* Update FriendlyVehicleParts.hpp
Moving Mixed Oil to building supplies.
* Update FriendlyBuildingSupplies.hpp
Adding Mixed Oil.
* Update FriendlyToolbeltItems.hpp
Removing GPS, Range Finder and Night Vision from buylist. These items should be rare items and harder to find than other items.
* Update Generic.hpp
Adding some magazines
* Update Police.hpp
Adding Loot Group AmmoCivilian and removing magazines
* Update Industrial.hpp
Removing Sandbags, Wire and Tank Traps from normal Industrial spawn and moved them to Military Industrial- Lowering spawn chance of Planks, Consumable and Generic. Ive tested the new loot chances and they working fine.
* Update Hangar.hpp
Changing spawn chances of almost every item and adding PartEngine, PartGeneric, PartGlass to loot table. New hanger loot works good and feels much better than before.
* Update Military.hpp
Removing Loot Group Generic and Sandbags from Military and MilitarySpecial Loot. Adding Engine, Sandbags, Tank Traps, Wire and Loot Group Generic to MilitaryIndustrial. That works very well.
If you looting baracks and finding most of the time sandbags and generic loot it is frustrating. Now it feels better and more balanced.
* Update Military.hpp
Updating loot chances
* Added one new skin
* Added one new skin
* Added one new skin and class RepairVehicle
Added one new skin and class RepairVehicle: None { show = 0; };
* Added one new skin
* Added one new skin
* Update EpochSkins.hpp
* Added one new skin
* Added one new skin
* Added one new skin
* New Skins
Added all new skins to the loot table.
* Added new skins
* New skins for trading
* New skins for trading
* New skins for trading
* Added new skins
* Added new skins
* Strings for new skins
* Added new skins to player classes
* Added weight for new skins
The full cinder wall and the half cinder half kit had the same name ingame. I tried to correct it but I saw that the string was too long when you click right on a full cinder wall kit to build it. I renamed both kits so that both kits stand by each other.
It does not feel right, when you enter a military area and see only Worker Zombies. I changed the Zombie Typs of the buildings to look more like a military area.
I just changed the spawing zombie typ for the military special loot. I noticed that there are only "z_new_worker2-4" zombies in the baracks and got a bit confused. So now we have the military zombies back.