Commit Graph

25 Commits

Author SHA1 Message Date
icomrade
51a0640855 Remove right click to harvest wood
You must now actually use the hatchet to chop wood (i think it was like
this in 1.0.5)
2016-07-21 17:03:51 -04:00
ebaydayz
f7d765e669 Fix STR_ACTIONS_LIGHTFIRE listed twice
Vanilla development commit:

ca8434a9b9
2016-07-03 12:26:56 -04:00
icomrade
2d9097a6af Switch all buildables to Epoch building system
Didn't bother switching the stash over since it doesn't appear to be
implemented yet
2016-05-10 11:21:04 -04:00
ebaydayz
4b9d6df0bb Finish localization support
Vanilla development commit:

33c6cafbcb
2016-04-28 22:13:48 -04:00
ebaydayz
7753ae2859 Add drop weapon action to MeleeSledge 2016-04-27 15:01:34 -04:00
icomrade
53320178f1 Let Shovel build sandbags, fix errors with toolbox 2016-04-26 18:55:30 -04:00
icomrade
c1eb07d99d Add to back for sledgehammer 2016-04-25 22:57:29 -04:00
ebaydayz
a353f8e0e5 Fix hatchet remove from toolbelt text 2016-04-25 16:36:50 -04:00
ebaydayz
796c607173 Fix vanilla chop wood error
Players can now chop wood either with hatchet in their hands (faster) or
via right click on toolbelt (slower).
2016-04-21 12:28:00 -04:00
ebaydayz
f0c46a0764 Use Epoch player_harvest instead of player_chopWood 2016-04-19 16:51:20 -04:00
ebaydayz
666ace6d54 Cleanup duplicate and unused strings
Cargo count is shown at the top of the gear menu now
2016-04-04 16:58:59 -04:00
ebaydayz
37277613c1 Fix blank remove attachment text M4, M240, L110
Some attachments were using incorrect string names.
2016-04-03 20:16:34 -04:00
ebaydayz
e69364991c New config variable dayz_toolBreaking
Tool breaking is disabled by default.

Also made all scripts use Epoch sledge, which is a different model from
vanilla sledge.

PK_DZ was a duplicate of the new PKM_DZ.
2016-04-03 16:34:14 -04:00
ebaydayz
8de50c4619 New variable for match stick counting 2016-03-31 16:23:09 -04:00
ebaydayz
d926a81038 Remove Hatchet_DZE
The two items are 100% identical now. There is no need to have a
separate class for it anymore.
2016-03-31 15:44:23 -04:00
ebaydayz
3f6cd7de42 Fix some errors 2016-03-31 14:45:13 -04:00
ebaydayz
6de88c7b07 Update some WeaponHolder to WeaponHolderBase 2016-03-31 11:35:33 -04:00
ebaydayz
6a6db58291 Compiles.sqf cleanup
- Moved player_countMagazines to \compile\ folder
- Removed several unused and obsolete files
- Moved some epoch functions out of compiles.sqf into individual files
- Synced order and formatting with 1.8.7. Much easier to compare now.

Any changes I make to official DayZ Mod code and files I also submit as
a pull request to them.
2016-03-17 16:34:15 -04:00
ebaydayz
4c6b636bc0 More minor cleanup 2016-03-12 22:40:23 -05:00
ebaydayz
09b656abc3 Use 1.8.7 fishing
The fishing models, pictures, etc. in 1.8.7 are identical to the ones in
dayz_epoch, so we should use them instead of having duplicate classes.
2016-03-10 22:30:19 -05:00
icomrade
9d52fb0595 Should be all scope entries 2016-03-05 20:36:07 -05:00
icomrade
dde3215f9a CFGLoot should be done
Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade
71d045875b BuildingPos Done and Separated/Sorted 2016-02-25 11:43:55 -05:00
icomrade
f885e06c2a CfgVehicles and Scope issues done 2016-02-21 13:14:03 -05:00
icomrade
dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00