+ Corrected conversion rate for silver to gold when selling bulk supply
crates.
+ Added sleep within spawn {} for fetching vehicle ID, should reduce db
spam.
+ Switched normal wire to fortrazor_wire and added as builtitems
+ Potential fix for wild spawning helicopters in forests.
+ Player zombies should now be able to break the legs of other players.
+ Purchased vehicles now spawn on the closestHeliHCivil within 200m.
This commit is contained in:
vbawol
2013-02-17 09:14:52 -06:00
parent c6b90e46b0
commit 9ca20ad439
10 changed files with 589 additions and 92 deletions

View File

@@ -19,16 +19,7 @@ _isZombie = _ent isKindOf "zZombie_base";
if (_ent isKindOf "Animal" or _isZombie) then {
_ent setDamage 1;
} else {
// TODO TEST AND Improve
_cnt = count (DAYZ_woundHit select 1);
_index = floor (random _cnt);
_index = (DAYZ_woundHit select 1) select _index;
_wound = (DAYZ_woundHit select 0) select _index;
_damage = 0.1 + random (1.2);
[_item, _wound, _damage, player,"zombie"] call fnc_usec_damageHandler;
["usecBreakLegs",[_unit,player]] call broadcastRpcCallAll;
};

View File

@@ -54,40 +54,35 @@ if (_bulkqty >= 1) then {
// gold = 6 silver
//
if (_part_out == "ItemSilverBar") then {
if (_part_out == "ItemSilverBar" and _qty_out >= 30) then {
if (_qty_out >= 6) then {
// find number of gold
_gold_out = _qty_out / 6;
// find number of gold
_gold_out = _qty_out / 30;
// whole number of gold bars
_gold_qty_out = floor _gold_out;
// whole number of gold bars
_gold_qty_out = floor _gold_out;
_part_out = "ItemGoldBar";
for "_x" from 1 to _gold_qty_out do {
player addMagazine _part_out;
};
// Find remainder
_partial_qty_out = (_gold_out - _gold_qty_out) * 6;
// whole number of gold bars
_silver_qty_out = floor _partial_qty_out;
_part_out = "ItemSilverBar";
for "_x" from 1 to _silver_qty_out do {
player addMagazine _part_out;
};
} else {
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
_part_out = "ItemGoldBar";
for "_x" from 1 to _gold_qty_out do {
player addMagazine _part_out;
};
// Find remainder
_partial_qty_out = (_gold_out - _gold_qty_out) * 30;
// whole number of silver bars
_silver_qty_out = floor _partial_qty_out;
_part_out = "ItemSilverBar";
for "_x" from 1 to _silver_qty_out do {
player addMagazine _part_out;
};
} else {
for "_x" from 1 to _qty_out do {

View File

@@ -33,7 +33,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = "0.96";
version = "0.961";
hiveVersion = 0.96; //0.93
};
};

View File

@@ -430,6 +430,7 @@ if (!isDedicated) then {
player_medEpi = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medEpi.sqf";
player_medTransfuse = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medTransfuse.sqf";
player_medMorphine = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
player_breaklegs = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medBreakLegs.sqf";
player_medPainkiller = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
world_isDay = {if ((daytime < (24 - dayz_sunRise)) and (daytime > dayz_sunRise)) then {true} else {false}};
player_humanityChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityChange.sqf";

View File

@@ -63,6 +63,7 @@ registerBroadcastRpc = {
["usecPainK", { (_this select 1) call player_medPainkiller; } ] call registerBroadcastRpc;
//BIS_Effects_Burn is empty on the server anyway, but this EH is called
["dayzFire", { (_this select 1) spawn BIS_Effects_Burn; } ] call registerBroadcastRpc;
["usecBreakLegs", { (_this select 1) call player_breaklegs; } ] call registerBroadcastRpc;
//server only
if (isServer) then {
@@ -77,7 +78,6 @@ if (!isDedicated) then {
["dayzHideBody", { hideBody (_this select 1); } ] call registerBroadcastRpc;
["dayzHumanity", { (_this select 1) spawn player_humanityChange; } ] call registerBroadcastRpc;
["dayzHitV", { (_this select 1) call fnc_usec_damageVehicle; } ] call registerBroadcastRpc;
["dayzFlies", { (_this select 1) call spawn_flies; } ] call registerBroadcastRpc;
["dayzRoadFlare", { (_this select 1) spawn object_roadFlare; } ] call registerBroadcastRpc;
["norrnRaDrag", { [_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"; } ] call registerBroadcastRpc;

View File

@@ -0,0 +1,26 @@
// medBreakLegs.sqf
private["_array","_unit","_medic","_display","_control","_hitLegs","_hitArms"];
disableserialization;
_array = _this; //_this select 0;
_unit = _array select 0;
_medic = _array select 1;
if (_unit == player) then {
r_fracture_legs = true;
r_fracture_arms = true;
_unit setHit["legs",1];
_unit setHit["hands",1];
//Ensure Control is visible
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1203;
_control ctrlShow true;
_id = true spawn dayz_disableRespawn;
};
_unit setVariable ["hit_legs",1,false];
_unit setVariable ["hit_hands",1,false];
if (isServer) then {
_unit setVariable["medForceUpdate",true];
};

View File

@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version
{
idc = -1;
text = "DayZ Epoch 0.96 (1.7.5.1)";
text = "DayZ Epoch 0.961 (1.7.5.1)";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
};
class CA_TitleMainMenu;

View File

@@ -1940,6 +1940,23 @@ class CfgVehicles
displayName = "Hedgehog (Steel)";
vehicleClass = "Fortifications";
};
class Fort_RazorWire : BuiltItems {
scope = 2;
animated = 0;
vehicleClass = "Fortifications";
model = "\ca\misc\Fort_Razorwire";
icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
accuracy = 0.3;
mapSize = 5.5;
displayName = "Wire";
destrType = "DestructTent";
armor = 100;
GhostPreview = "Fort_RazorWirePreview";
}
class Sandbag1_DZ: BuiltItems
{
scope = 2;

View File

@@ -69,66 +69,68 @@ if (_spawnDMG) then {
};
//Send request
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, [], _array, _fuel,_uid]; // Change this to dynamic parts damage and fuel
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, [], _array, _fuel,_uid];
diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
// Switched to spawn so we can wait a bit for the ID
[_object,_uid,_fuel,_damage,_array,_characterID,_class] spawn {
private["_object","_uid","_fuel","_damage","_array","_characterID","_done","_retry","_key","_result","_outcome","_oid","_selection","_dam","_class"];
_done = false;
_retry = 0;
// TODO: Needs major overhaul
while {_retry < 15} do {
// GET DB ID
_key = format["CHILD:388:%1:",_uid];
diag_log ("HIVE: WRITE: "+ str(_key));
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if (_outcome == "PASS") then {
_oid = _result select 1;
_object setVariable ["ObjectID", _oid, true];
diag_log("CUSTOM: Selected " + str(_oid));
_done = true;
_retry = 100;
_object = _this select 0;
_uid = _this select 1;
_fuel = _this select 2;
_damage = _this select 3;
_array = _this select 4;
_characterID = _this select 5;
_class = _this select 6;
} else {
diag_log("CUSTOM: trying again to get id for: " + str(_uid));
_done = false;
_retry = _retry + 1;
_done = false;
_retry = 0;
// TODO: Needs major overhaul
while {_retry < 10} do {
sleep 1;
// GET DB ID
_key = format["CHILD:388:%1:",_uid];
diag_log ("HIVE: WRITE: "+ str(_key));
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if (_outcome == "PASS") then {
_oid = _result select 1;
_object setVariable ["ObjectID", _oid, true];
diag_log("CUSTOM: Selected " + str(_oid));
_done = true;
_retry = 100;
} else {
diag_log("CUSTOM: trying again to get id for: " + str(_uid));
_done = false;
_retry = _retry + 1;
};
};
};
if(!_done) exitWith { deleteVehicle _object; diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
if(!_done) exitWith { deleteVehicle _object; diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
_object setVariable ["lastUpdate",time];
_object setVariable ["CharacterID", _characterID, true];
_object setDamage _damage;
// disable marker later
//_marker = createMarker [str(_location) , _location];
//_marker setMarkerShape "ICON";
//_marker setMarkerType "DOT";
//_marker setMarkerText (typeOf _object);
//_marker setMarkerColor "ColorBlue";
// Set Hits after ObjectID is set
{
_selection = _x select 0;
_dam = _x select 1;
if (_selection in dayZ_explosiveParts and _dam > 0.8) then {_dam = 0.8};
[_object,_selection,_dam] call object_setFixServer;
} forEach _array;
// try this instead of commented out ID code above
// worked except vehicle pos was not saved
// _object setVariable ["ObjectUID", _uid, true];
_object setFuel _fuel;
_object setvelocity [0,0,1];
_object setVariable ["lastUpdate",time];
_object setVariable ["CharacterID", _characterID, true];
_object call fnc_vehicleEventHandler;
_object setDamage _damage;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
// Set Hits after ObjectID is set
{
_selection = _x select 0;
_dam = _x select 1;
if (_selection in dayZ_explosiveParts and _dam > 0.8) then {_dam = 0.8};
[_object,_selection,_dam] call object_setFixServer;
} forEach _array;
_object setvelocity [0,0,1];
_object setFuel _fuel;
_object call fnc_vehicleEventHandler;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
};

View File

@@ -0,0 +1,465 @@
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"};
item1[] = {"true",8,218,-75.000000,-175.000000,25.000000,-125.000000,0.000000,"true"};
item2[] = {"waiting",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"waiting"};
item3[] = {"time_dead",4,218,-300.000000,-25.000000,-200.000000,25.000000,4.000000,"time" \n "dead"};
item4[] = {"cleanup_dead",2,250,-300.000000,50.000000,-200.000000,100.000000,0.000000,"cleanup" \n "dead"};
item5[] = {"time_items",4,218,0.000000,-25.000000,100.000000,25.000000,2.000000,"time" \n "items"};
item6[] = {"cleanup_items",2,250,0.000000,50.000000,100.000000,100.000000,0.000000,"cleanup" \n "items"};
item7[] = {"time_sync",4,218,-150.000000,-25.000000,-50.000000,25.000000,3.000000,"time" \n "sync"};
item8[] = {"sync_the_time",2,250,-150.000000,50.000000,-50.000000,100.000000,0.000000,"sync" \n "the time"};
item9[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
item10[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"};
item11[] = {"",7,210,-341.500000,220.999985,-333.500000,229.000015,0.000000,""};
item12[] = {"",7,210,-341.500000,-154.000000,-333.500000,-146.000000,0.000000,""};
item13[] = {"initialized",4,218,-75.000000,-325.000000,25.000000,-275.000000,0.000000,"initialized"};
item14[] = {"prepare",2,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"prepare"};
item15[] = {"update_objects",2,250,150.000000,50.000000,250.000000,100.000000,0.000000,"update objects"};
item16[] = {"time_obj_update",4,218,150.000000,-25.000000,250.000000,25.000000,1.000000,"time" \n "obj update"};
item17[] = {"anti_hack",4,218,150.000000,-100.000000,250.000000,-50.000000,0.000000,"anti hack"};
item18[] = {"check_for_hacker",2,250,150.000000,-175.000000,250.000000,-125.000000,0.000000,"check for" \n "hackers"};
item19[] = {"zeds",4,218,-300.000000,-100.000000,-200.000000,-50.000000,5.000000,"zeds"};
item20[] = {"zeds_2",2,4346,-300.000000,-250.000000,-200.000000,-200.000000,0.000000,"zeds 2"};
link0[] = {0,13};
link1[] = {1,2};
link2[] = {2,3};
link3[] = {2,5};
link4[] = {2,7};
link5[] = {2,16};
link6[] = {2,17};
link7[] = {2,19};
link8[] = {3,4};
link9[] = {4,9};
link10[] = {5,6};
link11[] = {6,9};
link12[] = {7,8};
link13[] = {8,9};
link14[] = {9,10};
link15[] = {10,11};
link16[] = {11,12};
link17[] = {12,1};
link18[] = {13,14};
link19[] = {14,1};
link20[] = {15,9};
link21[] = {16,15};
link22[] = {17,18};
link23[] = {18,1};
link24[] = {19,20};
link25[] = {20,1};
globals[] = {25.000000,1,0,0,0,640,480,1,35,6316128,1,-490.323517,223.868469,433.310364,-391.167908,802,1030,1};
window[] = {2,-1,-1,-32000,-32000,1037,130,1244,130,3,820};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "DayZ Server Cleanup";
class States
{
/*%FSM<STATE "init">*/
class init
{
name = "init";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "initialized">*/
class initialized
{
priority = 0.000000;
to="prepare";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "waiting">*/
class waiting
{
name = "waiting";
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "zeds">*/
class zeds
{
priority = 5.000000;
to="zeds_2";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _lastZombieCheck) > 60"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastZombieCheck = time;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "time_dead">*/
class time_dead
{
priority = 4.000000;
to="cleanup_dead";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _lastDeadCheck) > 600"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastDeadCheck = time;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "time_sync">*/
class time_sync
{
priority = 3.000000;
to="sync_the_time";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _lastTimeSync) > 300"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastTimeSync = time;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "time_items">*/
class time_items
{
priority = 2.000000;
to="cleanup_items";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time - _lastItemCheck) > 60"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastItemCheck = time;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "time_obj_update">*/
class time_obj_update
{
priority = 1.000000;
to="update_objects";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time-_lastObjectUpdateCheck) > 10"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_lastObjectUpdateCheck = time;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "anti_hack">*/
class anti_hack
{
priority = 0.000000;
to="check_for_hacker";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(time-_timeHackCheck) > 1"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_timeHackCheck = time;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "cleanup_dead">*/
class cleanup_dead
{
name = "cleanup_dead";
init = /*%FSM<STATEINIT""">*/"_numDead = {local _x} count allDead;" \n
"" \n
"if (_numDead > 300) then { " \n
"" \n
" diag_log (""CLEANUP: TOO MANY DEAD BODIES"");" \n
" diag_log (""CLEANUP: PERFORMING BODY CLEANUP ON "" + str(_numDead) + "" BODIES"");" \n
"" \n
" //Cleanup zed's & players" \n
"" \n
" _delQtyZ = 0; " \n
" _delQtyP = 0;" \n
" {" \n
" if (local _x) then {" \n
" if (_x isKindOf ""zZombie_Base"") then {" \n
" deleteVehicle _x;" \n
" _delQtyZ = _delQtyZ + 1;" \n
" } else {" \n
" _pos = getPosATL _x;" \n
" _sfx = nearestObject [_pos,""Sound_Flies""];" \n
" if (!(isNull _sfx)) then {" \n
" deleteVehicle _sfx;" \n
" };" \n
" deleteVehicle _x;" \n
" _delQtyP = _delQtyP + 1;" \n
" };" \n
" };" \n
" } forEach allDead;" \n
"" \n
" //Check Flies" \n
" _dwUSOFC=0;" \n
" {" \n
" if (local _x) then {" \n
" deleteVehicle _x;" \n
" _dwUSOFC=_dwUSOFC+1;" \n
" };" \n
" diag_log (""CLEANUP: DELETED AN UNCONTROLLED SOUND OF FLIES:"" + str(_dwUSOFC) );" \n
" } forEach allMissionObjects ""Sound_Flies"";" \n
"" \n
" //clean fireplaces" \n
" _dwUFPC=0;" \n
" {" \n
" if (local _x) then {" \n
" deleteVehicle _x;" \n
" _dwUFPC=_dwUFPC+1;" \n
" };" \n
" diag_log (""CLEANUP: DELETED AN UNCONTROLLED FIREPLACE:"" + str(_dwUFPC) );" \n
" } forEach allMissionObjects ""Land_Fire_DZ"";" \n
"" \n
" diag_log (""CLEANUP: DELETED "" + str(_delQtyP) + "" PLAYER BODIES AND "" + str(_delQtyZ) + "" BODIES"");" \n
"};" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "cleanup_items">*/
class cleanup_items
{
name = "cleanup_items";
init = /*%FSM<STATEINIT""">*/"_missionObjs = allMissionObjects ""WeaponHolder"";" \n
"_qty = count _missionObjs;" \n
"//diag_log (""CLEANUP: PERFORMING ITEM CLEANUP: TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n
"_delQty = 0;" \n
"_qtyLoc = 0;" \n
"{" \n
" if (local _x) then {" \n
" _qtyLoc = _qtyLoc + 1; // debugging" \n
" _keep = _x getVariable [""permaLoot"",false];" \n
" _nearby = count (_x nearEntities [AllPlayers, 100]);" \n
" if ( (!_keep) && (_nearby==0) ) then {" \n
" deleteVehicle _x;" \n
" _delQty = _delQty + 1;" \n
" };" \n
" };" \n
"} forEach _missionObjs;" \n
"" \n
"if (_delQty > 0) then {" \n
" diag_log (""CLEANUP: DELETED "" + str(_delQty) + "" LOOT BAGS"");" \n
"};" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "sync_the_time">*/
class sync_the_time
{
name = "sync_the_time";
init = /*%FSM<STATEINIT""">*/"//Send request" \n
"_key = ""CHILD:307:"";" \n
"_result = _key call server_hiveReadWrite;" \n
"_outcome = _result select 0;" \n
"if(_outcome == ""PASS"") then {" \n
" _date = _result select 1; " \n
" _dateNum = dateToNumber(_date); " \n
" _diff = ( _dateNum - dateToNumber (date) )*365*24*60;" \n
" if ( abs(_diff)>5 ) then {" \n
" [""dayzSetDate"",_date] call broadcastRpcCallAll;" \n
" diag_log (""TIME SYNC: Local Time set to "" + str(_date));" \n
" };" \n
"};" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "general_cleanup">*/
class general_cleanup
{
name = "general_cleanup";
init = /*%FSM<STATEINIT""">*/"//Clean groups" \n
"{" \n
" //diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n
" if (count units _x==0) then {" \n
" deleteGroup _x;" \n
" //diag_log (""CLEANUP: DELETING A GROUP"");" \n
" };" \n
"} forEach allGroups;" \n
"" \n
"/*" \n
"//Check for Ammobox" \n
" {" \n
" if(!(_x isKindOf ""WeaponHolder"")) then {" \n
" diag_log (""CLEANUP: DELETING AN AMMOBOX "" + (typeOf _x));" \n
" deleteVehicle _x;" \n
" };" \n
" } forEach allMissionObjects ""ReammoBox"";" \n
"*/" \n
"" \n
"dayz_serverObjectMonitor = _safety;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "prepare">*/
class prepare
{
name = "prepare";
init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n
"" \n
"_safety = dayz_serverObjectMonitor;" \n
"" \n
"_lastTimeSync = time;" \n
"_lastDeadCheck = time;" \n
"_lastItemCheck = time;" \n
"_lastObjectUpdateCheck = time;" \n
"_timeHackCheck = time;" \n
"_lastZombieCheck = time;" \n
"_deadBodies = [];" \n
"_maxBodies = 15;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "update_objects">*/
class update_objects
{
name = "update_objects";
init = /*%FSM<STATEINIT""">*/"if ((count needUpdate_objects) > 0) then {" \n
"" \n
" diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n
"" \n
" {" \n
" //_x setVariable [""needUpdate"",false,true];" \n
" needUpdate_objects = needUpdate_objects - [_x];" \n
" [_x,""all""] call server_updateObject; //should be call!!!" \n
" } forEach needUpdate_objects;" \n
"};" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="general_cleanup";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "check_for_hacker">*/
class check_for_hacker
{
name = "check_for_hacker";
init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n
" {" \n
" if(vehicle _x != _x) then {" \n
" if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"")) then {" \n
" diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
" (vehicle _x) setDamage 1;" \n
" _x setDamage 1;" \n
" };" \n
" };" \n
" } forEach allUnits;" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "zeds_2">*/
class zeds_2
{
name = "zeds_2";
init = /*%FSM<STATEINIT""">*/"_tmr = time;" \n
"{" \n
" _x enableSimulation false;" \n
"} forEach entities ""zZombie_Base"";" \n
"diag_log format[""DISABLED SIMULATION FOR %1 ZOMBIES IN %2 SECONDS"", count entities ""zZombie_Base"", time - _tmr];" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority = 0.000000;
to="waiting";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="init";
finalStates[] =
{
};
};
/*%FSM</COMPILE>*/