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test 2
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@@ -17,24 +17,18 @@ _targets = _lead nearTargets _range;
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private["_obj","_dis"];
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_obj = _x select 4;
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_dis = _obj distance _lead;
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if (_obj isKindOf "Man") then {
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if (_obj isKindOf "Man" and ((speed _obj) < 15)) then {
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if (!(_obj isKindOf "zZombie_Base") and !(_obj in _targetMen)) then {
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//process man targets
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_targetMen set [count _targetMen,_obj];
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_targetDis set [count _targetDis,_dis];
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};
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} else {
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if ((speed _obj < 25) and (_obj isKindOf "AllVehicles") and ((count crew _obj) > 0) and !(_obj in _targetMen)) then {
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//process vehicle targets
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_targetMen set [count _targetMen,_obj];
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_targetDis set [count _targetDis,_dis];
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};
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};
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} forEach _targets;
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//Search for fires
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if (count _targetMen == 0) then {
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_fires = nearestObjects [_lead,["Land_Fire","SmokeShell"],_range];
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_fires = nearestObjects [_lead,["Land_Fire","SmokeShell","Generator_DZ"],_range];
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{
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private["_dis"];
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_dis = _x distance _lead;
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@@ -44,6 +38,14 @@ if (count _targetMen == 0) then {
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if ((inflamed _x) or (_x isKindOf "SmokeShell")) then {
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_targetMen set [count _targetMen,_x];
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_targetDis set [count _targetDis,_dis];
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} else {
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if (_x isKindOf "Generator_DZ") then {
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// check if Generator_DZ is running within 30 meters
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if (alive _x and (_x getVariable ["GeneratorRunning", false])) then {
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_targetMen set [count _targetMen,_x];
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_targetDis set [count _targetDis,_dis];
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};
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};
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};
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};
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};
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