Commit Graph

18 Commits

Author SHA1 Message Date
Bruce-LXXVI
5e53a71e88 Pullrequest/door management (#1694)
* Added doorManagement

* Rename FNC_check_owner --> FNC_check_owner_friends

* Fixed typo

* Fixed bug in FNC_check_owner_friends which allowed every user to manage
every plot and door.

* Removed unused DZE_doorManagementHarderPenalty from configVariables.sqf

* Now checking if _playerUID is in _friendlies for both cases.

* DZE_plotforLife should be DZE_permanentPlot

* Fixed case where DZE_permanentPlot is false.

* Forgot to add STR_EPOCH_CANCEL

* Changed translations to suggested string by ebaydayz.

* Renamed EyeScanner to DoorAccess.

* Reworked access rights for door management.

* DZE_doorManagementMustBeClose = true; //Players must be within 10m of
door to be added as a door friend.

* Fixed copy-paste error.

* Replace count with if

* Remove redundant test.

* Also replaced count in door management admins check.

* Change plotManagement and doorManagement to be consistent to
DayZ_UseSteamID (get UID from FNC_GetPlayerUID).

* Use _playerUID and _characterID more consistent.

* Added german translation to
STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST.
2016-06-15 18:22:01 -04:00
icomrade
ea8c14c5fb Fix #1187
keypadCancel returns false when a combo/keypad dialog is not open and
when reset by calling the code keyPadReset = {uiSleep 2; keypadCancel =
false;};

There is a 2 second delay which makes brute forcing very very time
consuming. Note there must be a delay when resetting the variable since
fn_selfactions will update so quickly it will display the
unlock/lock/remove option before onUnload is executed.
2016-05-03 01:19:36 -04:00
icomrade
9d52fb0595 Should be all scope entries 2016-03-05 20:36:07 -05:00
[VB]AWOL
7634fd38b6 drastically increased armor levels
trying to find a balance between build times and destruction time
2014-01-24 12:39:57 -06:00
[VB]AWOL
6a5c4f6b67 forgot armor increase on locked wood doors and fixed #809 2013-11-29 12:08:04 -06:00
[VB]AWOL
31cbc43a77 This may prevent reduce glitching though a door 2013-11-19 15:56:03 -06:00
[VB]AWOL
8eea7c48d0 inherit variables from static for DZE_Base_Object
Should disable radar on doors
2013-10-21 17:17:17 -05:00
[VB]AWOL
9db68d1eb1 1.0.2.4 RC2 2013-10-07 00:31:12 -05:00
[VB]AWOL
27300140a8 1.0.2.4 RC1 2013-10-05 06:29:39 -05:00
[VB]AWOL
dc1328c05a 1.0.2.16 dev test 2013-09-15 19:57:22 -05:00
[VB]AWOL
a0706a1dda modular base building wreck models by Paul Tomany 2013-09-14 10:06:03 -05:00
[VB]AWOL
56a9be77dd 1.0.2.14 2013-09-12 02:53:17 -05:00
[VB]AWOL
a0d5574dfe 1.0.2.12 developer build 2013-09-08 20:30:32 -05:00
[VB]AWOL
2283536283 1.0.2.1 release 2013-09-03 10:37:38 -05:00
[VB]AWOL
b490e43084 added cinder garage doorway, door locked and unlocked 2013-09-02 21:46:11 -05:00
[VB]AWOL
d8043f942b more fixes 2013-08-26 13:30:31 -05:00
[VB]AWOL
c911a7cdab 1.0.1.94 DEV BUILD 2013-08-26 02:29:18 -05:00
[VB]AWOL
3241d4cce8 more configs 2013-08-23 11:22:48 -05:00