icomrade
8035df0ba0
Rudimentary auth for DeleteObj
...
limits distance to object, as well as validating random auth key. added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
2017-07-29 21:09:20 -04:00
oiad
ea94ec4e8b
Extend DZE_GodModeBase to built items ( #1898 )
...
This now makes buildables properly apply godmode instead of having to
wait till restart for:
* Being built
* Being upgraded
* Being downgraded
master
2017-02-26 13:50:11 -05:00
ebaydayz
134a614255
Remove FNC_getPlayerUID
...
It's been over two years since it was added. All servers should be
updated to steam ID by now.
2016-08-23 15:40:26 -04:00
icomrade
a3c3ccc3bf
Fix door/plot management friends not writing to DB
2016-07-23 17:19:06 -04:00
ebaydayz
26e67270cb
Update Precise Base Building to v1.0.5 by @Mikeeeyy
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Note @icomrade : 1.0.6 test servers need to empty object_data or run the
SQL query linked below before applying this update.
http://epochmod.com/forum/topic/15813-release-v105-precise-base-building-persistent-bases-after-restart-updated-220915/#comment-118663
2016-05-07 13:06:20 -04:00
icomrade
575682b7c8
Add A Plot For Life modification by RimBlock
...
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.
Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
2016-05-02 20:42:37 -04:00
ebaydayz
cfff2454aa
Update server_monitor
2016-03-26 20:46:42 -04:00
ebaydayz
e435d41f6c
Update server_functions
...
The protective box is not needed on Chernarus.
If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
2016-03-25 21:24:43 -04:00
icomrade
33e9c7669b
GetPlayerUID compile, update skin change
2014-07-17 14:29:17 -04:00
icomrade
3491e4462d
Add variable
2014-06-30 12:46:06 -04:00
icomrade
6f8efd8428
Legacy UID
2014-06-30 11:53:14 -04:00
icomrade
e54b9983dd
Replace forEach with Count
...
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Skaronator
c3112bc12d
Include Base Building Godmode
2014-02-06 11:52:18 +01:00
[VB]AWOL
0fcf880a1d
fixes to swap object code
2013-12-09 08:59:44 -06:00
[VB]AWOL
e92d212d16
added logging to swap object and changed to getPlayerUID
2013-11-26 14:12:23 -06:00
Zac Surplice
d3f7e67647
player_build.sqf Enhancements and PV renames
2013-10-07 10:56:47 +11:00
[VB]AWOL
757d8016fe
1.0.2.3 RC2
2013-09-19 13:53:47 -05:00
[VB]AWOL
cf1469aa8f
Building upgrade and maintenance now use one function server side.
2013-09-18 03:39:50 -05:00