Commit Graph

299 Commits

Author SHA1 Message Date
Andrew Gregory
93d73060e2 Update fn_lightFunctions.sqf 2013-09-08 00:47:49 +01:00
Andrew Gregory
5140d88364 Update local_lights_tower.sqf 2013-09-08 00:47:31 +01:00
Andrew Gregory
365d878eb1 Update local_lights_street.sqf 2013-09-08 00:47:14 +01:00
Andrew Gregory
83bd87d98a Update local_lights_house.sqf 2013-09-08 00:46:59 +01:00
Andrew Gregory
9727f6565f Update local_lights_init.sqf 2013-09-08 00:46:39 +01:00
[VB]AWOL
2283536283 1.0.2.1 release 2013-09-03 10:37:38 -05:00
[VB]AWOL
b9eef9c4ea increase the distance that the lights are deleted at 2013-09-02 17:34:33 -05:00
[VB]AWOL
65b32c53e2 not needed as it is part of the compiles.sqf 2013-09-02 17:20:03 -05:00
Andrew Gregory
7f98db1330 Update local_lights_init.sqf
Comment out debug player hint.
2013-09-02 23:17:00 +01:00
Andrew Gregory
e4408384e0 Create local_lights_off.sqf
Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:42 +01:00
Andrew Gregory
ff0f4ee274 Update local_lights_init.sqf
Add requirement for a running generator and remove lights if generator is switched off.
2013-09-02 23:02:00 +01:00
Andrew Gregory
1bdbda8794 Update fn_lightFunctions.sqf
Add missing function DZE_getModelName.
2013-09-02 20:58:21 +01:00
Andrew Gregory
37d824d000 Create local_lights_tower.sqf 2013-09-02 17:04:49 +01:00
Andrew Gregory
14e012d628 Create local_lights_street.sqf 2013-09-02 17:04:25 +01:00
Andrew Gregory
5edbd61715 Create local_lights_house.sqf 2013-09-02 17:04:10 +01:00
Andrew Gregory
ba30813dbd Create fn_lightFunctions.sqf 2013-09-02 17:03:48 +01:00
Andrew Gregory
79ead85998 Create local_lights_init.sqf 2013-09-02 17:03:20 +01:00
[VB]AWOL
ce2c1a6957 removed gcam hook 2013-08-31 14:12:13 -05:00
[VB]AWOL
872dd94f70 fixed tents floating when packed on top of another object with roadway. 2013-08-31 02:29:34 -05:00
[VB]AWOL
6efe3fea01 1.0.1.95 Dev Build 2013-08-27 15:44:33 -05:00
[VB]AWOL
d8043f942b more fixes 2013-08-26 13:30:31 -05:00
[VB]AWOL
38cca1cb77 commented some diag_logs to reduce log spam 2013-08-26 03:11:45 -05:00
[VB]AWOL
c911a7cdab 1.0.1.94 DEV BUILD 2013-08-26 02:29:18 -05:00
[VB]AWOL
46425fa203 unified lockable storage code 2013-08-23 11:45:44 -05:00
[VB]AWOL
ec0f344aad comment out diag_log 2013-08-23 11:30:37 -05:00
[VB]AWOL
d35ca102a1 place everything into the same Weapon holder 2013-08-23 11:29:26 -05:00
[VB]AWOL
826c691585 no longer used 2013-08-23 11:22:31 -05:00
[VB]AWOL
7840345ff5 experiment 2013-08-11 10:48:24 -05:00
[VB]AWOL
d62e71f0f7 disabled benchmark 2013-08-11 10:45:35 -05:00
[VB]AWOL
72046680aa Added trader menus by @maca134 2013-08-11 09:23:32 -05:00
[VB]AWOL
cd96e8df2a 1.0.1.8 part 2 2013-08-10 08:32:23 -05:00
[VB]AWOL
aab6919622 1.0.1.7 DEV TEST fixes
Fixes to towing, player login, and vehicle EH
2013-08-06 11:31:48 -05:00
[VB]AWOL
9e5957b89d 1.0.1.7 DEV TEST
+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks.
+ [CHANGED] Increased range of crafting from 2m to 3m
+ [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE
+ [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within
the bounding box of the model.
+ [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when
engine is running.
+ [CHANGED] Reworked Epoch events scheduler and made it more accurate.
+ [REMOVED] Road debris no longer spawn loot, helps with performance and
we have added extra loot positions in the world.
+ and more
2013-08-05 11:09:26 -05:00
[VB]AWOL
b2b79305f7 1.0.1.6 Developer Build 2013-07-30 21:52:28 -05:00
vbawol
91c6826896 typos 2013-07-14 00:45:14 -05:00
vbawol
e3ec2aae22 test 2 2013-07-13 14:21:52 -05:00
vbawol
16d27e5408 Tweaks
Prevent zeds from attacking if speed is > 10 and prevent targeting if
speed over 25.
2013-07-13 11:27:41 -05:00
vbawol
5cd5bacb31 1.0.1.5 Release 2013-07-13 10:00:21 -05:00
vbawol
d635831074 1.0.1.5 RC5
+ [CHANGED] Default construction count lowered from 5 to 3.
+ [FIXED] fixed tag friendly system and epoch aura.
+ [CHANGED] some recipes input and construction counts reduced.
2013-07-11 11:09:04 -05:00
vbawol
293e7b9990 1.0.1.5 RC2
+ [CHANGED] Removing any base building items or wrecks will now require
toolbox and a crowbar.
+ [CHANGED] Base building items now have a 10% chance * (de-constuction
count) to break tools.
+ [ADDED] New base building item Metal Panel
http://dayzepoch.com/wiki/index.php/Metal_panel_kit
+ [CHANGED] Helicrashes now use epoch events scheduler with a 50% chance
every 30 minutes.
+ [CHANGED] All crafting that creates a supply crate now requires an
empty supply crate. http://dayzepoch.com/wiki/index.php/Bulk_empty
2013-07-07 09:24:58 -05:00
vbawol
bb0e787b3f 10% * constcount chance break tools on removals 2013-07-06 15:52:39 -05:00
vbawol
5d3f0ea47b fix tag friendly and crash spawner fixes
fixed biomeat traders on #11
2013-07-06 13:44:08 -05:00
vbawol
cbc15117ba 1.0.1.5 RC1
+ [ADDED] Re enabling "force save %1" is now optional DZE_AllowForceSave
= true;
+ [ADDED] Added cargo check back in can be disabled with
DZE_AllowCargoCheck = false;
+ [ADDED] Trade metals menu can now trade 12 x 10oz gold bars into a
full 100oz briefcase.
+ [FIXED] Urban girl texture path was incorrect.
+ [CHANGED] Standard helicrash spawn system replaced with epoch events
and now spawn with a 75% chance every 45 minutes. Thanks to maca134.
2013-07-04 13:13:12 -05:00
vbawol
42c33bcf14 private array + one fix 2013-07-01 13:31:18 -05:00
vbawol
70f839c298 Humanity changes for killing zeds and more.
[ADDED] +5 humanity for killing zombie, -10 for gutting, +20 for
exchanging zombie parts for biomeat.
2013-07-01 10:24:42 -05:00
vbawol
5e32516fa3 delete orb if player is in vehicle 2013-06-26 09:35:30 -05:00
vbawol
91b05db8e0 1.0.1.2 Release
+ [CHANGED] commented out many diag_logs
+ [CHANGED] bandit status is now at -5000 instead of -2000
2013-06-26 09:11:30 -05:00
vbawol
71cf36a56c remove zeds damage vehicles one more readme 2013-06-24 07:31:24 -05:00
vbawol
483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00