Commit Graph

90 Commits

Author SHA1 Message Date
vbawol
9e4ea22120 1.0.0.5 Developer Build
+ [ADDED] Added 4 more new military skins as rare drops on
militaryclothes:
(FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ)
Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg
+ [CHANGED] You can now only sell vehicles to the trader if they are
between 75% and 100% health.
+ [ADDED] Added generator as build-able and now can be started with one
20 liter Jerrycan and runs until server restart.
+ [CHANGED] Lowered building preview time from 50 seconds to 15.
+ [ADDED] First release of PHP tool to help config traders.
+ [ADDED] Player Zombie vision.
+ [CHANGED] You must now be the owner of a plot or a friend of an owner
to build.
+ [CHANGED] When removing base building elements and not the owner or
friend removal counter is doubled.
+ [FIXED] Potential fix for shifting position of mg nest.
+ [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo:
20Rnd_762x51_SB_SCAR) added to MassGrave loot tables.
+ [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and
to traders. (ammo:100Rnd_762x54_PK)
+ [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1
(ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables.
+ [ADDED] New Pistol added to traders and loot tables
MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo:
8Rnd_9x18_MakarovSD)
+ [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle,
lingor.
+ [INFO] Attention server owners should change @tavi_DayZ_Epoch folder
on the server to @taviana and your players can then connect and install
automatically with play.withsix.com with the above mentioned bikeys.
2013-04-23 15:59:55 -05:00
vbawol
4c00caae9a version bump 2013-04-18 12:46:38 -05:00
vbawol
1132f8a794 1.0.0.4 Developer Build
+ [ADDED] 30m_plot_kit as a trader only item so that server admins can
control how many any the cost.
+ [ADDED] Building now requires a plot pole within 30 meters.
+ [FIXED] Building preview will now be cancelled if you get in combat.
+ [FIXED] When building constructioncount config variable is now used
correctly.
+ [ADDED] Removal of some build-ables now come with a refund of parts.
+ [ADDED] Requirement and consumption of a M240_DZ when crafting mg240
nest.
+ [CHANGED] Added crowbar requirement to remove some new build-ables.
+ [FIXED] Removed refuel,siphon,repair,salvage from m240 nest.
+ [ADDED] one more non auto refuel large fuel capacity truck
V3S_Refuel_TK_GUE_EP1_DZ
+ [ADDED] Building loot for 3 more Namalsk buildings.
+ [FIXED] Made sure we do not lock the mg nest and other buildables with
within allvehicles.
+ [ADDED] Experiment with player zombie night vision.
+ [FIXED] Added fix to allow new storage devices to use cargo check
feature.
+ [FIXED] offset with oil/fuel barrel should be fixed TODO: binarize
+ [CHANGED] Removed ammo from m240 nest, players must supply their own.
2013-04-18 12:44:45 -05:00
vbawol
211415389f 1.0.0.3 Developer Build
+ [FIXED] Battleye kick when calling dog. Thanks to @kikyou2
+ [FIXED] Moved vehicle event handler to server side with a call to all
connected clients. Before it was just set on only the owner and the
server. This should fix issues with damage/repair handling of just
purchased vehicles.
+ [FIXED] Fixed case sensitivity in building loot generation. This was
only a problem on new maps that share the same buildings as others yet
have differing case in the classnames.
+ [ADDED] New build-ables: Fence_corrugated_DZ, M240Nest_DZ,
CanvasHut_DZ, ParkBench_DZ, MetalGate_DZ, OutHouse_DZ, Wooden_shed_DZ,
WoodShack_DZ, StorageShed_DZ.
+ [ADDED] New crafting items: ItemCanvas, PartWoodLumber,
PartWoodPlywood, ItemCorrugated, ItemPole
+ [ADDED] 55 gallon (210 liter) Fuel Barrel that can only be used on
helicopters or fuel trucks.
+ [ADDED] All DayZ specific magazine items now only take one slot, this
also makes it easier to become over burdened so be careful about
blacking out.
+ [ADDED] More building loot spawn positions for Namalsk.
+ [FIXED] When packing tent get classname of new weapon_holder from
config.
+ [CHANGED] Totally reworked player building system. Preview and
placement accuracy has been significantly improved. Building now
requires X number of stages to complete. Players cannot build while in
combat.
+ [CHANGED] Added required tools array and is nearby checking for fire,
etc. Also, each item can now have 5 separate crafting options.
+ [CHANGED] Reworked refuel and siphon code to support more can types.
+ [CHANGED] Removed all infinite fueling sources and added
(KamazRefuel_DZ, UralRefuel_TK_EP1_DZ,MtvrRefuel_DES_EP1_DZ) variants of
the fuel trucks to remove auto refuel and increase siphon-able fuel
capacity to 10000.  Old style refuel can still be used if the variable
dayz_oldrefuel = true is set in the missions init.sqf.
+ [CHANGED] Remove object code now uses config variables instead of hard
coded into sqf (default: constructioncount = 5)
+ [CHANGED] Moved most arrays for revealing objects, allowed objects,
update objects, disallowed combat roll to arrays within variables.sqf.
So that these arrays are unified and easier to change.
+ [CHANGED] New vehicle spawns now have a new fuel system using a random
percent between min and max variables. Defaults: (DynamicVehicleFuelLow
= 0; DynamicVehicleFuelHigh = 100;)
+ [CHANGED] New vehicle spawns now damage all parts and without a
limiter on fuel and engine parts, this could cause a vehicle to be very
close to blowing up.
+ [CHANGED] Disabled simulation server side of all road debris and
crashes.
2013-04-17 10:04:34 -05:00
vbawol
844c814cfe fixes 2013-04-10 18:32:31 -05:00
vbawol
dd20524793 1.0.0.2 pre test
+ [FIXED] Can now refuel and siphon while swimming again. Must stay at
same position for 6 seconds.
+ [FIXED] Refuel sound now only plays when an actual refuel/siphon takes
place.
+ [FIXED] Check fuel levels again just before refuel or siphon actions.
+ [FIXED] Player Zombies can now no longer pickup "Take %" objects.
+ [FIXED] Dogs now correctly consume any available raw meat.
+ [FIXED] Machete now spawns correctly, it was missing
WeaponHolder_ItemMachete config.
+ [UPDATED] Updated batttleye scripts.
+ [CHANGED] Gutting zombies and animals now double checks for
"meatHarvested" after animation and before action.
+ [CHANGED] Survivor2_DZ was not in the list of AllPlayers.
+ [CHANGED] Lowered alert radius when gutting zombies to 50m instead of
100m.
+ [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as we
add more. (clothes, militaryclothes, specialclothes)
+ [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot
tables that include sandbags.
+ [CHANGED] New vehicle spawns now have a new damage system using a
random percent between min and max variables. Defaults:
(DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;)
+ [CHANGED] Animal count was too low was 5 now 8. Can be overridden with
dayz_maxAnimals set inside mission init.sqf.
+ [ADDED] Taming dogs now has a 50% chance to fail and consume meat,
Chance to tame without failure increases with number of days alive
(dayz_skilllevel).
+ [ADDED] Added spawnMarkerCount variable override to use more spawn
marker locations. (default=4)
+ [ADDED] Added medic animation requirement for gutting zombies and
animals so you can now walk away to cancel gutting process.
+ [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on
Residential.
+ [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot
randomly from all cfgloots.
+ [ADDED] Added new desert themed domed camping tent (ItemTentDomed)
that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis
for model and texture.
+ [ADDED] Added server side ability to enabled taming dogs and can be
enabled by setting dayz_tameDogs = true; within mission init.sqf.
(default: false)
+ [ADDED] Added parachute spawning players as a server side option
enable server side with the variable dayz_paraSpawn = true; within
mission init.sqf. (default: false)
+ [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with
8-16 zombies and 2x more loot.
+ [REMOVED] Commented out remaining unused call to stream_locationCheck.
+ [INFO] Changes can be made to all zombie spawn variables via the
mission init.sqf (defaults: dayz_maxLocalZombies = 40;
dayz_maxGlobalZombies =30; dayz_maxZeds = 500;)
+ [INFO] DZEdebug = true; (default: false) will enable debug so that
road debris and new vehicle spawns are visible via map markers. Also
debug will enable "Save to arma.RPT" that allows access of a tool to
obtain lootpos information for buildings used for adding support for
additional maps.
2013-04-10 08:54:13 -05:00
vbawol
ea8d746c71 1.0.0.1
+ [FIXED] Crafting removed item counter was incorrect.
2013-03-29 09:09:44 -05:00
vbawol
9358cd000f version bump 2013-03-28 10:05:54 -05:00
vbawol
bf5a069f33 1.0a
+ New crafting recipe: 1 woodpile + 1 razor = 3 wooden arrows.
+ Helicopter crash sites use HeliCrashArea variable dayz_MapArea / 2
instead of static 4000m
+ More building loot positions for Taviana 1.0
+ Supply crates no longer sunk into the ground.
+ Fixed crafting system was incorrectly counting removed items and added
refunds if failure.
+ Updated SQL to add traders_data for taviana and zargabad.
2013-03-28 10:02:12 -05:00
vbawol
c9c2c6777f more building loots
+ Added more building loot positions for Proving Grounds PMC buildings
2013-03-26 10:49:02 -05:00
vbawol
14f00496e8 0.999 released 2013-03-26 08:57:33 -05:00
vbawol
11fe13ee89 fixed #261 2013-03-26 00:18:57 -05:00
vbawol
fc36a7ac22 0.999a
+ Fixed Machete Spawns thanks to:
fe83fca83a
+ Add check for loot underground
da4cbfbaca
+ Tweaked supply crate model so that is is not sunk into the ground.
Fixes #249
+ Added 3 more female clothing variants thanks to
http://www.twitch.tv/miss_alejandria
+ Added player distance cursorTarget increase if target is isKindOf AIR
OR SHIP. Fixes #235
+ Changed currency conversion from 1 x 10oz copper for 1 oz silver to 3x
10oz copper for 1 oz silver.
2013-03-25 17:45:58 -05:00
vbawol
11cb1c820c 0.998 released
Final testing started on 0.998. Patch notes so far:
+ Crafting now only requires a fire within 2m.
+ Safe should now drop items on ground when packed.
+ Changed humanity gains/losses based on player death so that humanity
is accounted for.
+ Fixed broken humanity hit and freetarget with player damage since
1.7.6.1.
+ Potential fix for swimming in ground.
+ !isNull and Distance checks for player zombie "feed" option.
+ Added open crate option for supply crates. Requires crowbar in
toolbelt.
+ fixed Auto Refueling Station (Dingor) #234
+ Added new pink clothes option to loot tables.
+ Added medic animation to complete trades to selling/buying weapons,
toolbelt items, backpacks, and vehicles.
+ Added medic animation to complete siphon, refueling, and fill jerry.
+ Changed number of possible siphon and refuel is based on quantity of
empty or full jerry cans.
+ Changed Player zombies V or getover animation to walkforward instead
of sitdown. This will cause the player to be stuck walking until an
attack is issued.
+ Fixed serveral lingor/dingor buildings that had incorrect classnames
in loot tables causing no loot to spawn with more recent builds.
+ Added a few building loot spawns for tavi 1.0
+ updated server SQL with latest copy from server.
2013-03-23 14:46:22 -05:00
vbawol
832d44ed13 0.998b
+ removed auto refuel from Land_fuelstation.
+ Added pink clothes variant for female to loot tables
2013-03-22 17:33:22 -05:00
vbawol
f7c56d8619 some taviana 1.0 building loot positions 2013-03-17 15:31:05 -05:00
vbawol
2bb2fb67f4 Fixes to lingor/dingor building spawns 2013-03-17 15:10:37 -05:00
vbawol
01bf081c50 0.997 version bump 2013-03-17 10:16:06 -05:00
vbawol
b7885325b2 0.997 released
+ Added new female pink clothes option.
+ Fixed counter issues with trade_items_wo_db
+ trade_items fixed return bars if trader is out of stock.
2013-03-16 17:29:22 -05:00
vbawol
c4ea450657 0.996 released
+ Corrected some code related to moving crafting recipes to config.
+ Crafting system now checks for correct number of items.
2013-03-12 17:13:04 -05:00
vbawol
6cc4b0ce80 0.996a
+ [REVERT] Removed a bunch of force gear saves that should no longer be
needed.
+ [FIXED] Removed auto refuel from lingor gas stations.
+ [FIXED] Removed auto refuel and repair lingor hangars.
+ [REMOVED] Bear Traps and Land Mines.
+ [FIXED] Removed radar from chinhook with _DZ variant.
+ [FIXED] Possible fix for extra intel in heliocopters.
2013-03-12 10:20:45 -05:00
vbawol
15f0f615da 0.995
+ Increased raise horde range to 100m.
+ Fixed player zombie ability to attack and cause bleeding and infect.
+ Server side change to prevent some common duping issues.
+ Fixed parachute dropping vehicles without helipad as marker.
2013-03-09 19:37:45 -06:00
vbawol
a4ec727777 0.994
+ added client side caching of trader menus = faster less server load.
+ removed stock count on buy menus and replaced with yellow color coding
if out of stock.
+ reworked purchased vehicle spawning and added parachute drop.
2013-03-08 12:11:15 -06:00
vbawol
18cddc8f84 0.993a
+ added more already in progress code locks.
+ Building and vault pitching now checks if player has item just before
placement.
+ Fixed vault packing status was left in an incorrect state when caneled
durning packing. Fixes #182
+ Fixed insuffucent funds message when buying vehicles. Fixes #181
+ Fix for just purchased vehicles disappering. Still have issue with
player killed if they get into vehicle to early.
+ Fixed typo in takistan and chernarus dynamic vehicle spawn config and
removed remainng boats.
2013-03-05 10:19:52 -06:00
vbawol
598cb62a26 0.992a
+ Commented out anti-teleport script from 1.7.6.1 it would bug and pop
people into the air when walking on docks.
+ Changes to repair and salvage code to fix #167
+ Changed crafting recipe of H-barrier
["ItemSandbag",3],["ItemWire",1],["ItemTankTrap",1] fixes #153
+ Added more randomization to vehicle spawn location when purchasing, to
prevent duplicate UID's.
+ increased selling vehicle radis to 20m. fixes #168
+ change message when selling a vehicle and it is not within range "No
%1 found within 20 meters.".
+ Added HeliHempty to possible spawn locations for purchased vehicles.
2013-03-01 12:19:20 -06:00
vbawol
1be1707895 0.982
+ removed ACR requirement from missions and removed Octavia_ACR from
vehicle spawn config.
2013-02-27 10:32:35 -06:00
vbawol
3c9df28ead 0.981 + 1.7.6.1 CE
+ Increased raise horde distance to 65m.
+ decreased raise horde action timer to 7 seconds.
+ sync with 1.7.6.1 CE
2013-02-26 20:05:35 -06:00
vbawol
50132af841 version bump 2013-02-23 08:50:31 -06:00
vbawol
73594cc02c 0.98
+ Added Armored SUV to spawn tables
+ Lowered gear counts on armed suv to 400,20,10
+ Removed boats from takistan DVS table
+ Moved metals trader options to a "trade metals" menu on each trader.
+ Changed old metals trader to new Hero only trader, will have certain
clothes at first. and lower priced items.
+ Add crafting in progress lock to prevent duping.
+ changed wording of vault to safe
+ added Hero traders that only deal with 5000+ humanity
+ Updated to larger 10oz copper, silver, gold equipment icons.
+ Server Side changed allowed buildables to array
2013-02-23 08:45:41 -06:00
vbawol
16cfc75b26 version bump 2013-02-22 10:55:15 -06:00
vbawol
68481f75b4 0.975
+ added animation to crafting
+ added staged deconstruction of buildables.
+ allow new buildables to be saved to db
+ add R3F files to other mission files.
+ add dynamic_vehicle.sqf to mission files
2013-02-21 11:29:12 -06:00
vbawol
70be2b1dae 0.974
+ allow cargo check on open vaults
+ added Land_HBarrier1_DZ for large sandbag crafting
+ fixed animation sources error with wood gate. fixes #109
+ fixed missing Soldier1_DZ one skin. fixes #93
2013-02-20 18:35:03 -06:00
vbawol
16878f0e5a 0.973
+ fixed cargo check
+ remove lock/unlock options from vehicles after performing action
2013-02-20 12:59:03 -06:00
vbawol
fcada965e2 0.971
+ added color coding of backpack when selling fixes #112
+ fixed silver to gold conversion rates on bulk selling weapons and
backpacks. Fixes #114
+ add more missing weights for R3F realism. Fixes #110
+ added random direction to purchased vehicles makes it harder to get
duplicate uid not fixed 100%
2013-02-20 10:37:42 -06:00
vbawol
fa5a0902f9 0.97
+ Fixed detection of vehicles in vehicle sell menu
+ Added trade in progress checks to all traders.
+ set pos after direction on deployables when placed.
+ Server side set pos after direction when spawning anything.
2013-02-19 08:02:18 -06:00
vbawol
0dd7227d5c 0.963
+ added more missing weights
+ added large sandbag with crafting 3 sandbags + 1 wire
+ potential fix for vehicle detection at seller
+ fixed mi17 civillian skin and added test for removing gear access
+ force all spawned objects to exact position
2013-02-18 10:47:43 -06:00
vbawol
56c310400f 0.962 2013-02-17 18:00:57 -06:00
vbawol
9ca20ad439 0.961
+ Corrected conversion rate for silver to gold when selling bulk supply
crates.
+ Added sleep within spawn {} for fetching vehicle ID, should reduce db
spam.
+ Switched normal wire to fortrazor_wire and added as builtitems
+ Potential fix for wild spawning helicopters in forests.
+ Player zombies should now be able to break the legs of other players.
+ Purchased vehicles now spawn on the closestHeliHCivil within 200m.
2013-02-17 09:14:52 -06:00
vbawol
35f587048d 0.96
+ fixed crafting of tin and aluminum bars from trash
+ fixed color coding on weapons and vehicle sellers
+ removed radar from mi-17 civilian
+ added 10oz versions of silver and copper.
+ added basic 3d preview support to build-ables.
2013-02-16 11:56:39 -06:00
vbawol
4bb6b117d8 0.95a
+ added bulk trades to metals traders fixes #75
2013-02-14 18:01:19 -06:00
vbawol
58c9ddfa9b version bump 2013-02-12 22:02:29 -06:00
vbawol
e24e65cd53 version bump 2013-02-12 16:47:47 -06:00
vbawol
e626ece4cf 0.942
+ fixes to count weapons on selling menu
+ now close menu when purchasing/selling items
+ Vaults can now be placed in buildings, maybe buggy still.
+ updated 10oz gold bar texture with correct new one.
+ Disable simulation for all zombies on server
https://github.com/R4Z0R49/DayZMod/pull/359
+ Possible (semi-)infinite loop in zombie_agent.fsm
https://github.com/R4Z0R49/DayZMod/pull/380
2013-02-12 13:12:58 -06:00
vbawol
e0df9dca50 0.941
+ added 3d preview to placing vaults and well as a test to see if vaults
can be placed in buildings.
2013-02-12 06:36:26 -06:00
vbawol
bf6d87514b 0.94
+ Added 10oz gold bars
+ Added recipes for crafting 1 and 10oz gold bars
+ typo fixed in new sell menu color coding.
+ test to see if m113 can have cargo
+ kill messages added to server side array
+ info board added: Recent Player Deaths from server array.
+ fixed size of bronze bars
2013-02-11 13:24:56 -06:00
vbawol
966308d686 0.936
+ removed cracking vaults.
+ added color coding to sell menu
2013-02-10 10:41:48 -06:00
vbawol
1d22cc55b7 0.935
+ added test to crafting to require fire.
+ added bronze bars.
+ Added R3F Realism to chernarus mission file.
2013-02-10 08:35:15 -06:00
vbawol
874ab23968 0.934
+ Basic Crafting system. TODO: require fire.
+ Craft 6 tincans or 6 soda cans to  Aluminum /  Tin.
+ Binaryized all custom models.
+ added a ItemAluminumBar and ItemTinBar.
+ shrunk down bars with retexture to 1oz.
+ potential fix for kill messages from Reality Dayz.
2013-02-09 18:37:39 -06:00
vbawol
4b6c97be4a version bump 2013-02-08 19:23:42 -06:00
vbawol
5c0f7d84f6 0.932
+ Aluminum bar config
+ test resetting pz animation
2013-02-07 23:56:35 -06:00