mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
0.961
+ Corrected conversion rate for silver to gold when selling bulk supply
crates.
+ Added sleep within spawn {} for fetching vehicle ID, should reduce db
spam.
+ Switched normal wire to fortrazor_wire and added as builtitems
+ Potential fix for wild spawning helicopters in forests.
+ Player zombies should now be able to break the legs of other players.
+ Purchased vehicles now spawn on the closestHeliHCivil within 200m.
This commit is contained in:
@@ -19,16 +19,7 @@ _isZombie = _ent isKindOf "zZombie_base";
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if (_ent isKindOf "Animal" or _isZombie) then {
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_ent setDamage 1;
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} else {
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// TODO TEST AND Improve
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_cnt = count (DAYZ_woundHit select 1);
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_index = floor (random _cnt);
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_index = (DAYZ_woundHit select 1) select _index;
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_wound = (DAYZ_woundHit select 0) select _index;
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_damage = 0.1 + random (1.2);
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[_item, _wound, _damage, player,"zombie"] call fnc_usec_damageHandler;
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["usecBreakLegs",[_unit,player]] call broadcastRpcCallAll;
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};
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@@ -54,40 +54,35 @@ if (_bulkqty >= 1) then {
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// gold = 6 silver
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//
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if (_part_out == "ItemSilverBar") then {
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if (_part_out == "ItemSilverBar" and _qty_out >= 30) then {
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if (_qty_out >= 6) then {
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// find number of gold
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_gold_out = _qty_out / 6;
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// find number of gold
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_gold_out = _qty_out / 30;
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// whole number of gold bars
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_gold_qty_out = floor _gold_out;
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// whole number of gold bars
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_gold_qty_out = floor _gold_out;
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_part_out = "ItemGoldBar";
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for "_x" from 1 to _gold_qty_out do {
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player addMagazine _part_out;
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};
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// Find remainder
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_partial_qty_out = (_gold_out - _gold_qty_out) * 6;
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// whole number of gold bars
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_silver_qty_out = floor _partial_qty_out;
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_part_out = "ItemSilverBar";
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for "_x" from 1 to _silver_qty_out do {
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player addMagazine _part_out;
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};
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} else {
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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_part_out = "ItemGoldBar";
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for "_x" from 1 to _gold_qty_out do {
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player addMagazine _part_out;
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};
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// Find remainder
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_partial_qty_out = (_gold_out - _gold_qty_out) * 30;
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// whole number of silver bars
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_silver_qty_out = floor _partial_qty_out;
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_part_out = "ItemSilverBar";
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for "_x" from 1 to _silver_qty_out do {
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player addMagazine _part_out;
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};
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} else {
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for "_x" from 1 to _qty_out do {
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@@ -33,7 +33,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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version = "0.96";
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version = "0.961";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -430,6 +430,7 @@ if (!isDedicated) then {
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player_medEpi = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medEpi.sqf";
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player_medTransfuse = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medTransfuse.sqf";
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player_medMorphine = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
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player_breaklegs = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medBreakLegs.sqf";
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player_medPainkiller = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
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world_isDay = {if ((daytime < (24 - dayz_sunRise)) and (daytime > dayz_sunRise)) then {true} else {false}};
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player_humanityChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityChange.sqf";
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@@ -63,6 +63,7 @@ registerBroadcastRpc = {
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["usecPainK", { (_this select 1) call player_medPainkiller; } ] call registerBroadcastRpc;
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//BIS_Effects_Burn is empty on the server anyway, but this EH is called
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["dayzFire", { (_this select 1) spawn BIS_Effects_Burn; } ] call registerBroadcastRpc;
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["usecBreakLegs", { (_this select 1) call player_breaklegs; } ] call registerBroadcastRpc;
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//server only
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if (isServer) then {
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@@ -77,7 +78,6 @@ if (!isDedicated) then {
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["dayzHideBody", { hideBody (_this select 1); } ] call registerBroadcastRpc;
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["dayzHumanity", { (_this select 1) spawn player_humanityChange; } ] call registerBroadcastRpc;
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["dayzHitV", { (_this select 1) call fnc_usec_damageVehicle; } ] call registerBroadcastRpc;
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["dayzFlies", { (_this select 1) call spawn_flies; } ] call registerBroadcastRpc;
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["dayzRoadFlare", { (_this select 1) spawn object_roadFlare; } ] call registerBroadcastRpc;
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["norrnRaDrag", { [_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"; } ] call registerBroadcastRpc;
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26
dayz_code/medical/publicEH/medBreakLegs.sqf
Normal file
26
dayz_code/medical/publicEH/medBreakLegs.sqf
Normal file
@@ -0,0 +1,26 @@
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// medBreakLegs.sqf
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private["_array","_unit","_medic","_display","_control","_hitLegs","_hitArms"];
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disableserialization;
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_array = _this; //_this select 0;
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_unit = _array select 0;
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_medic = _array select 1;
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if (_unit == player) then {
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r_fracture_legs = true;
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r_fracture_arms = true;
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_unit setHit["legs",1];
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_unit setHit["hands",1];
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1203;
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_control ctrlShow true;
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_id = true spawn dayz_disableRespawn;
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};
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_unit setVariable ["hit_legs",1,false];
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_unit setVariable ["hit_hands",1,false];
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if (isServer) then {
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_unit setVariable["medForceUpdate",true];
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};
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@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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{
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idc = -1;
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text = "DayZ Epoch 0.96 (1.7.5.1)";
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text = "DayZ Epoch 0.961 (1.7.5.1)";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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class CA_TitleMainMenu;
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@@ -1940,6 +1940,23 @@ class CfgVehicles
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displayName = "Hedgehog (Steel)";
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vehicleClass = "Fortifications";
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};
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class Fort_RazorWire : BuiltItems {
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scope = 2;
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animated = 0;
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vehicleClass = "Fortifications";
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model = "\ca\misc\Fort_Razorwire";
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icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
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accuracy = 0.3;
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mapSize = 5.5;
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displayName = "Wire";
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destrType = "DestructTent";
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armor = 100;
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GhostPreview = "Fort_RazorWirePreview";
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}
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class Sandbag1_DZ: BuiltItems
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{
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scope = 2;
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@@ -69,66 +69,68 @@ if (_spawnDMG) then {
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};
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//Send request
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, [], _array, _fuel,_uid]; // Change this to dynamic parts damage and fuel
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, [], _array, _fuel,_uid];
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diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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// Switched to spawn so we can wait a bit for the ID
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[_object,_uid,_fuel,_damage,_array,_characterID,_class] spawn {
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private["_object","_uid","_fuel","_damage","_array","_characterID","_done","_retry","_key","_result","_outcome","_oid","_selection","_dam","_class"];
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_done = false;
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_retry = 0;
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// TODO: Needs major overhaul
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while {_retry < 15} do {
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// GET DB ID
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_key = format["CHILD:388:%1:",_uid];
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diag_log ("HIVE: WRITE: "+ str(_key));
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_result = _key call server_hiveReadWrite;
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_outcome = _result select 0;
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if (_outcome == "PASS") then {
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_oid = _result select 1;
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_object setVariable ["ObjectID", _oid, true];
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diag_log("CUSTOM: Selected " + str(_oid));
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_done = true;
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_retry = 100;
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_object = _this select 0;
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_uid = _this select 1;
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_fuel = _this select 2;
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_damage = _this select 3;
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_array = _this select 4;
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_characterID = _this select 5;
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_class = _this select 6;
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} else {
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diag_log("CUSTOM: trying again to get id for: " + str(_uid));
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_done = false;
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_retry = _retry + 1;
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_done = false;
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_retry = 0;
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// TODO: Needs major overhaul
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while {_retry < 10} do {
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sleep 1;
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// GET DB ID
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_key = format["CHILD:388:%1:",_uid];
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diag_log ("HIVE: WRITE: "+ str(_key));
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_result = _key call server_hiveReadWrite;
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_outcome = _result select 0;
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if (_outcome == "PASS") then {
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_oid = _result select 1;
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_object setVariable ["ObjectID", _oid, true];
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diag_log("CUSTOM: Selected " + str(_oid));
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_done = true;
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_retry = 100;
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} else {
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diag_log("CUSTOM: trying again to get id for: " + str(_uid));
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_done = false;
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_retry = _retry + 1;
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};
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};
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};
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if(!_done) exitWith { deleteVehicle _object; diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
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if(!_done) exitWith { deleteVehicle _object; diag_log("CUSTOM: failed to get id for : " + str(_uid)); };
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_object setVariable ["lastUpdate",time];
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_object setVariable ["CharacterID", _characterID, true];
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_object setDamage _damage;
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// disable marker later
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//_marker = createMarker [str(_location) , _location];
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//_marker setMarkerShape "ICON";
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//_marker setMarkerType "DOT";
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//_marker setMarkerText (typeOf _object);
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//_marker setMarkerColor "ColorBlue";
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// Set Hits after ObjectID is set
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{
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_selection = _x select 0;
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_dam = _x select 1;
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if (_selection in dayZ_explosiveParts and _dam > 0.8) then {_dam = 0.8};
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[_object,_selection,_dam] call object_setFixServer;
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} forEach _array;
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// try this instead of commented out ID code above
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// worked except vehicle pos was not saved
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// _object setVariable ["ObjectUID", _uid, true];
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_object setFuel _fuel;
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_object setvelocity [0,0,1];
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_object setVariable ["lastUpdate",time];
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_object setVariable ["CharacterID", _characterID, true];
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_object call fnc_vehicleEventHandler;
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_object setDamage _damage;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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// Set Hits after ObjectID is set
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{
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_selection = _x select 0;
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_dam = _x select 1;
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if (_selection in dayZ_explosiveParts and _dam > 0.8) then {_dam = 0.8};
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[_object,_selection,_dam] call object_setFixServer;
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} forEach _array;
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_object setvelocity [0,0,1];
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_object setFuel _fuel;
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_object call fnc_vehicleEventHandler;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
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diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
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};
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465
dayz_server/system/newservercleanup.fsm
Normal file
465
dayz_server/system/newservercleanup.fsm
Normal file
@@ -0,0 +1,465 @@
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/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"};
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item1[] = {"true",8,218,-75.000000,-175.000000,25.000000,-125.000000,0.000000,"true"};
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item2[] = {"waiting",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"waiting"};
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item3[] = {"time_dead",4,218,-300.000000,-25.000000,-200.000000,25.000000,4.000000,"time" \n "dead"};
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item4[] = {"cleanup_dead",2,250,-300.000000,50.000000,-200.000000,100.000000,0.000000,"cleanup" \n "dead"};
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item5[] = {"time_items",4,218,0.000000,-25.000000,100.000000,25.000000,2.000000,"time" \n "items"};
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item6[] = {"cleanup_items",2,250,0.000000,50.000000,100.000000,100.000000,0.000000,"cleanup" \n "items"};
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item7[] = {"time_sync",4,218,-150.000000,-25.000000,-50.000000,25.000000,3.000000,"time" \n "sync"};
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item8[] = {"sync_the_time",2,250,-150.000000,50.000000,-50.000000,100.000000,0.000000,"sync" \n "the time"};
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item9[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
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item10[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"};
|
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item11[] = {"",7,210,-341.500000,220.999985,-333.500000,229.000015,0.000000,""};
|
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item12[] = {"",7,210,-341.500000,-154.000000,-333.500000,-146.000000,0.000000,""};
|
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item13[] = {"initialized",4,218,-75.000000,-325.000000,25.000000,-275.000000,0.000000,"initialized"};
|
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item14[] = {"prepare",2,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"prepare"};
|
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item15[] = {"update_objects",2,250,150.000000,50.000000,250.000000,100.000000,0.000000,"update objects"};
|
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item16[] = {"time_obj_update",4,218,150.000000,-25.000000,250.000000,25.000000,1.000000,"time" \n "obj update"};
|
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item17[] = {"anti_hack",4,218,150.000000,-100.000000,250.000000,-50.000000,0.000000,"anti hack"};
|
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item18[] = {"check_for_hacker",2,250,150.000000,-175.000000,250.000000,-125.000000,0.000000,"check for" \n "hackers"};
|
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item19[] = {"zeds",4,218,-300.000000,-100.000000,-200.000000,-50.000000,5.000000,"zeds"};
|
||||
item20[] = {"zeds_2",2,4346,-300.000000,-250.000000,-200.000000,-200.000000,0.000000,"zeds 2"};
|
||||
link0[] = {0,13};
|
||||
link1[] = {1,2};
|
||||
link2[] = {2,3};
|
||||
link3[] = {2,5};
|
||||
link4[] = {2,7};
|
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link5[] = {2,16};
|
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link6[] = {2,17};
|
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link7[] = {2,19};
|
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link8[] = {3,4};
|
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link9[] = {4,9};
|
||||
link10[] = {5,6};
|
||||
link11[] = {6,9};
|
||||
link12[] = {7,8};
|
||||
link13[] = {8,9};
|
||||
link14[] = {9,10};
|
||||
link15[] = {10,11};
|
||||
link16[] = {11,12};
|
||||
link17[] = {12,1};
|
||||
link18[] = {13,14};
|
||||
link19[] = {14,1};
|
||||
link20[] = {15,9};
|
||||
link21[] = {16,15};
|
||||
link22[] = {17,18};
|
||||
link23[] = {18,1};
|
||||
link24[] = {19,20};
|
||||
link25[] = {20,1};
|
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globals[] = {25.000000,1,0,0,0,640,480,1,35,6316128,1,-490.323517,223.868469,433.310364,-391.167908,802,1030,1};
|
||||
window[] = {2,-1,-1,-32000,-32000,1037,130,1244,130,3,820};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
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fsmName = "DayZ Server Cleanup";
|
||||
class States
|
||||
{
|
||||
/*%FSM<STATE "init">*/
|
||||
class init
|
||||
{
|
||||
name = "init";
|
||||
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "initialized">*/
|
||||
class initialized
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="prepare";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
/*%FSM<STATE "waiting">*/
|
||||
class waiting
|
||||
{
|
||||
name = "waiting";
|
||||
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "zeds">*/
|
||||
class zeds
|
||||
{
|
||||
priority = 5.000000;
|
||||
to="zeds_2";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(time - _lastZombieCheck) > 60"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_lastZombieCheck = time;"/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
/*%FSM<LINK "time_dead">*/
|
||||
class time_dead
|
||||
{
|
||||
priority = 4.000000;
|
||||
to="cleanup_dead";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(time - _lastDeadCheck) > 600"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_lastDeadCheck = time;"/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
/*%FSM<LINK "time_sync">*/
|
||||
class time_sync
|
||||
{
|
||||
priority = 3.000000;
|
||||
to="sync_the_time";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(time - _lastTimeSync) > 300"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_lastTimeSync = time;"/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
/*%FSM<LINK "time_items">*/
|
||||
class time_items
|
||||
{
|
||||
priority = 2.000000;
|
||||
to="cleanup_items";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(time - _lastItemCheck) > 60"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_lastItemCheck = time;"/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
/*%FSM<LINK "time_obj_update">*/
|
||||
class time_obj_update
|
||||
{
|
||||
priority = 1.000000;
|
||||
to="update_objects";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(time-_lastObjectUpdateCheck) > 10"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_lastObjectUpdateCheck = time;"/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
/*%FSM<LINK "anti_hack">*/
|
||||
class anti_hack
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="check_for_hacker";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(time-_timeHackCheck) > 1"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_timeHackCheck = time;"/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
/*%FSM<STATE "cleanup_dead">*/
|
||||
class cleanup_dead
|
||||
{
|
||||
name = "cleanup_dead";
|
||||
init = /*%FSM<STATEINIT""">*/"_numDead = {local _x} count allDead;" \n
|
||||
"" \n
|
||||
"if (_numDead > 300) then { " \n
|
||||
"" \n
|
||||
" diag_log (""CLEANUP: TOO MANY DEAD BODIES"");" \n
|
||||
" diag_log (""CLEANUP: PERFORMING BODY CLEANUP ON "" + str(_numDead) + "" BODIES"");" \n
|
||||
"" \n
|
||||
" //Cleanup zed's & players" \n
|
||||
"" \n
|
||||
" _delQtyZ = 0; " \n
|
||||
" _delQtyP = 0;" \n
|
||||
" {" \n
|
||||
" if (local _x) then {" \n
|
||||
" if (_x isKindOf ""zZombie_Base"") then {" \n
|
||||
" deleteVehicle _x;" \n
|
||||
" _delQtyZ = _delQtyZ + 1;" \n
|
||||
" } else {" \n
|
||||
" _pos = getPosATL _x;" \n
|
||||
" _sfx = nearestObject [_pos,""Sound_Flies""];" \n
|
||||
" if (!(isNull _sfx)) then {" \n
|
||||
" deleteVehicle _sfx;" \n
|
||||
" };" \n
|
||||
" deleteVehicle _x;" \n
|
||||
" _delQtyP = _delQtyP + 1;" \n
|
||||
" };" \n
|
||||
" };" \n
|
||||
" } forEach allDead;" \n
|
||||
"" \n
|
||||
" //Check Flies" \n
|
||||
" _dwUSOFC=0;" \n
|
||||
" {" \n
|
||||
" if (local _x) then {" \n
|
||||
" deleteVehicle _x;" \n
|
||||
" _dwUSOFC=_dwUSOFC+1;" \n
|
||||
" };" \n
|
||||
" diag_log (""CLEANUP: DELETED AN UNCONTROLLED SOUND OF FLIES:"" + str(_dwUSOFC) );" \n
|
||||
" } forEach allMissionObjects ""Sound_Flies"";" \n
|
||||
"" \n
|
||||
" //clean fireplaces" \n
|
||||
" _dwUFPC=0;" \n
|
||||
" {" \n
|
||||
" if (local _x) then {" \n
|
||||
" deleteVehicle _x;" \n
|
||||
" _dwUFPC=_dwUFPC+1;" \n
|
||||
" };" \n
|
||||
" diag_log (""CLEANUP: DELETED AN UNCONTROLLED FIREPLACE:"" + str(_dwUFPC) );" \n
|
||||
" } forEach allMissionObjects ""Land_Fire_DZ"";" \n
|
||||
"" \n
|
||||
" diag_log (""CLEANUP: DELETED "" + str(_delQtyP) + "" PLAYER BODIES AND "" + str(_delQtyZ) + "" BODIES"");" \n
|
||||
"};" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "true">*/
|
||||
class true
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="general_cleanup";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
/*%FSM<STATE "cleanup_items">*/
|
||||
class cleanup_items
|
||||
{
|
||||
name = "cleanup_items";
|
||||
init = /*%FSM<STATEINIT""">*/"_missionObjs = allMissionObjects ""WeaponHolder"";" \n
|
||||
"_qty = count _missionObjs;" \n
|
||||
"//diag_log (""CLEANUP: PERFORMING ITEM CLEANUP: TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n
|
||||
"_delQty = 0;" \n
|
||||
"_qtyLoc = 0;" \n
|
||||
"{" \n
|
||||
" if (local _x) then {" \n
|
||||
" _qtyLoc = _qtyLoc + 1; // debugging" \n
|
||||
" _keep = _x getVariable [""permaLoot"",false];" \n
|
||||
" _nearby = count (_x nearEntities [AllPlayers, 100]);" \n
|
||||
" if ( (!_keep) && (_nearby==0) ) then {" \n
|
||||
" deleteVehicle _x;" \n
|
||||
" _delQty = _delQty + 1;" \n
|
||||
" };" \n
|
||||
" };" \n
|
||||
"} forEach _missionObjs;" \n
|
||||
"" \n
|
||||
"if (_delQty > 0) then {" \n
|
||||
" diag_log (""CLEANUP: DELETED "" + str(_delQty) + "" LOOT BAGS"");" \n
|
||||
"};" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "true">*/
|
||||
class true
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="general_cleanup";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
/*%FSM<STATE "sync_the_time">*/
|
||||
class sync_the_time
|
||||
{
|
||||
name = "sync_the_time";
|
||||
init = /*%FSM<STATEINIT""">*/"//Send request" \n
|
||||
"_key = ""CHILD:307:"";" \n
|
||||
"_result = _key call server_hiveReadWrite;" \n
|
||||
"_outcome = _result select 0;" \n
|
||||
"if(_outcome == ""PASS"") then {" \n
|
||||
" _date = _result select 1; " \n
|
||||
" _dateNum = dateToNumber(_date); " \n
|
||||
" _diff = ( _dateNum - dateToNumber (date) )*365*24*60;" \n
|
||||
" if ( abs(_diff)>5 ) then {" \n
|
||||
" [""dayzSetDate"",_date] call broadcastRpcCallAll;" \n
|
||||
" diag_log (""TIME SYNC: Local Time set to "" + str(_date));" \n
|
||||
" };" \n
|
||||
"};" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "true">*/
|
||||
class true
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="general_cleanup";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
/*%FSM<STATE "general_cleanup">*/
|
||||
class general_cleanup
|
||||
{
|
||||
name = "general_cleanup";
|
||||
init = /*%FSM<STATEINIT""">*/"//Clean groups" \n
|
||||
"{" \n
|
||||
" //diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n
|
||||
" if (count units _x==0) then {" \n
|
||||
" deleteGroup _x;" \n
|
||||
" //diag_log (""CLEANUP: DELETING A GROUP"");" \n
|
||||
" };" \n
|
||||
"} forEach allGroups;" \n
|
||||
"" \n
|
||||
"/*" \n
|
||||
"//Check for Ammobox" \n
|
||||
" {" \n
|
||||
" if(!(_x isKindOf ""WeaponHolder"")) then {" \n
|
||||
" diag_log (""CLEANUP: DELETING AN AMMOBOX "" + (typeOf _x));" \n
|
||||
" deleteVehicle _x;" \n
|
||||
" };" \n
|
||||
" } forEach allMissionObjects ""ReammoBox"";" \n
|
||||
"*/" \n
|
||||
"" \n
|
||||
"dayz_serverObjectMonitor = _safety;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "true">*/
|
||||
class true
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="waiting";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
/*%FSM<STATE "prepare">*/
|
||||
class prepare
|
||||
{
|
||||
name = "prepare";
|
||||
init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n
|
||||
"" \n
|
||||
"_safety = dayz_serverObjectMonitor;" \n
|
||||
"" \n
|
||||
"_lastTimeSync = time;" \n
|
||||
"_lastDeadCheck = time;" \n
|
||||
"_lastItemCheck = time;" \n
|
||||
"_lastObjectUpdateCheck = time;" \n
|
||||
"_timeHackCheck = time;" \n
|
||||
"_lastZombieCheck = time;" \n
|
||||
"_deadBodies = [];" \n
|
||||
"_maxBodies = 15;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "true">*/
|
||||
class true
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="waiting";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
/*%FSM<STATE "update_objects">*/
|
||||
class update_objects
|
||||
{
|
||||
name = "update_objects";
|
||||
init = /*%FSM<STATEINIT""">*/"if ((count needUpdate_objects) > 0) then {" \n
|
||||
"" \n
|
||||
" diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n
|
||||
"" \n
|
||||
" {" \n
|
||||
" //_x setVariable [""needUpdate"",false,true];" \n
|
||||
" needUpdate_objects = needUpdate_objects - [_x];" \n
|
||||
" [_x,""all""] call server_updateObject; //should be call!!!" \n
|
||||
" } forEach needUpdate_objects;" \n
|
||||
"};" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "true">*/
|
||||
class true
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="general_cleanup";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
/*%FSM<STATE "check_for_hacker">*/
|
||||
class check_for_hacker
|
||||
{
|
||||
name = "check_for_hacker";
|
||||
init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n
|
||||
" {" \n
|
||||
" if(vehicle _x != _x) then {" \n
|
||||
" if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"")) then {" \n
|
||||
" diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
|
||||
" (vehicle _x) setDamage 1;" \n
|
||||
" _x setDamage 1;" \n
|
||||
" };" \n
|
||||
" };" \n
|
||||
" } forEach allUnits;" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "true">*/
|
||||
class true
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="waiting";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
/*%FSM<STATE "zeds_2">*/
|
||||
class zeds_2
|
||||
{
|
||||
name = "zeds_2";
|
||||
init = /*%FSM<STATEINIT""">*/"_tmr = time;" \n
|
||||
"{" \n
|
||||
" _x enableSimulation false;" \n
|
||||
"} forEach entities ""zZombie_Base"";" \n
|
||||
"diag_log format[""DISABLED SIMULATION FOR %1 ZOMBIES IN %2 SECONDS"", count entities ""zZombie_Base"", time - _tmr];" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
/*%FSM<LINK "true">*/
|
||||
class true
|
||||
{
|
||||
priority = 0.000000;
|
||||
to="waiting";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
};
|
||||
};
|
||||
/*%FSM</STATE>*/
|
||||
};
|
||||
initState="init";
|
||||
finalStates[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
/*%FSM</COMPILE>*/
|
||||
Reference in New Issue
Block a user