Commit Graph

1258 Commits

Author SHA1 Message Date
A Man
86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00
worldwidesorrow
c6aa543196 Rename Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp to SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp' 2020-01-21 15:10:18 -06:00
worldwidesorrow
dc2b4addc0 Rename Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp to SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp 2020-01-21 15:09:02 -06:00
worldwidesorrow
16b426bd2d Update CfgVehicles.hpp 2020-01-21 15:04:22 -06:00
worldwidesorrow
781d440e09 Update CfgVehicles.hpp
These files are unused and have been archived.
2020-01-21 11:31:21 -06:00
worldwidesorrow
3a36d511d0 Rename SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp to Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp 2020-01-21 11:25:21 -06:00
worldwidesorrow
aa7c998ab0 Rename SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp to Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp 2020-01-21 11:24:14 -06:00
A Man
6f9afafaeb Add more BRDM2 versions 2020-01-20 00:55:47 +01:00
A Man
858a6cb966 Update CH47.hpp 2020-01-20 00:50:08 +01:00
A Man
68b6594a6b Update ArmoredSUV.hpp 2020-01-20 00:50:03 +01:00
A Man
7a6b8b13a1 Add ACR skins, localize dead bodies 2020-01-19 15:09:31 +01:00
A Man
7ac70f2790 Add ACR Tatra T810 trucks 2020-01-19 01:33:37 +01:00
A Man
52ad1b18db Add ACR Skoda Octavia DZE - DZE4 version 2020-01-18 22:43:08 +01:00
A Man
1a411660b0 Add missing Terminal Pack icon
made by @DeVloek
2020-01-18 22:06:29 +01:00
A Man
7b9fe6bcb6 Add ACR Dingo DZ and DZE versions 2020-01-18 18:38:51 +01:00
A Man
892ca2dd77 Change CfgAISkill values back to default
If anyone knows the reason why it got changed please message me on discord.
2020-01-18 18:11:00 +01:00
A Man
7547efaa34 Correct wrong gear slots for M113 2020-01-18 18:09:18 +01:00
A Man
a9f79d0d32 Add ACR HMMWVs
Also epoch has now its own hmmwv base class
2020-01-18 15:17:06 +01:00
A Man
192400a730 Add spetsnaz skins
thx @stagler
made by @seelenapparat
2020-01-18 00:50:11 +01:00
A Man
82a53a7f74 Add ice apo skins
made by @seelenapparat
2020-01-17 18:21:12 +01:00
A Man
637358b78c Add and update backapacks
-	5 new backpacks
-	19 new textures for the Czech backpack
-	2 new textures for the coyote backpack
-	reconfigured weapon count of all old backpacks
-	30 new backpack types included an upgraded version

This adds 5 new backpacks. 4 from the ice apo mod 1 from Arma 2 ACR.
This also adds many different skins for the Czech backpack thx @lennard91 and 2 new skins for the coyote backpack from the KSK Mod.
I’ve reconfigured the weapon count of the old backpacks. A weapon can be a pistol with 5 slots too. So, a Large Gunbag can hold 6 weapons or 12 pistols now. This is more intuitive as it was before. 6x10 = 60, 12x5=60 The backpack has still the same gear count as before. I removed the display info in the trader menu how many weapons a backpack can hold. This information is obsolete with this commit because a backpack with a gear count of 20 can hold 4 weapons now and it could be confusing for players if they consider only large weapons but no pistols.

We added 15 reconfigured backpack types with DZE1 as indicator. Those new backpack types have an upgraded version with DZE2 as indicator. The gear count, the names and descriptions of all new backpacks got changed.

This commit was made by @seelenapparat, @DeVloek, @airwavesman
2020-01-17 17:15:16 +01:00
A Man
c6a301f370 Add rusty M16, M4, add taped stanag mag
made by @seelenapparat
Thx @Icewindo
2020-01-16 17:34:36 +01:00
A Man
18eaaa6aed Add new KSK skins
thx Brainbug
2020-01-16 16:09:20 +01:00
A Man
de13afb1a6 Add new ghillies
thx @Brainbug
2020-01-16 14:07:09 +01:00
A Man
b305f520b4 Add equip_paintbucket for crafting
made by @seelenapparat and @DeVloek
2020-01-15 22:48:34 +01:00
A Man
e4a9bc1800 Add new attachments
made by @seelenapparat and @DeVloek
2020-01-15 22:43:17 +01:00
A Man
acb2938653 Add stalker skins
made by @seelenapparat
Thx @Icewindo for making this mod.
2020-01-15 22:14:09 +01:00
A Man
504ddbbb57 Move weapons to rifles folder 2020-01-15 20:45:12 +01:00
A Man
8557f559df Add new Land_Ind_Oil_Pump_EP1_DZE
made by @seelenapparat
2020-01-15 20:37:00 +01:00
A Man
e9c9b7b7ce Add namalsk skins to epoch 2020-01-15 20:16:00 +01:00
A Man
3d6d33679d Update path again 2020-01-15 19:38:15 +01:00
A Man
7a9af971ab Move skins to a new folder 2020-01-15 18:54:13 +01:00
A Man
136f7dc7b8 Add namalsk tools to epoch thx @SumrakDZN 2020-01-15 15:47:53 +01:00
A Man
1871911401 Move ItemKeyKit.hpp to tools 2020-01-15 11:35:55 +01:00
A Man
bf70f120a2 Update HMMWV configs
- Add HMMWV epoch versions
- Fix wrong used config entries
- Clear unused and duplicated vehicles
2020-01-14 23:43:35 +01:00
A Man
9dbed4a63f Update Gaz_Vodnik.hpp
- Add Vodnic HMG DZ and DZE version without radar
- Add Vodnic medivac DZE version
- Cleanup the config
2020-01-14 20:54:34 +01:00
A Man
88db2530bf Update Land Rover Config
- update config
- add ACR Land Rovers
- add upgradeable versions
- update gear count slightly

Ive discovered an exploit for arma 2 vehicles which config classes got updated in epoch. It looks like that not all configs entries get properly updated for the epoch updated vehicles if the same config vehicle exist in arma already. I will create for all vehicles an epoch class which do not have already such a class to make sure all config entries got correctly updated.
2020-01-14 19:21:41 +01:00
worldwidesorrow
ec665ad8b5 Add files via upload 2020-01-09 18:22:53 -06:00
worldwidesorrow
1b0da632ce Add files via upload
Easier to upload the files. There are lots of changes.
2020-01-09 18:21:12 -06:00
worldwidesorrow
1bc08263cf Delete Powerlines.hpp 2020-01-09 18:19:19 -06:00
worldwidesorrow
9de9ed452e Delete Hangar.hpp 2020-01-09 18:18:24 -06:00
worldwidesorrow
95eea36e92 Update CfgBuildingLoot.hpp
Hangar, Powerlines, and DZE_Other removed. MilitaryIndustrial added.
2020-01-09 18:17:29 -06:00
worldwidesorrow
3a7f1bd90c Update Supermarket.hpp
File reorganized.
2020-01-09 18:14:02 -06:00
worldwidesorrow
755f60527c Update ResidentialRuins.hpp
File reorganized.
2020-01-09 18:13:35 -06:00
worldwidesorrow
21196d9309 Update Residential.hpp
File reorganized.
2020-01-09 18:13:04 -06:00
worldwidesorrow
c94347b542 Update Office.hpp
File reorganized.
2020-01-09 18:12:25 -06:00
worldwidesorrow
2f39dc01b9 Give military industrial groups their own file. 2020-01-09 18:11:15 -06:00
worldwidesorrow
83b81d968f Organize military loot into RU,US,EU, and CZ groups.
When the Military group is selected in building_spawnLoot, it selects one of the random arrays and spawns matching loot for that building.
2020-01-09 18:10:08 -06:00
worldwidesorrow
aee4bd7838 Update Industrial.hpp
File reorganized.
2020-01-09 18:07:46 -06:00
worldwidesorrow
73dada661a Delete DZE_Other.hpp 2020-01-09 18:05:57 -06:00