ebaydayz
91f9b3e33b
Make UI toggleable between three options
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Admin can choose vanilla, classic epoch or classic epoch dark.
dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00
ebaydayz
71b975b05e
Actions cleanup
2016-03-29 14:47:28 -04:00
ebaydayz
e1a0bfebc1
Update inits
2016-03-27 23:47:30 -04:00
ebaydayz
e2e6e79394
Minor formatting cleanup
2016-03-21 17:58:23 -04:00
ebaydayz
4bd9a9aa0b
Update public variables
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It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.
All admins have to do to update custom scripts is swap the names
according to the change log.
Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
ebaydayz
585841a3ad
Fix snap build errors
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@raymix in most of your helper functions you are using exitWith {}; in
the same way the main player_build uses it. The problem is exitWith
inside of a called function only exits that function, not the parent
script it was called from.
When a helper function exits the main script continues on with undefined
variables and other problems. The easiest solution was to just remove
these helper functions for now. I just directly substituted their code
back into the main modular_build file and removed the passes to and from
them.
We should consolidate player_build and modular_build into one file first
since they are about 80% identical. After that we need to integrate
plot4life. Dividing player_build up into smaller sub functions like this
can be left for last.
I tested this thoroughly and can confirm the undefined errors are fixed
now.
2016-03-02 22:16:07 -05:00
ebaydayz
78e193d7c4
Fix DZE_BuildLimit check
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NearObjects "All" counts things like local plot markers, weapon holders,
ambient life, etc. We only want to count buildables. The radius should
also start at the plot pole if available, not the player position.
Thanks to Epoch forums user jOoPs for pointing this out. I will fix this
in modular_build.sqf too.
Tested and confirmed working.
2016-03-02 17:03:47 -05:00
icomrade
277d87fa3b
Some more position fixes
2016-02-18 09:16:20 -05:00
icomrade
254fbff602
Fix #1274
2016-02-18 00:24:50 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
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see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
Mikeeeyy
49fe5f4846
Update cannot build plot pole within 45m.
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Updates the cannot build plot pole within 45m message to use the DZE_PlotPole variable.
2014-08-15 00:10:24 +01:00
Marko
e330fe17aa
Update player_build.sqf
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Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:34:19 +02:00
Marko
0529324a4b
Update player_build.sqf
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Changed || back to or. (for messages)
2014-07-21 19:07:54 +02:00
Skaronator.com
919e65d19e
Cleanup code #1320
2014-06-18 14:27:54 +02:00
icomrade
6b9b176736
More #1288
2014-06-01 03:29:44 -04:00
icomrade
e54b9983dd
Replace forEach with Count
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Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
deadeye2
be3cc5e5a5
Account for different _needNear distances
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checks for fueltank within 30m and other objects within 3m
fixes #1123
2014-03-01 23:14:44 -05:00
Skaronator
c9181047ab
Super Cleanup
2014-02-21 19:32:25 +01:00
Florian Kinder
86ce8f6879
Replaced obsolete variable
2014-02-17 01:32:45 +01:00
Florian Kinder
6d89460dcc
Wrong here
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Error in expression <LAIN DOWN"];
};
} else {
deleteVehicle
_tmpbuilt;
cutText [format[(localize "st>
Error position: <_tmpbuilt;
cutText [format[(localize "st>
Error Undefined variable in expression: _tmpbuilt
File z\addons\dayz_code\actions\player_build.sqf, line 556
2014-02-11 22:00:20 +01:00
Florian Kinder
387075f6ae
Removed obsolete code
2014-02-11 21:56:25 +01:00
Florian Kinder
f999a0f02b
Added DZE_StaticConstructionCount
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with DZE_StaticConstructionCount you will force the constructioncount
2014-02-06 18:51:45 +01:00
Skaronator
23e509053e
Set Buildup Combination to cache variable
2014-01-25 23:16:02 +01:00
[VB]AWOL
3b3ee0d905
removed build timer
2014-01-22 11:53:14 -06:00
[VB]AWOL
20dab78c27
spawn calls need dummy input or error out
2014-01-13 09:48:29 -06:00
[VB]AWOL
35d1dea5b2
fixed typo in player build
2014-01-13 09:26:51 -06:00
[VB]AWOL
172a4b9ad0
incorrect format KISS
2013-12-27 10:10:04 -06:00
[VB]AWOL
8971621d26
fixed incorrect code here
2013-12-27 10:04:45 -06:00
Torndeco
a9f23c6dc5
Typo
2013-12-16 20:34:58 +00:00
HARLAN
ed3266d124
#919 modify global var into array
2013-12-16 13:02:39 -05:00
HARLAN
d25b0fbcb9
#919 override plotpole variables
2013-12-16 10:48:52 -05:00
HARLAN
58f89d8d61
remove allowing tanktraps on roads
2013-12-15 19:58:59 -05:00
HARLAN
7f80557c6b
#894 allow tanktraps on road, global toggle on road building
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DZE_BuildOnRoads toggle (default False)
2013-12-13 14:12:36 -05:00
HARLAN
acb33e2f00
Merge pull request #899 from dayz10k/plotpreview
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#846 Plotpreview
2013-12-13 10:59:01 -08:00
HARLAN
920cdfba78
plot preview #846 only after plot placed
2013-12-13 13:58:07 -05:00
[VB]AWOL
51c7d3fc87
use getposalt instead of position here fixes
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http://bmrf.me/vbforums/showthread.php?11562-Smelting-Tin-BUG&p=75405#post75405
2013-12-11 08:17:12 -06:00
[VB]AWOL
a10472270a
DZE_requireplot override var added = 0 disables requirement
2013-12-10 16:00:27 -06:00
Skaronator
6956122ff5
Remove Debug
2013-11-30 16:17:24 +01:00
Zac Surplice
6a58370670
small change
2013-11-27 15:42:38 +11:00
[VB]AWOL
84874daa18
added thirst and hunger loss to all medic animation
2013-11-26 16:08:10 -06:00
[VB]AWOL
78dbf9179b
suppress debug from building
2013-11-25 15:56:31 -06:00
[VB]AWOL
7ea7dd8c7d
temporary building of only dayz fireplaces
2013-11-18 23:49:05 -06:00
[VB]AWOL
4bec90aaa9
added config var to prevent building under ground
2013-11-17 19:40:13 -06:00
[VB]AWOL
6ed3669d9b
localization typo in pole requirement
2013-11-17 14:58:42 -06:00
[VB]AWOL
1810c51517
typo
2013-11-17 00:49:34 -06:00
[VB]AWOL
648c91a68d
update private array
2013-11-17 00:31:25 -06:00
Zac Surplice
585d38e7b6
more localization
2013-11-09 13:38:07 +11:00
[VB]AWOL
8833fd06f1
zabn localization + halo
2013-11-06 18:06:28 -06:00
dayz10k
4e38da394e
Update player_build.sqf
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-updated isOnRoad check
-added check to deny building tanktraps underground
#661
2013-11-06 14:01:13 -05:00
Zac Surplice
cf2cdc037a
localization #2
2013-11-06 19:34:53 +11:00