icomrade
657fe60f26
Better maintain
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Intensive commands are processed on the client only, as opposed to
twice. an array of objects, their corresponding UID and ID are sent to
the server. Sending the objects as an array, despite the size the array
can reach, should be better than the way this was set up before.
Needs testing on a full server however.
2016-08-03 19:54:06 -04:00
icomrade
e54b9983dd
Replace forEach with Count
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Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
774441ef45
Deprecated/Slow Commands
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Stop using them!
2014-05-27 15:03:53 -04:00
icomrade
935ed7931d
fix for name function error (untested)
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17:00:15 WARNING: Function 'name' - PLAYER is dead
2014-03-25 22:01:07 -04:00
[VB]AWOL
9876b42b0a
add DZE_DamageBeforeMaint default now 0.09 instead of 0.1
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Also exit with message if no maintainable objects are found
2014-02-03 08:38:39 -06:00
Skaronator
eb936a78d9
Don't need a extra function because its just used in maintainArea.sqf
2014-02-01 22:52:16 +01:00
[VB]AWOL
1485569af3
only setdamage 0 if building has UID or ID
2014-01-22 09:34:47 -06:00
[VB]AWOL
3e5790dbb5
optimized to no longer send classes
...
Also added support for UID or ID maintain as well as a damage >= 10%
check
2014-01-22 09:32:07 -06:00
Skaronator
03b2408ae3
Update maintain to new CHILD function
2014-01-17 23:05:42 +01:00
Skaronator
678590c7ce
Publish new Maintain Area (New HiveDLL is required)
2014-01-17 19:09:37 +01:00