Commit Graph

22 Commits

Author SHA1 Message Date
icomrade 6e430bdb84 Change self transfuse timeout to 2 min default
Also properly handle the infection chance
2016-05-06 11:52:36 -04:00
ebaydayz 085b6d32f9 Enable R3F weight by default
Since we are keeping "everything takes up one gear slot" weight should
be enabled by default. Moved to init.sqf so admins can easily change it.

Also added RedRyder and Anzio_20 weight.
2016-05-04 11:23:50 -04:00
ebaydayz 14dacf269c Add back player zombie faces
Also moved player zombie attack from 'v' key to an addaction with
localized string.
2016-04-20 14:50:12 -04:00
ebaydayz a3cfdd4058 Small changes to temperatur for QF11 (Testing)
https://github.com/DayZMod/DayZ/commit/df0164b53c3e8f3859fa2e9a25d979645f0fb3cc

https://github.com/DayZMod/DayZ/commit/1cd6f5f06a995b3b9a344efddac29a22dbaa1487
2016-04-17 11:24:39 -04:00
ebaydayz 110befba7f Swap bloodbags in traders and loot for classic system 2016-04-15 16:11:17 -04:00
ebaydayz a8b9114dd8 Add default loadout variables comment in init.sqf 2016-04-10 10:15:03 -04:00
ebaydayz 268d2fe018 Make default BuildingLimit 150 again 2016-04-09 18:40:52 -04:00
ebaydayz d229d10b6a Cleanup config variables 2016-04-09 16:47:51 -04:00
ebaydayz 181c47d2a4 Use config traders by default
Config traders load faster and use less network traffic. Should help
with server lag. Admins can still switch back to DB traders if they
wish.
2016-04-06 13:22:07 -04:00
ebaydayz 4ce54fbb62 Update server_publishObject
The hive call in server_publishObject is the same between vanilla and
Epoch. The only difference is vanilla uses the _inventory area for
owner, lock code, etc. variables where as modular Epoch items just store
an empty array there.

The object classname does not need to be sent in the PV because it can
be obtained on the server.

PVDZE_veh_Publish was not used.
2016-04-02 15:24:20 -04:00
ebaydayz 3f6cd7de42 Fix some errors 2016-03-31 14:45:13 -04:00
ebaydayz c54a52a103 Merge selfbloodbag and self_transfuse 2016-03-30 20:50:06 -04:00
ebaydayz e1a0bfebc1 Update inits 2016-03-27 23:47:30 -04:00
ebaydayz ee13f4caf7 Remove friendlySaving for now
Achievements are saved in the state field, so we don't have room to save
friendlies there anymore. DZE_FriendlySaving is removed for now. I will
add it back later with a save to player profile instead.

The dayz_players variable is not used for anything. There were several
other unused variables in server_playerLogin.sqf.
2016-03-24 17:04:17 -04:00
ebaydayz 15a38afd82 Remove some unused files 2016-03-20 13:28:49 -04:00
ebaydayz 7b0253debc Spawn trader city objects locally on each machine
Also move dynamic_vehicle.sqf to the dayz_server\system folder
2016-02-29 23:43:12 -05:00
ebaydayz f9bec452a5 Consolidate dynamic_vehicle to one file
The only difference between them is the water maps include boats.
2016-02-26 13:29:28 -05:00
ebaydayz 441e9fb231 Update keyboard eventhandler and add rules.sqf
See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1673
2016-02-16 21:59:29 -05:00
ebaydayz edf9b71e12 Update description.ext to 1861 format
Tested with current 106 files without issue.
2016-02-12 17:41:23 -05:00
[VB]AWOL 94b47f3c3b Updated Axeman's lighting system disabled by default 2014-02-11 13:29:16 -06:00
[VB]AWOL ef779ba2e0 lower animal counts and removed unused variable MaxHeliCrashes 2014-01-16 16:35:31 -06:00
[VB]AWOL 75fd7d31a4 overon support and bikey 2014-01-11 09:23:23 -06:00