icomrade
a0a54fbb7b
Update PV filter
2017-07-26 16:37:33 -04:00
ebayShopper
db0ef1b744
Update publicvariableval.txt radio filter
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https://github.com/EpochModTeam/DayZ-Epoch/commit/c4c9e1da0ad1a8cb4797d4b602d219166270b0b6#commitcomment-23071506
2017-07-13 19:18:59 -04:00
ebayShopper
c4c9e1da0a
Kick for radio commands in publicvariableval.txt
2017-07-12 20:34:51 -04:00
ebayShopper
496681cd9b
Add support for harvesting added plants
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Closes #1928
2017-04-04 13:32:06 -04:00
ebayShopper
663170ae32
Remove upgrade option from dayz police car
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Also added setvariable.txt exceptions for missing police car hitpoints
Fixes #1929
2017-04-01 13:48:02 -04:00
ebayShopper
289a042e1d
Update scripts.txt createVehicleLocal exceptions
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Update for 6a711de
2017-03-23 16:52:15 -04:00
ebayShopper
c19a138804
Use formatText in mission check
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Avoids format character limit
closes #1905
2017-03-11 20:41:33 -05:00
ebayShopper
cfe7b97c73
Update two scripts.txt exceptions
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Made buttonclick exception a little stricter
Consolidated two setPosASL exceptions that were both in
plotToggleMarkers.sqf
2017-03-04 15:28:23 -05:00
ebayShopper
61630e91b3
Update scripts.txt exceptions
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- Removed some unneeded exceptions
- Moved tree chop PVEH to server compile only so client does not need
setdamage exception
- Replaced "showCommandingMenu" filter with stricter
"menu" filter
- Renamed two files with no changes for easier filtering of
"menu"
Vanilla
commits:
https://github.com/DayZMod/DayZ/commit/1d639b557b1b2a57399c113184e17992d678ef7b
https://github.com/DayZMod/DayZ/commit/3a29242537439b866388aeeb63574692d6e9677e
https://github.com/DayZMod/Battleye-Filters/commit/5cdf249ea979649246730e7e823a6d5f976d4157
2017-02-28 18:26:37 -05:00
ebayShopper
fa7a98708a
Remove some redundant PV and SV value BE filters
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- Fixed some "say", "switch" and "call" exceptions were broken
- Anything containing call is covered by 5 "call"
- Anything containing spawn is covered by 5 "spawn"
- Anything containing { or ( is covered by the first line
- Anything containing setDi is covered by 5 "setDi"
- Anything containing bis_ is covered by 5 bis_
- Anything containing bis_fnc is covered by 5 "BIS_fnc"
- Anything containing server_ is covered by 5 server_
- Anything containing fnc_ is covered by 5 fnc_
- Anything containing count is covered by 5 "count"
- Anything containing onPlayer is covered by 5 "onPlayer"
- Anything containing this is logged by 1 "this"
- Anything containing for is logged by 1 "for"
- Anything containing ' is covered by 5 "'"
- Anything containing terminate is covered by 5 "terminate"
- removed duplicate getVariable filter
- createDialog is covered by 5 "createD"
- set, exec and str with two single spaces are covered by the same with
one single space
- removed some set, exec and str that were already covered by the line
directly above or below them
- removed some old dayz function names that aren't used anymore.
- made first line in setvariableval.txt stricter (no exceptions) by
moving "+" to a separate line
2017-02-26 22:16:38 -05:00
ebayShopper
5a034163af
Update scripts.txt exception
2017-02-22 19:58:28 -05:00
ebayShopper
ffb88a0d7b
Fix body marker only showing one body
2017-02-21 19:02:42 -05:00
ebaydayz
9afb74ff26
Remove plot take ownership feature #1811
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See #1811
2017-01-31 15:22:23 -05:00
ebaydayz
752ed00566
Use playersNumber for player count in sched_animals #1889
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This won't count AI units unless they are spawned on side west.
2017-01-30 13:41:19 -05:00
ebaydayz
c641bc20a8
Properly disable antiTP and sched security when dayz_antihack=0;
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This prevents them being called unnecessarily on loop.
2017-01-25 15:02:05 -05:00
ebaydayz
405dd7e519
Disable flies by default and add enableFlies config variable
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Also, when enabled, flies now spawn ten minutes after the player's death
instead of two minutes after as recommended by @oiad .
2017-01-25 13:05:09 -05:00
ebaydayz
6c62b3f8e4
Rework player_death for respawnDelay=0; #1825
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See #1825
2017-01-24 15:55:15 -05:00
ebaydayz
b148293920
Move group icons to separate slower loop
2017-01-22 19:09:02 -05:00
icomrade
7a6b15d531
Update Scripts.txt
2017-01-21 22:42:32 -05:00
icomrade
95b5447f7d
Update BE Filters
2017-01-14 19:57:11 -05:00
ebaydayz
f25f5e96a6
Fix light fire and build fireplace over water #1866
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Fixes #1866
2017-01-11 15:25:29 -05:00
ebaydayz
b9d8b5798c
Hide group icons for units inside the player's vehicle #1865
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Fixes #1865
2017-01-10 14:32:04 -05:00
ebaydayz
80def55420
Show respawn from player zombie or broken legs as suicide
2017-01-06 19:30:05 -05:00
ebaydayz
0c15002109
Fix tool loss due to duplicate matchbox and knife issue #1849
2017-01-03 15:30:50 -05:00
ebaydayz
e4aeee37fd
Use waterHoleProxy in drink water and fill water #1835
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The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.
Fixes #1835
Fixes #1841
2017-01-01 16:55:00 -05:00
ebaydayz
e33519ffd4
Readd changes from #1836
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I accidentally removed these when resolving merge conflicts with 854c41c
.
2016-12-30 14:16:18 -05:00
ebaydayz
d509c15c82
Split player_death into scheduled and unscheduled #1833
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Death message was sometimes showing incorrectly due to spawn delay.
Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
ebaydayz
7496ef5d5c
Fix undefined color error in repair_vehicle.sqf
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Same color error as f92b751 .
Also same issue in salvage_vehicle.sqf as described in #1828
Added setVariable exceptions for tank hit points.
2016-12-24 20:17:08 -05:00
ebaydayz
4d3f707417
Stop autoRun and remove drink from hands at ponds #1827
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Fixes #1827
2016-12-22 21:52:22 -05:00
ebaydayz
dab70963d6
Update POI spawning again
...
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/d98cc5d700638924a67c266a51ed55073ec6657a
https://github.com/DayZMod/DayZ/commit/e2afec6a2147b61973bcffb2bed48441fb12c716
https://github.com/DayZMod/DayZ/commit/5b85b311ed7702b46c784672ba3e518bffa4a575
https://github.com/DayZMod/DayZ/commit/55518ed792fdc29e3eb04c93e1f11756f6af17c1
https://github.com/DayZMod/DayZ/commit/4a5cb525ef9b0ca28a9b5297a29e571e08d85161
2016-12-07 12:57:06 -05:00
ebaydayz
2160437e79
Convert POI to compact array format
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/c71d8cb23c42407978328418959cb258bd59228f
2016-12-06 19:26:00 -05:00
ebaydayz
5058308f00
Prevent issues caused by respawn_west marker being moved
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/39bcedb4b6e6c1d61f8e8e837b35f28d3502e231
2016-12-05 14:37:28 -05:00
ebaydayz
4dc667ac7e
Remove unnecessary quotes in scripts.txt
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They are only needed if the keyword contains spaces.
2016-12-04 21:51:05 -05:00
ebaydayz
baae92f9d8
Remove unused file
2016-12-01 16:28:19 -05:00
ebaydayz
546dc4fc41
Update scripts.txt
2016-11-30 11:54:26 -05:00
ebayShopper
77d5ffc3eb
Add missing setVariable hitpoints for CH53 and Merlin
2016-11-29 11:44:48 -05:00
ebaydayz
185d84f14f
Remove unneeded global var Z_AT_FolderLocation
...
This variable is not useful. If you change it you need to copy all the
AT files to your mission.
It is fewer files in the mission to just overwrite the path in compiles
and fn_selfActions.
Also fixed mistake with not replacing macros in scripts.txt with their
actual values.
2016-11-27 20:30:34 -05:00
ebaydayz
b6d88b1329
Update vanilla building
...
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/9b2092c9f7f1bb57607452691cae7e6975ccb959
https://github.com/DayZMod/DayZ/commit/674624d1221e7f661189206631e066b48870e0c7
2016-11-25 16:25:26 -05:00
ebaydayz
43b900835e
Fix infectiousWaterholes init again
2016-11-21 20:28:07 -05:00
ebaydayz
d7ecf29744
Update infectious waterholes
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/0dadb0897cb64286e57dd24d735cd66c4a0a2c97
2016-11-21 18:39:50 -05:00
ebaydayz
2924daf0c4
Add missing createDialog scripts.txt exception
2016-11-21 15:11:17 -05:00
ebaydayz
3aad4b61e9
Move some addActions to config UserActions
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Should improve client FPS while still allowing conditions and scripts to
be customized.
Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/a8c4238c0c1a35fbe8415b53c4ee220d28d18b92
https://github.com/DayZMod/DayZ/commit/350d73abe1e39f15b3b41d38400ce9ec2d0d74e8
2016-11-20 19:47:21 -05:00
oiad
ef1ad261e2
scripts.txt addition for plot management ( #1799 )
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Missed exception for plot management
2016-11-20 12:44:08 -05:00
ebaydayz
efeadcfa35
Rename selectPlayer and selectGroupMember functions
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Fewer scripts.txt exceptions needed
2016-11-19 19:39:08 -05:00
ebaydayz
6769104580
Add some missing scripts.txt exceptions
2016-11-17 16:01:20 -05:00
ebaydayz
20d84ddba8
Sort scripts.txt alphabetically
...
Missed these
2016-11-15 17:22:36 -05:00
ebaydayz
acef12a7f9
Add some scripts.txt filters
...
These will probably need some additional exceptions and corrections.
Please post the scripts.log entry if you get any kicks or logs that are
not from custom changes or third party mods.
2016-11-15 17:07:00 -05:00
ebaydayz
110f677f1e
Fix allowDammage typo for easier scripts.txt filtering
2016-11-15 14:34:42 -05:00
ebaydayz
bfa7aefb3a
Update BE selectplayer.txt filter
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Vanilla commit:
https://github.com/DayZMod/Battleye-Filters/commit/f0dc54bff1ccea07f7b0857e132985a501f4b8f8
2016-11-05 20:59:13 -04:00
oiad
d7f35c0cf3
Fix spelling mistake of classname DZ_Czech_Vest_Pouch ( #1792 )
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* Fix spelling mistake of classname DZ_Czech_Vest_Pouch
As per subject
* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.
As per subject
* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.
As per
* More typo SQL goodness
As per subject
2016-11-04 21:40:27 -04:00