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0.998b
+ removed auto refuel from Land_fuelstation. + Added pink clothes variant for female to loot tables
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@@ -1097,6 +1097,12 @@ class Citizen1; // External class reference
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transportFuel = 0;
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nameSound = "fuelstation";
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}
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// lingor
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class Land_fuelstation : Strategic {
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model = "\ibr\ibr_plants\fuelstation";
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transportFuel = 0;
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nameSound = "fuelstation";
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}
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// Lingor hangars
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class land_ibr_hangar : House {
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model = "\ibr\ibr_hangars\ibr_hangar";
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@@ -454,6 +454,8 @@ class CfgBuildingLoot {
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{ "Skin_Priest_DZ","magazine" },
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{ "Skin_Rocker2_DZ","magazine" },
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{ "Skin_SurvivorW3_DZ","magazine" },
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{ "Skin_SurvivorWpink_DZ","magazine" },
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};
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itemChance[] = {
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0.01,
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@@ -491,6 +493,7 @@ class CfgBuildingLoot {
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0.02,
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0.02,
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0.05,
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0.01,
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};
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};
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class Office: Residential {
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@@ -1423,6 +1426,12 @@ class HeliCrash_No50s: Default {
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zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
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lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}};
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};
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class Land_ibr_FuelStation_Build: Industrial
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{
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lootChance = 0.5;
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zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
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lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}};
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};
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class Land_Mil_ControlTower_EP1: Military
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{
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lootChance = 0.4;
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