Add runway and hangar positions for all supported maps. Planes will only spawn at runway and hangar positions instead of places where it can be impossible to take off. Add new DZE vehicles to the spawn list. Remove C130 from Namalsk and Caribou because there are no good spawn positions.
- Add 96 different ACRs in 4 different colors
- Complete attachment support
- All weapons have a flashlight
- TWS versions and TWS scope are sell only and have the same scope as the L85A2 TWS
- NV versions can switch between NV and Holo, also have military flashlight
Big thanks @Alwarren
This commit updates all helicopter.
- Flares for all helis excluding the mozzie
- Complete gear rework
- Helis added to “DayZ Epoch Vehicles” for the editor
- Remove radar and and radar checks
- Correct fuel capacity for some models
- Add Ka60 and AW159 Wildcat as epoch versions with PKT and M240 only
- Update trader prices and add new helis
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.
- Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
- Add BMP-2, BTR-60 versions
- Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
- Set supplyRadius for all vehicles
- Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
- All armed vehicles have a DZE class now
- Fix positioning and animation errors for certain vehicles