Commit Graph

299 Commits

Author SHA1 Message Date
[VB]AWOL
2d65f9e950 fixes plus podagorsk support 2013-09-27 16:29:21 -05:00
[VB]AWOL
ccd685ab76 merged in Axemans pull 2013-09-26 20:42:57 -05:00
[VB]AWOL
c1339e4a6e 1.0.2.35 DEV 2013-09-26 20:05:41 -05:00
[VB]AWOL
64e5857e92 added hotwire action
and disallow maintain option if no dmg to wall.
2013-09-26 11:10:38 -05:00
[VB]AWOL
58e5421ac4 added new loot and zed positions
also use another array for zombie positions.
2013-09-26 11:09:23 -05:00
vbawol
6d08db03c1 Merge pull request #556 from zabn/master
Vectoradd function zero divisor fix
2013-09-25 21:26:58 -07:00
[VB]AWOL
f132f910d7 use diag_ticktime to count down 2013-09-24 18:16:47 -05:00
Zac Surplice
515e0d1d56 little fixes, (typo, distance change) 2013-09-24 21:43:41 +10:00
Zac Surplice
06ed1fc10c No gear menu near locked vehicles 2013-09-24 21:40:28 +10:00
[VB]AWOL
868bde64f4 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2013-09-23 16:03:50 -05:00
[VB]AWOL
be88229963 removed duplicate private array 2013-09-23 16:03:08 -05:00
Skaronator
ac1a809d2c Countdown on the Button Itself 2013-09-23 22:18:24 +02:00
Zac Surplice
ace75e27d3 Vectoradd function zero divisor fix 2013-09-23 01:07:00 +10:00
[VB]AWOL
d17e193720 close menu after each attempt 2013-09-22 12:03:08 +02:00
[VB]AWOL
4fecfb0a05 close menu after each attempt 2013-09-21 20:44:02 -05:00
[VB]AWOL
225d95359a remove abort from broken legs they too get 10 seconds 2013-09-19 14:46:20 -05:00
[VB]AWOL
9fe0395138 abort will now have a 10 second timer. 2013-09-18 03:43:29 -05:00
[VB]AWOL
dc1328c05a 1.0.2.16 dev test 2013-09-15 19:57:22 -05:00
vbawol
74a469bfda Merge pull request #544 from andgregor/master
Update local_lights_house.sqf
2013-09-15 17:56:24 -07:00
Andrew Gregory
5915ca858a Update local_lights_house.sqf
Removed the random permanent failure of houses. Requires refinement.
2013-09-16 00:28:28 +01:00
vbawol
03a7e0eb74 Merge pull request #541 from andgregor/master
Pre Release Bug Fixes and Changes
2013-09-14 16:50:40 -07:00
Andrew Gregory
f880f49fde Update local_lights_off.sqf 2013-09-14 21:48:06 +01:00
Andrew Gregory
0a08acd269 Update fn_lightFunctions.sqf 2013-09-14 21:47:51 +01:00
Andrew Gregory
cd10ebe4f5 Update local_lights_tower.sqf 2013-09-14 21:47:35 +01:00
Andrew Gregory
9b542f2f3c Update local_lights_house.sqf 2013-09-14 21:47:19 +01:00
Andrew Gregory
41c6d4bda1 Update local_lights_init.sqf 2013-09-14 21:46:56 +01:00
vbawol
fc7298c0b7 Merge pull request #538 from andgregor/master
Light Fixes and Enhancements
2013-09-13 20:04:43 -07:00
Andrew Gregory
b5f3bfe5ac Update local_lights_off.sqf
Delete lights started to delete street lights - fixed.
2013-09-14 03:41:36 +01:00
Andrew Gregory
080f8e83c6 Update local_lights_house.sqf 2013-09-14 03:40:24 +01:00
Andrew Gregory
dc65ae29a8 Update fn_lightFunctions.sqf
Bug fixes, add flickering for street lights at failure.
2013-09-14 03:39:52 +01:00
Andrew Gregory
71ea80de12 Update local_lights_init.sqf
Bug fixes
2013-09-14 03:39:01 +01:00
[VB]AWOL
91e39194c2 moved backpacks to own loot table some balanceing 2013-09-13 17:13:21 -05:00
vbawol
c67b4ccd3c Merge pull request #536 from andgregor/master
Testing merge from master to see if I have less issues with having to rebase the commit
2013-09-12 08:37:03 -07:00
Andrew Gregory
3cd0ad4783 Update local_lights_init.sqf
Tweaked house window lights distance based on generator requirement.
2013-09-12 11:02:37 +01:00
Andrew Gregory
492498899f Update local_lights_off.sqf
{ at end not commented out
2013-09-12 11:00:43 +01:00
[VB]AWOL
56a9be77dd 1.0.2.14 2013-09-12 02:53:17 -05:00
[VB]AWOL
5a9da88eab rebase 1.0.1.13 2013-09-10 22:08:29 -05:00
Andrew Gregory
fd4841d406 Update local_lights_init.sqf
Lots.. :D
2013-09-11 00:37:53 +01:00
Andrew Gregory
d82bf40d16 Update local_lights_off.sqf
Cleaned up to fit with other changes.
2013-09-11 00:37:08 +01:00
Andrew Gregory
48eb5c625f Update local_lights_tower.sqf
Cleaned up a bit, very little changed.
2013-09-11 00:35:26 +01:00
Andrew Gregory
c455d1cec2 Update local_lights_street.sqf
Removed lightpoint creation as no longer necessary since going back to arma street lights. Optional activation from init.sqf variables to include switching off and on of street lights, based on weighting value.
2013-09-11 00:34:50 +01:00
Andrew Gregory
f63cd65849 Update local_lights_house.sqf
Optimised lightpoint creation and increased window light distance. Tweaked randomness.
2013-09-11 00:32:52 +01:00
Andrew Gregory
261b180431 Update fn_lightFunctions.sqf
Incorporated streetlights, returning to default arma steetlights and added a bit of randomness to their light state.
2013-09-11 00:29:41 +01:00
[VB]AWOL
7b15ee415d 1.0.2.13 developer build 2013-09-10 16:23:01 -05:00
[VB]AWOL
a0d5574dfe 1.0.2.12 developer build 2013-09-08 20:30:32 -05:00
Andrew Gregory
e42396deb5 Update local_lights_init.sqf
Fixed script error on wait command if one or more modules switched off.
2013-09-08 13:27:39 +01:00
[VB]AWOL
c1a2e9efff axeman lighting 2013-09-08 00:55:56 -05:00
[VB]AWOL
5389a0400c revert 2 2013-09-08 00:29:38 -05:00
[VB]AWOL
9fcb43fde1 1.0.2.11 2013-09-08 00:23:30 -05:00
Andrew Gregory
cba8632032 Update local_lights_off.sqf 2013-09-08 00:48:09 +01:00