AirwavesMan
9ad86a84a3
Group sounds and zombie calls
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dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
2020-09-12 01:30:45 +02:00
ebayShopper
2e01a8d8eb
Update stringtable.xml
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Vanilla commit:
39927eaa47
2017-11-25 16:05:20 -05:00
ebayShopper
48858b2e6c
Add medic anim function with proper interrupt
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Closes #1386
Vanilla commits
applied:
f99a3deced
731b957e8e
Removed
two unused files and a few variables made redundant by actionInProgress
2017-06-06 15:25:14 -04:00
ebayShopper
78fbd7ac53
Remove some unnecessary translations
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Using "Wait for the previous action to complete to perform another" is
more accurate in these cases, because dayz_actionInProgress could have
been set by any action, not necessarily the same one.
2017-04-15 14:19:26 -04:00
ebaydayz
815b54ec44
Fix gut dog
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Body was disappearing because it had no meat on it (yield = 0). Thanks
@AirwavesMan
2016-09-14 16:42:25 -04:00
ebaydayz
c2b16f0828
Consolidate DZE_ActionInProgress and r_action_count to one variable
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There is no point in having two variables for the same purpose.
It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.
I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00
ebaydayz
5157228e67
Update all cutText to dayz_rollingMessages
2016-04-16 15:47:49 -04:00
ebaydayz
71b975b05e
Actions cleanup
2016-03-29 14:47:28 -04:00
ebaydayz
e2e6e79394
Minor formatting cleanup
2016-03-21 17:58:23 -04:00
icomrade
b667d01c1c
Actions Done
2016-02-29 10:45:53 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
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see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
6b9b176736
More #1288
2014-06-01 03:29:44 -04:00
icomrade
e54b9983dd
Replace forEach with Count
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Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Zac Surplice
6a58370670
small change
2013-11-27 15:42:38 +11:00
[VB]AWOL
84874daa18
added thirst and hunger loss to all medic animation
2013-11-26 16:08:10 -06:00
Zac Surplice
cf2cdc037a
localization #2
2013-11-06 19:34:53 +11:00
Zac Surplice
7e2b6febd0
localization #1
2013-11-06 16:37:51 +11:00
[VB]AWOL
af4b876cde
private arrays part 1
2013-10-22 09:10:27 -05:00
[VB]AWOL
b2b79305f7
1.0.1.6 Developer Build
2013-07-30 21:52:28 -05:00
vbawol
483279c126
Organize files a bit and removed non source pbo's
2013-06-24 06:26:15 -05:00