[VB]AWOL
2d65f9e950
fixes plus podagorsk support
2013-09-27 16:29:21 -05:00
[VB]AWOL
ccd685ab76
merged in Axemans pull
2013-09-26 20:42:57 -05:00
[VB]AWOL
c1339e4a6e
1.0.2.35 DEV
2013-09-26 20:05:41 -05:00
[VB]AWOL
64e5857e92
added hotwire action
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and disallow maintain option if no dmg to wall.
2013-09-26 11:10:38 -05:00
[VB]AWOL
58e5421ac4
added new loot and zed positions
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also use another array for zombie positions.
2013-09-26 11:09:23 -05:00
vbawol
6d08db03c1
Merge pull request #556 from zabn/master
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Vectoradd function zero divisor fix
2013-09-25 21:26:58 -07:00
[VB]AWOL
f132f910d7
use diag_ticktime to count down
2013-09-24 18:16:47 -05:00
Zac Surplice
515e0d1d56
little fixes, (typo, distance change)
2013-09-24 21:43:41 +10:00
Zac Surplice
06ed1fc10c
No gear menu near locked vehicles
2013-09-24 21:40:28 +10:00
[VB]AWOL
868bde64f4
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2013-09-23 16:03:50 -05:00
[VB]AWOL
be88229963
removed duplicate private array
2013-09-23 16:03:08 -05:00
Skaronator
ac1a809d2c
Countdown on the Button Itself
2013-09-23 22:18:24 +02:00
Zac Surplice
ace75e27d3
Vectoradd function zero divisor fix
2013-09-23 01:07:00 +10:00
[VB]AWOL
d17e193720
close menu after each attempt
2013-09-22 12:03:08 +02:00
[VB]AWOL
4fecfb0a05
close menu after each attempt
2013-09-21 20:44:02 -05:00
[VB]AWOL
225d95359a
remove abort from broken legs they too get 10 seconds
2013-09-19 14:46:20 -05:00
[VB]AWOL
9fe0395138
abort will now have a 10 second timer.
2013-09-18 03:43:29 -05:00
[VB]AWOL
dc1328c05a
1.0.2.16 dev test
2013-09-15 19:57:22 -05:00
vbawol
74a469bfda
Merge pull request #544 from andgregor/master
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Update local_lights_house.sqf
2013-09-15 17:56:24 -07:00
Andrew Gregory
5915ca858a
Update local_lights_house.sqf
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Removed the random permanent failure of houses. Requires refinement.
2013-09-16 00:28:28 +01:00
vbawol
03a7e0eb74
Merge pull request #541 from andgregor/master
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Pre Release Bug Fixes and Changes
2013-09-14 16:50:40 -07:00
Andrew Gregory
f880f49fde
Update local_lights_off.sqf
2013-09-14 21:48:06 +01:00
Andrew Gregory
0a08acd269
Update fn_lightFunctions.sqf
2013-09-14 21:47:51 +01:00
Andrew Gregory
cd10ebe4f5
Update local_lights_tower.sqf
2013-09-14 21:47:35 +01:00
Andrew Gregory
9b542f2f3c
Update local_lights_house.sqf
2013-09-14 21:47:19 +01:00
Andrew Gregory
41c6d4bda1
Update local_lights_init.sqf
2013-09-14 21:46:56 +01:00
vbawol
fc7298c0b7
Merge pull request #538 from andgregor/master
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Light Fixes and Enhancements
2013-09-13 20:04:43 -07:00
Andrew Gregory
b5f3bfe5ac
Update local_lights_off.sqf
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Delete lights started to delete street lights - fixed.
2013-09-14 03:41:36 +01:00
Andrew Gregory
080f8e83c6
Update local_lights_house.sqf
2013-09-14 03:40:24 +01:00
Andrew Gregory
dc65ae29a8
Update fn_lightFunctions.sqf
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Bug fixes, add flickering for street lights at failure.
2013-09-14 03:39:52 +01:00
Andrew Gregory
71ea80de12
Update local_lights_init.sqf
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Bug fixes
2013-09-14 03:39:01 +01:00
[VB]AWOL
91e39194c2
moved backpacks to own loot table some balanceing
2013-09-13 17:13:21 -05:00
vbawol
c67b4ccd3c
Merge pull request #536 from andgregor/master
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Testing merge from master to see if I have less issues with having to rebase the commit
2013-09-12 08:37:03 -07:00
Andrew Gregory
3cd0ad4783
Update local_lights_init.sqf
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Tweaked house window lights distance based on generator requirement.
2013-09-12 11:02:37 +01:00
Andrew Gregory
492498899f
Update local_lights_off.sqf
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{ at end not commented out
2013-09-12 11:00:43 +01:00
[VB]AWOL
56a9be77dd
1.0.2.14
2013-09-12 02:53:17 -05:00
[VB]AWOL
5a9da88eab
rebase 1.0.1.13
2013-09-10 22:08:29 -05:00
Andrew Gregory
fd4841d406
Update local_lights_init.sqf
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Lots.. :D
2013-09-11 00:37:53 +01:00
Andrew Gregory
d82bf40d16
Update local_lights_off.sqf
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Cleaned up to fit with other changes.
2013-09-11 00:37:08 +01:00
Andrew Gregory
48eb5c625f
Update local_lights_tower.sqf
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Cleaned up a bit, very little changed.
2013-09-11 00:35:26 +01:00
Andrew Gregory
c455d1cec2
Update local_lights_street.sqf
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Removed lightpoint creation as no longer necessary since going back to arma street lights. Optional activation from init.sqf variables to include switching off and on of street lights, based on weighting value.
2013-09-11 00:34:50 +01:00
Andrew Gregory
f63cd65849
Update local_lights_house.sqf
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Optimised lightpoint creation and increased window light distance. Tweaked randomness.
2013-09-11 00:32:52 +01:00
Andrew Gregory
261b180431
Update fn_lightFunctions.sqf
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Incorporated streetlights, returning to default arma steetlights and added a bit of randomness to their light state.
2013-09-11 00:29:41 +01:00
[VB]AWOL
7b15ee415d
1.0.2.13 developer build
2013-09-10 16:23:01 -05:00
[VB]AWOL
a0d5574dfe
1.0.2.12 developer build
2013-09-08 20:30:32 -05:00
Andrew Gregory
e42396deb5
Update local_lights_init.sqf
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Fixed script error on wait command if one or more modules switched off.
2013-09-08 13:27:39 +01:00
[VB]AWOL
c1a2e9efff
axeman lighting
2013-09-08 00:55:56 -05:00
[VB]AWOL
5389a0400c
revert 2
2013-09-08 00:29:38 -05:00
[VB]AWOL
9fcb43fde1
1.0.2.11
2013-09-08 00:23:30 -05:00
Andrew Gregory
cba8632032
Update local_lights_off.sqf
2013-09-08 00:48:09 +01:00