worldwidesorrow
e180ffe9e4
Add files via upload
2020-04-21 14:39:47 -05:00
A Man
f68bbda0a3
Update Humanity System
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This updates the humanity system. It removes the OpenTarget from Dayz Mod which is not needed for Epoch and more confusing as it helps to understand why a player gets a humanity drop or not.
The new system gives players always humanity.
Survivor killed Survivor = Negative Humanity
Survivor killed Bandit = Positive Humanity
Survivor killed Hero = Negative Humanity
Hero killed Bandit = Positive Humanity
Hero killed Hero = Negative Humanity
Hero killed Survivor = Negative Humanity
Bandit killed Bandit = Negative Humanity
Bandit killed Hero = Negative Humanity
Bandit killed Survivor = Negative Humanity
The values are strict and have no longer a complicated calculation based on a kill counter.
This change needs more testing in the beta state of this update.
2020-04-03 12:23:53 +02:00
A Man
51addea1dc
Update player_spawn_2.sqf
2020-04-02 18:10:03 +02:00
A Man
21e5cfae83
Add loading screen fix by Goose
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Thx @IsGoose
2020-03-31 15:40:41 +02:00
worldwidesorrow
d89a05695b
Update sched_gui.sqf
2020-02-12 04:55:52 -06:00
worldwidesorrow
f6000bd421
Update cmr_ovaron.sqf
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Fix a mistake.
2020-02-12 02:46:57 -06:00
worldwidesorrow
e1e80e520f
Merge pull request #2058 from worldwidesorrow/master
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Revert pull request #2055
2020-01-21 15:22:02 -06:00
worldwidesorrow
7853d0d7b2
Rename Server Files/Archive/dayz_code/system/zombie_wildagent.fsm to SQF/dayz_code/system/zombie_wildagent.fsm
2020-01-21 15:16:30 -06:00
worldwidesorrow
41de95ea19
Rename Server Files/Archive/dayz_code/system/fn_swarmagent.fsm to SQF/dayz_code/system/fn_swarmagent.fsm
2020-01-21 15:14:55 -06:00
worldwidesorrow
5e83cbb0de
Merge pull request #2057 from worldwidesorrow/master
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Add Ovaron trader files
2020-01-21 12:38:07 -06:00
worldwidesorrow
0af46bbd2a
Update cmr_ovaron.sqf
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Add trader categories for Ovaron.
2020-01-21 12:26:29 -06:00
worldwidesorrow
ce3939b390
Update cmr_ovaron.sqf
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Add Ovaron trader objects and map fixes. There are 2 bridges that cannot be crossed because of misaligned pieces.
2020-01-21 12:19:57 -06:00
worldwidesorrow
a056fc44bd
Update zombie_agent.fsm
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Variable _hasMoved needs to be set to true for internal zombies after initial aggro. Internal zombies become loiterers once they have moved from their original positions. Variable "doLoiter" can be destroyed after initial aggro. It is not used anymore.
2020-01-21 12:15:58 -06:00
worldwidesorrow
8c312510f6
Rename SQF/dayz_code/system/zombie_wildagent.fsm to Server Files/Archive/dayz_code/system/zombie_wildagent.fsm
2020-01-21 11:27:18 -06:00
worldwidesorrow
ac0df90ccd
Rename SQF/dayz_code/system/fn_swarmagent.fsm to Server Files/Archive/dayz_code/system/fn_swarmagent.fsm
2020-01-21 11:26:25 -06:00
worldwidesorrow
9227ef2ea6
Remove sched_buildingBubble from list.
2020-01-09 19:58:44 -06:00
worldwidesorrow
14838ed526
Removed sched_buildingBubble from compiles.
2020-01-09 16:38:41 -06:00
worldwidesorrow
b21d02cc30
Delete sched_buildingBubble.sqf
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This file is no longer needed.
2020-01-09 16:38:06 -06:00
worldwidesorrow
fe861deec2
player_spawnCheck no longer needs to be spawned.
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Since removing the unnecessary sleeps from zombie_generate, player_spawnCheck can now be called instead of spawned.
2020-01-09 16:37:09 -06:00
worldwidesorrow
7ec0ddd412
Spawn check no longer needs an init file. sched_buildingBubble has been removed.
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sched_buildingBubble was not coded correctly and is not necessary.
2020-01-09 16:35:05 -06:00
worldwidesorrow
41207ce861
Update init.sqf
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Update to use KK's Array Shuffle Plus function. Shuffle the array 5 times.
2020-01-09 15:57:29 -06:00
A Man
36cd8a0abc
Fix missing semicolon in sched_oneachframe.sqf
2019-12-28 18:03:08 +01:00
A Man
4058f59688
Add warm clothes and shivering
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Warm Clothes can be adjusted in the configvariables with DZE_WarmClothes. Shivering can be enabled or disabled with the last value in the DZE_TempVars array. A temperature effect for snow was added too.
2019-12-16 15:41:59 +01:00
A Man
fff1196ee3
Adding snowfall
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This can be adjusted in the configvariables. Snow will only be loaded if DZE_SnowFall is true. This is the case for all snow maps by default.
2019-12-16 15:19:29 +01:00
worldwidesorrow
8479d2f908
Remove medForceUpdate
2019-12-12 00:19:47 -06:00
A Man
e811e5825d
Fix wrong map item
2019-12-08 10:24:42 +01:00
A Man
92700e8a2e
Update trader files
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This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.
- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
2019-12-04 17:52:31 +01:00
worldwidesorrow
a05a70efb4
Move zombie and loot spawn checks to player_spawnCheck
2019-11-11 15:12:35 -06:00
A Man
6699d8d746
Move no longer used maps to archive.
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All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.
Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00
worldwidesorrow
c6698db416
Removing unused variable dayz_currentGlobalAnimals
2019-11-05 14:30:41 -06:00
worldwidesorrow
fa67ecc39f
Removing unused variable dayz_currentGlobalAnimals
2019-11-05 14:28:34 -06:00
A Man
0c20805524
Move low blood check to scheduler
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The old low blood check runs every frame until server restart. Having it in the scheduler does almost the same with much less performance impact.
2019-10-30 20:12:31 +01:00
A Man
f1d50386df
Adding support for backpack descriptions
2019-10-29 16:43:11 +01:00
ebayShopper
be777dd42a
Fix distanceFoot database stat
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Vanilla commit: https://github.com/DayZMod/DayZ/commit/741df600855f5f1c6c625aae6222d4539901dbe1
2018-07-29 13:54:57 -04:00
ebayShopper
e04f0fcac5
Add status icons disabled notification
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/fe063a8896c2a3f8b5bcf7eab1f74b5d84db4688
2018-01-17 17:17:33 -05:00
ebayShopper
048caa56f4
Fix another zero_building too high to enter
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/d6bf213fd1911e613511aa1467243219e7f58ce0
2018-01-10 15:46:24 -05:00
ebayShopper
eaaedf21c0
Fix a few more glitched map objects
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/7d669a390b69e6f31ed24df48c312cdff3d57a25
2017-12-29 15:42:55 -05:00
ebayShopper
0690e85a22
Hide more map objects that clip in Land_houseV_2T2
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/504da5afbb8c077074fb221bf64e6f102b80b5dd
2017-12-21 17:06:05 -05:00
ebayShopper
2c83f2dfe4
Fix autorun freeze when spamming key
2017-12-21 13:23:23 -05:00
ebayShopper
cfc6ad08af
Remove unused parameter in PVDZ_hlt_Bleed
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/83bf13c786a94e24b609958b5d2b73c473a3e3d9
2017-12-17 12:44:03 -05:00
ebayShopper
7668152118
Remove some more glitched map objects
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/db5aa2063cc17ee8dcd729ecda4e73d952e1f732
https://github.com/DayZMod/DayZ/commit/88458846e9ef3262ea4f7a4a61d0ef62ce6a756a
https://github.com/DayZMod/DayZ/commit/1ec13bdfd02eed6ad244f27a39d7a002d968af29
2017-12-17 12:19:28 -05:00
ebayShopper
5e9a7271e9
Add option to toggle status icons
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/44bb49e3260fb2d67bb66a8c55361a837bda74a3
2017-12-04 18:14:48 -05:00
ebayShopper
5ca381e95a
Remove some glitched map objects
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/f1b7ffe3274dfda9e0bcf94babfb84e039061335
https://github.com/DayZMod/DayZ/commit/08a883c2884920e424fc03f1a30deac2a17d9686
https://github.com/DayZMod/DayZ/commit/368dd0e8d57f9e3b130501c17fbd00a7d34a4e9f
https://github.com/DayZMod/Battleye-Filters/commit/b0f60765d9cb03bbaeb8313f2125bccd4a1d98db
https://github.com/DayZMod/Battleye-Filters/commit/4ae5006f8b99f74895f766e624bbf860be504eeb
2017-12-04 12:47:15 -05:00
ebayShopper
973247950e
Fix fresh spawns running on login
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/cbb1b7ab90cb6d1c7c30a28892066380bb525ca9
2017-12-02 17:27:41 -05:00
ebayShopper
ac10daeb4d
Update humanity morphing
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/33d4165e64fde04bf43628069e2d006b45548b38
https://github.com/DayZMod/DayZ/commit/6674be6d5faabc37699142d93e20e08527dda0c3
https://github.com/DayZMod/DayZ/commit/f4d18a6fefd231cef88d39e5b91e4827e09a7a28
2017-11-25 14:52:06 -05:00
ebayShopper
4ea3f36830
Update PVDZ_sec_atp logs
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This reverts commit 7b287a2
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/a81dd8164c2029221fc4924817615191032b1fa8
2017-11-21 15:05:07 -05:00
ebayShopper
61786244bc
Update zombie_agent.fsm
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The only changes were to apply these two commits:
https://github.com/DayZMod/DayZ/commit/91f94a5ab9751dcccc3f6d3cfb3fb0f2cacc7930
https://github.com/DayZMod/DayZ/commit/4bc07b71e7b4410dd9e6569c30b7d1d31c278f38
2017-11-20 16:42:05 -05:00
ebayShopper
63fe9f8e87
Revert Topolka dam fix
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This reverts 5884ef6
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/a71efab3d3594932fbc8f3463a3481c02e6fe411
2017-11-18 14:20:08 -05:00
ebayShopper
1825fab321
Update vanilla POI
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/d1c8ccb00f65df1d28bd858a94d84d76cf52b625
https://github.com/DayZMod/DayZ/commit/6c70d01b2ac889024c157edcfb47e6662eefcf64
2017-11-18 14:13:02 -05:00
ebayShopper
895aa62369
Update vanilla antiwall glitch
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/10f9cd2c1bbff91d1556f42bbfac7d94e6eb4641
https://github.com/DayZMod/DayZ/commit/669b79335480f628949d69f23fe846a6484ba247#diff-768fdf583c42ac37d1163a8e6fe31244
2017-11-17 14:19:17 -05:00