Files
DayZ-Epoch/SQF/dayz_code/actions/cook.sqf
ebayShopper 48858b2e6c Add medic anim function with proper interrupt
Closes #1386

Vanilla commits
applied:
f99a3deced
731b957e8e

Removed
two unused files and a few variables made redundant by actionInProgress
2017-06-06 15:25:14 -04:00

42 lines
1.3 KiB
Plaintext

private ["_rawmeat","_cookedmeat","_meat","_meatcooked","_text","_qty","_dis","_sfx","_finished"];
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
//diag_log ("Cook Enabled");
player removeAction s_player_cook;
s_player_cook = -1;
_rawmeat = Dayz_meatraw;
_cookedmeat = Dayz_meatcooked;
a_player_cooking = true;
_finished = true;
{
_meat = _x;
_meatcooked = _cookedmeat select (_rawmeat find _meat);
if (_meat in magazines player) then {
_text = getText (configFile >> "CfgMagazines" >> _meatcooked >> "displayName");
_dis=6;
_sfx = "cook";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] call player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (!_finished) exitWith {};
_qty = {_x == _meat} count magazines player;
for "_x" from 1 to _qty do {
player removeMagazine _meat;
player addMagazine _meatcooked;
// "xMeat must be in your main inventory to cook it" - Doesn't make sense here since meat was already cooked successfully.
if !(_meat in magazines player) exitWith {};
};
format[localize "str_success_cooked",_qty,_text] call dayz_rollingMessages;
};
if (!_finished) exitWith {};
} forEach _rawmeat;
a_player_cooking = false;
dayz_actionInProgress = false;