I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
This adds a remove and add ammo function for vehicles. Also a keep flares check if the vehicle ammo got removed.
Server admins can add/remove different weapons to vehicles by just editing server_spawnVehicle.
Added the SUV from 'Take on helicopters' to Epoch.
Classnames:
SUV_Blue_White
SUV_Blue_White_DZE1
SUV_Blue_White_DZE2
SUV_Blue_White_DZE3
SUV_Blue_White_DZE4
New SUV has been added to the traders and spawn vehicle script as well.
This also re-arranges the configVariables.sqf and loads the variables for both (server and client) first. This allows to check for certain variables like Z_SingleCurrency and stops the loading of all other Z_SingleCurrency variables even when Z_SingleCurrency was not on.
Written by @seelenapparat
This splits the streamed array of objects into vehicles and buildings. all buildings get loaded at first. this prevents the old bug that vehicles could explode from falling because a building has loaded too late.
Add runway and hangar positions for all supported maps. Planes will only spawn at runway and hangar positions instead of places where it can be impossible to take off. Add new DZE vehicles to the spawn list. Remove C130 from Namalsk and Caribou because there are no good spawn positions.
- update config
- add ACR Land Rovers
- add upgradeable versions
- update gear count slightly
Ive discovered an exploit for arma 2 vehicles which config classes got updated in epoch. It looks like that not all configs entries get properly updated for the epoch updated vehicles if the same config vehicle exist in arma already. I will create for all vehicles an epoch class which do not have already such a class to make sure all config entries got correctly updated.
Instructions for enabling and configuring the day/night cycle option are at the top of the file. It is very easy for server owners to configure. Instead of performing a 307 hive call, this file uses the date stored in ServerCurrentTime that is updated every 60 seconds in sched_event. dayz_storeTimeDate is used in server_sendToClient to respond to client date requests sent by player_monitor. It was undefined on the server. The saving grace is the redundancy in publicVariable sends by the server. The client was bound to get the correct date eventually.
ServerCurrentTime needs to store the whole date to be used in sched_sync. Add better solution for removing events that run at startup from EpochEvents array.
Ive moved the mozzie configs to helicopters. The new Mozzie versions have a small gear count of (1,3,1) so it is possible to open the gear in the heli now.
Server admins should switch to the RHIB_DZ or RHIB_DZE version. The normal RHIB boats are from arma and should not be overwritten from the epoch configs as it was the case before. This commit restores the acutal configs and alters them to the new versions.