- update config
- add ACR Land Rovers
- add upgradeable versions
- update gear count slightly
Ive discovered an exploit for arma 2 vehicles which config classes got updated in epoch. It looks like that not all configs entries get properly updated for the epoch updated vehicles if the same config vehicle exist in arma already. I will create for all vehicles an epoch class which do not have already such a class to make sure all config entries got correctly updated.
Instructions for enabling and configuring the day/night cycle option are at the top of the file. It is very easy for server owners to configure. Instead of performing a 307 hive call, this file uses the date stored in ServerCurrentTime that is updated every 60 seconds in sched_event. dayz_storeTimeDate is used in server_sendToClient to respond to client date requests sent by player_monitor. It was undefined on the server. The saving grace is the redundancy in publicVariable sends by the server. The client was bound to get the correct date eventually.
ServerCurrentTime needs to store the whole date to be used in sched_sync. Add better solution for removing events that run at startup from EpochEvents array.
Remove unused arrays. Completely redid the loot spawn points in Land_HouseB_Tenement (International Hotel lobby). The spawn points were awful. Several of them were buried in the floor so players could not see the loot.
Remove unused arrays. Military and MilitarySpecial groups contained essentially the same loot so they have been merged. The Hangar group has been replaced by MilitaryIndustrial. Fixed several bad loot spawn points in Land_a_stationhouse. Removed the small loot spawn on top of the vending machine in Land_Mil_ControlTower. Players are unable to acquire a cursor target on this position to get the gear option. Lowered the loot spawn points over the bunks in Land_Mil_Barracks. The spawn points were too high causing the loot to float above the bunks.