Commit Graph

199 Commits

Author SHA1 Message Date
vbawol
81f55732c1 Trader SQL files + Added SCAR ammo 2013-04-23 16:19:53 -05:00
vbawol
9e4ea22120 1.0.0.5 Developer Build
+ [ADDED] Added 4 more new military skins as rare drops on
militaryclothes:
(FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ)
Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg
+ [CHANGED] You can now only sell vehicles to the trader if they are
between 75% and 100% health.
+ [ADDED] Added generator as build-able and now can be started with one
20 liter Jerrycan and runs until server restart.
+ [CHANGED] Lowered building preview time from 50 seconds to 15.
+ [ADDED] First release of PHP tool to help config traders.
+ [ADDED] Player Zombie vision.
+ [CHANGED] You must now be the owner of a plot or a friend of an owner
to build.
+ [CHANGED] When removing base building elements and not the owner or
friend removal counter is doubled.
+ [FIXED] Potential fix for shifting position of mg nest.
+ [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo:
20Rnd_762x51_SB_SCAR) added to MassGrave loot tables.
+ [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and
to traders. (ammo:100Rnd_762x54_PK)
+ [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1
(ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables.
+ [ADDED] New Pistol added to traders and loot tables
MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo:
8Rnd_9x18_MakarovSD)
+ [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle,
lingor.
+ [INFO] Attention server owners should change @tavi_DayZ_Epoch folder
on the server to @taviana and your players can then connect and install
automatically with play.withsix.com with the above mentioned bikeys.
2013-04-23 15:59:55 -05:00
vbawol
d4c65ad07b added server bikeys
+ playwith versions of taviana, namalsk, celle, lingor
2013-04-22 15:08:20 -05:00
vbawol
e68251030a Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2013-04-22 13:45:41 -05:00
vbawol
fd149eb752 typo 2013-04-22 13:45:35 -05:00
vbawol
56cda3c2a3 Update Trader_config.php 2013-04-22 10:23:27 -05:00
vbawol
344873110e Fixed issues with trader_config.php
Attempt at passing $mysqli to functions failed so I just switched it to
using globals instead (not ideal but at least it works now).
2013-04-21 14:33:08 -05:00
vbawol
3ebbad1797 First release of admin tool to config traders 2013-04-21 12:15:07 -05:00
vbawol
cda602ece3 fixes to building and crafting
+ [CHANGED] Lowered build preview count to 3 from 10.
2013-04-21 12:14:10 -05:00
vbawol
407e67067d Chernarus mission.sqf
+ revert test changes disabling simulation of everything.
+ Added disable simulation server side of just NPC's
2013-04-20 09:46:20 -05:00
vbawol
9159c2c759 needs more work take out for now 2013-04-18 14:19:40 -05:00
vbawol
4c00caae9a version bump 2013-04-18 12:46:38 -05:00
vbawol
1132f8a794 1.0.0.4 Developer Build
+ [ADDED] 30m_plot_kit as a trader only item so that server admins can
control how many any the cost.
+ [ADDED] Building now requires a plot pole within 30 meters.
+ [FIXED] Building preview will now be cancelled if you get in combat.
+ [FIXED] When building constructioncount config variable is now used
correctly.
+ [ADDED] Removal of some build-ables now come with a refund of parts.
+ [ADDED] Requirement and consumption of a M240_DZ when crafting mg240
nest.
+ [CHANGED] Added crowbar requirement to remove some new build-ables.
+ [FIXED] Removed refuel,siphon,repair,salvage from m240 nest.
+ [ADDED] one more non auto refuel large fuel capacity truck
V3S_Refuel_TK_GUE_EP1_DZ
+ [ADDED] Building loot for 3 more Namalsk buildings.
+ [FIXED] Made sure we do not lock the mg nest and other buildables with
within allvehicles.
+ [ADDED] Experiment with player zombie night vision.
+ [FIXED] Added fix to allow new storage devices to use cargo check
feature.
+ [FIXED] offset with oil/fuel barrel should be fixed TODO: binarize
+ [CHANGED] Removed ammo from m240 nest, players must supply their own.
2013-04-18 12:44:45 -05:00
vbawol
211415389f 1.0.0.3 Developer Build
+ [FIXED] Battleye kick when calling dog. Thanks to @kikyou2
+ [FIXED] Moved vehicle event handler to server side with a call to all
connected clients. Before it was just set on only the owner and the
server. This should fix issues with damage/repair handling of just
purchased vehicles.
+ [FIXED] Fixed case sensitivity in building loot generation. This was
only a problem on new maps that share the same buildings as others yet
have differing case in the classnames.
+ [ADDED] New build-ables: Fence_corrugated_DZ, M240Nest_DZ,
CanvasHut_DZ, ParkBench_DZ, MetalGate_DZ, OutHouse_DZ, Wooden_shed_DZ,
WoodShack_DZ, StorageShed_DZ.
+ [ADDED] New crafting items: ItemCanvas, PartWoodLumber,
PartWoodPlywood, ItemCorrugated, ItemPole
+ [ADDED] 55 gallon (210 liter) Fuel Barrel that can only be used on
helicopters or fuel trucks.
+ [ADDED] All DayZ specific magazine items now only take one slot, this
also makes it easier to become over burdened so be careful about
blacking out.
+ [ADDED] More building loot spawn positions for Namalsk.
+ [FIXED] When packing tent get classname of new weapon_holder from
config.
+ [CHANGED] Totally reworked player building system. Preview and
placement accuracy has been significantly improved. Building now
requires X number of stages to complete. Players cannot build while in
combat.
+ [CHANGED] Added required tools array and is nearby checking for fire,
etc. Also, each item can now have 5 separate crafting options.
+ [CHANGED] Reworked refuel and siphon code to support more can types.
+ [CHANGED] Removed all infinite fueling sources and added
(KamazRefuel_DZ, UralRefuel_TK_EP1_DZ,MtvrRefuel_DES_EP1_DZ) variants of
the fuel trucks to remove auto refuel and increase siphon-able fuel
capacity to 10000.  Old style refuel can still be used if the variable
dayz_oldrefuel = true is set in the missions init.sqf.
+ [CHANGED] Remove object code now uses config variables instead of hard
coded into sqf (default: constructioncount = 5)
+ [CHANGED] Moved most arrays for revealing objects, allowed objects,
update objects, disallowed combat roll to arrays within variables.sqf.
So that these arrays are unified and easier to change.
+ [CHANGED] New vehicle spawns now have a new fuel system using a random
percent between min and max variables. Defaults: (DynamicVehicleFuelLow
= 0; DynamicVehicleFuelHigh = 100;)
+ [CHANGED] New vehicle spawns now damage all parts and without a
limiter on fuel and engine parts, this could cause a vehicle to be very
close to blowing up.
+ [CHANGED] Disabled simulation server side of all road debris and
crashes.
2013-04-17 10:04:34 -05:00
vbawol
3bc0bbca37 Test mission file for Chernarus
Tests show that if we add "_this enableSimulation false;" to each object
and traders in the mission.sqf we cut cpu usage in half on server by
disabling simulation all of these objects server side. Needs tested for
side effects.
2013-04-15 09:55:30 -05:00
vbawol
6453852964 missing comma in tavi vehicle config 2013-04-13 12:34:11 -05:00
vbawol
8c99e929b2 namalsk mission updates 2013-04-11 09:57:37 -05:00
vbawol
4a2cb2a15f test to fix case sensitivity with building spawn loot 2013-04-10 18:33:45 -05:00
vbawol
844c814cfe fixes 2013-04-10 18:32:31 -05:00
vbawol
dd20524793 1.0.0.2 pre test
+ [FIXED] Can now refuel and siphon while swimming again. Must stay at
same position for 6 seconds.
+ [FIXED] Refuel sound now only plays when an actual refuel/siphon takes
place.
+ [FIXED] Check fuel levels again just before refuel or siphon actions.
+ [FIXED] Player Zombies can now no longer pickup "Take %" objects.
+ [FIXED] Dogs now correctly consume any available raw meat.
+ [FIXED] Machete now spawns correctly, it was missing
WeaponHolder_ItemMachete config.
+ [UPDATED] Updated batttleye scripts.
+ [CHANGED] Gutting zombies and animals now double checks for
"meatHarvested" after animation and before action.
+ [CHANGED] Survivor2_DZ was not in the list of AllPlayers.
+ [CHANGED] Lowered alert radius when gutting zombies to 50m instead of
100m.
+ [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as we
add more. (clothes, militaryclothes, specialclothes)
+ [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot
tables that include sandbags.
+ [CHANGED] New vehicle spawns now have a new damage system using a
random percent between min and max variables. Defaults:
(DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;)
+ [CHANGED] Animal count was too low was 5 now 8. Can be overridden with
dayz_maxAnimals set inside mission init.sqf.
+ [ADDED] Taming dogs now has a 50% chance to fail and consume meat,
Chance to tame without failure increases with number of days alive
(dayz_skilllevel).
+ [ADDED] Added spawnMarkerCount variable override to use more spawn
marker locations. (default=4)
+ [ADDED] Added medic animation requirement for gutting zombies and
animals so you can now walk away to cancel gutting process.
+ [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on
Residential.
+ [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot
randomly from all cfgloots.
+ [ADDED] Added new desert themed domed camping tent (ItemTentDomed)
that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis
for model and texture.
+ [ADDED] Added server side ability to enabled taming dogs and can be
enabled by setting dayz_tameDogs = true; within mission init.sqf.
(default: false)
+ [ADDED] Added parachute spawning players as a server side option
enable server side with the variable dayz_paraSpawn = true; within
mission init.sqf. (default: false)
+ [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with
8-16 zombies and 2x more loot.
+ [REMOVED] Commented out remaining unused call to stream_locationCheck.
+ [INFO] Changes can be made to all zombie spawn variables via the
mission init.sqf (defaults: dayz_maxLocalZombies = 40;
dayz_maxGlobalZombies =30; dayz_maxZeds = 500;)
+ [INFO] DZEdebug = true; (default: false) will enable debug so that
road debris and new vehicle spawns are visible via map markers. Also
debug will enable "Save to arma.RPT" that allows access of a tool to
obtain lootpos information for buildings used for adding support for
additional maps.
2013-04-10 08:54:13 -05:00
vbawol
f93113b067 Namalsk sqm files 2013-04-07 16:11:15 -05:00
vbawol
e756219bac missed trader city sources 2013-04-05 19:31:27 -05:00
vbawol
1d56e9e610 updated trader city sources 2013-04-05 10:58:29 -05:00
vbawol
ea8d746c71 1.0.0.1
+ [FIXED] Crafting removed item counter was incorrect.
2013-03-29 09:09:44 -05:00
vbawol
779ad6b1bf MPMissions part 2 2013-03-28 10:58:00 -05:00
vbawol
afe0a2d058 MPMissions 2013-03-28 10:57:30 -05:00
vbawol
9358cd000f version bump 2013-03-28 10:05:54 -05:00
vbawol
bf5a069f33 1.0a
+ New crafting recipe: 1 woodpile + 1 razor = 3 wooden arrows.
+ Helicopter crash sites use HeliCrashArea variable dayz_MapArea / 2
instead of static 4000m
+ More building loot positions for Taviana 1.0
+ Supply crates no longer sunk into the ground.
+ Fixed crafting system was incorrectly counting removed items and added
refunds if failure.
+ Updated SQL to add traders_data for taviana and zargabad.
2013-03-28 10:02:12 -05:00
vbawol
ead1180616 same as last commit 2013-03-26 11:17:38 -05:00
vbawol
b410939def mission file template to stage changes
+ Add more missing weights and disabled log spam for other missing
items.
2013-03-26 11:12:51 -05:00
vbawol
c9c2c6777f more building loots
+ Added more building loot positions for Proving Grounds PMC buildings
2013-03-26 10:49:02 -05:00
vbawol
4e0e3a9903 debug fixed make_lootPos bad path 2013-03-26 10:05:09 -05:00
vbawol
14f00496e8 0.999 released 2013-03-26 08:57:33 -05:00
vbawol
1efa27d8cf added debug markers for road debris and vehicle spawns 2013-03-26 08:32:12 -05:00
vbawol
acf9dae2c7 loot position debug changes 2013-03-26 08:22:35 -05:00
vbawol
11fe13ee89 fixed #261 2013-03-26 00:18:57 -05:00
vbawol
3572fc15b1 taviana updates 2013-03-25 23:36:03 -05:00
vbawol
fc36a7ac22 0.999a
+ Fixed Machete Spawns thanks to:
fe83fca83a
+ Add check for loot underground
da4cbfbaca
+ Tweaked supply crate model so that is is not sunk into the ground.
Fixes #249
+ Added 3 more female clothing variants thanks to
http://www.twitch.tv/miss_alejandria
+ Added player distance cursorTarget increase if target is isKindOf AIR
OR SHIP. Fixes #235
+ Changed currency conversion from 1 x 10oz copper for 1 oz silver to 3x
10oz copper for 1 oz silver.
2013-03-25 17:45:58 -05:00
vbawol
256ae2ac7f MPMissions updates 2013-03-25 17:45:34 -05:00
vbawol
81d5b5b473 more female skin variants 2013-03-23 18:48:12 -05:00
vbawol
11cb1c820c 0.998 released
Final testing started on 0.998. Patch notes so far:
+ Crafting now only requires a fire within 2m.
+ Safe should now drop items on ground when packed.
+ Changed humanity gains/losses based on player death so that humanity
is accounted for.
+ Fixed broken humanity hit and freetarget with player damage since
1.7.6.1.
+ Potential fix for swimming in ground.
+ !isNull and Distance checks for player zombie "feed" option.
+ Added open crate option for supply crates. Requires crowbar in
toolbelt.
+ fixed Auto Refueling Station (Dingor) #234
+ Added new pink clothes option to loot tables.
+ Added medic animation to complete trades to selling/buying weapons,
toolbelt items, backpacks, and vehicles.
+ Added medic animation to complete siphon, refueling, and fill jerry.
+ Changed number of possible siphon and refuel is based on quantity of
empty or full jerry cans.
+ Changed Player zombies V or getover animation to walkforward instead
of sitdown. This will cause the player to be stuck walking until an
attack is issued.
+ Fixed serveral lingor/dingor buildings that had incorrect classnames
in loot tables causing no loot to spawn with more recent builds.
+ Added a few building loot spawns for tavi 1.0
+ updated server SQL with latest copy from server.
2013-03-23 14:46:22 -05:00
vbawol
832d44ed13 0.998b
+ removed auto refuel from Land_fuelstation.
+ Added pink clothes variant for female to loot tables
2013-03-22 17:33:22 -05:00
vbawol
6503d4ef1d Test to prevent player damage on login.
Removing temp debug damage handler here since all should be setup next.

Second part to this is adding: temp_handler = this addeventhandler
["HandleDamage",{0} ]; to each unit in mission.sqm
2013-03-22 15:44:39 -05:00
vbawol
e8606d7689 0.998a
+ Crafting now only requires a fire within 2m.
+ Safe should now drop items on ground when packed.
+ Changed humanity gains/losses based on player death so that humanity
is accounted for.
+ Fixed broken humanity hit and freetarget with player damage since
1.7.6.1.
+ Potential fix for swimming in ground.
+ !isNull and Distance checks for player zombie "feed" option.
+ Added open crate option for supply crates. Requires crowbar in
toolbelt.
2013-03-22 15:32:53 -05:00
vbawol
f6c480f1e1 potential fix for swimming in ground
still requires spawn debug to be on land due to issues logging in and
out on rocks, docks, etc.
2013-03-21 16:45:08 -05:00
vbawol
b0da67272b Fixed damage handler humanity hit / freetarget
and removed unused !_isbandit
2013-03-21 16:40:11 -05:00
vbawol
94b2687dc9 changed humanity logic
kill a person with 0 kills and 2500 humanity and receive -2000 humanity
hit.
kill a person with 10 kills and 15000 humanity and receive -2500
humanity hit.
kill a person with 10 kills and -25000 humanity and receive 1500
humanity gain.
2013-03-21 16:02:14 -05:00
vbawol
3a2201111d Safe should now drop items on ground when packed 2013-03-21 11:37:34 -05:00
vbawol
eaf6b78b69 Crafting now only needs a fire nearby (within 2m) 2013-03-21 11:36:41 -05:00
vbawol
65d482ad0f more mission file updates takistan and dingor 2013-03-21 11:35:54 -05:00