made by @Helion4
2020-10-29 15:54:24 +01:00
AirwavesMan ad8ca46482 Add enterable model for the storage shed
Model made by @Helion4

All map buildings and buildables will be replaced with the new model. Land_Shed_M01 still needs some loot positions.
2020-10-29 15:02:44 +01:00
AirwavesMan e8169e415d Lower updated storage for upgraded sheds 2020-10-29 14:59:58 +01:00
AirwavesMan 215932d7f7 Add models and icons for lockbox winter
Models made by @Helion4
2020-10-29 14:59:14 +01:00
AirwavesMan b26a4fcfef Update Grenades.hpp 2020-10-29 14:57:35 +01:00
AirwavesMan e50a7de3e7 Update BarrettMRAD.hpp 2020-10-29 14:57:15 +01:00
AirwavesMan 5fa771d4e2 Update G3.hpp 2020-10-29 14:57:04 +01:00
AirwavesMan 88053499e5 Add 6 new backpacks
Made by @Helion4
2020-10-28 19:03:22 +01:00
AirwavesMan 72b691bc85 Forgot about the backpacks 2020-10-28 14:04:48 +01:00
AirwavesMan 758be28924 Add new female skins
Made by @Helion4

All ghillie suits, warm clothes and stalker suits with helmet can be worn by female players too now. The female base class got re-build. All female player models have the same attributs as the male models. For example: Armor or camouflage.

Also, all missing skins got added to loot and traders.
2020-10-28 13:05:56 +01:00
AirwavesMan ea01b72a53 Add HK417 model
Made by @Helion4
2020-10-28 12:28:12 +01:00
AirwavesMan 57276dd61f Revert object_pickupAction back to execVM
I was not aware of the acutal behavior of the init eventHandler. The init eventhandler sends all the given arguments to the player before the mpframework got even load on the player, so it is basicly the same like the publicvariables. This means that the function object_pickupAction will be always nil because it gets defined far later after the init evenhandler fired already.
2020-10-14 21:09:57 +02:00
AirwavesMan 1c1e785ef0 Update Wrecks.hpp 2020-10-11 13:34:00 +02:00
AirwavesMan 467802b5d7 Update FencesGates.hpp 2020-10-07 13:23:06 +02:00
AirwavesMan 1645784cbc Update string 2020-09-28 15:51:59 +02:00
AirwavesMan 38b354ce15 Fix missing semicolons 2020-09-28 15:51:48 +02:00
AirwavesMan 50aa06296f Add logging for unlocking doors 2020-09-28 14:20:36 +02:00
AirwavesMan f1b7a3faae Increase fence use radius 2020-09-28 13:39:53 +02:00
AirwavesMan 3c566857c9 Fix heli upgrade 2020-09-22 11:12:40 +02:00
AirwavesMan 118dbfa6e9 Fix exorbitant damage from chainsaws and sledge hammers
Reduces the damage from chainsaws and sledge hammers to prevent the very fast destruction of cinder and metal buildings.

This is the only good way to prevent the high damage on cinder and metal. Eventhandlers for damage are not a good idea and can affect the server performace if to many are set.
2020-09-16 22:08:02 +02:00
AirwavesMan 89bca2c94b Partly fix floating loot
This commit fixes partly the floating loot issue. The whole problem is not fixable. It is a problem with different components. The main point is that the position can be half water and half not. The second is the building collision and the collision of the loot object. Normally setPosATL should do its work but the object moves on the placement. Adding a special handling for buildings that are mostly over water did the best job so far.
With fixWaterPos = 1; in the building class which has those floating loot problems, the position gets converted to ASL which is better over water but not always. Some loot objects are still floating a bit but I could reach all of them. It is a way better as before.
2020-09-15 19:55:17 +02:00