Commit Graph

13 Commits

Author SHA1 Message Date
worldwidesorrow 3fe93166fb Update Farm.hpp
File reorganized.
2020-01-09 18:04:35 -06:00
A Man 73289a69a6 Update tents
equip_tent_poles are now in the loot tables and can be used for tent crafting.
The recipe for crafting tents and nettings has changed a bit. Instead of poles, tent poles are needed now.
The string for equip_tent_poles is confusing if the requirements are 6 Tent Poles but meant is 1x (6 Tent Poles).
2019-12-17 11:10:51 +01:00
ebayShopper 01292cb036 Update equip_nails loot chance
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/34b0d75aa3dd3afcaf1c87aee69b20028fb9c32f

https://github.com/DayZMod/DayZ/commit/874bc1c8754522437d836e5e29f15acdbf5da72b
2017-11-17 14:40:27 -05:00
ebayShopper ddd66777df Add fuel containers loot group
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/e51bde7c3198a92b9c25980a299b04ce035bc8bd

https://github.com/DayZMod/DayZ/commit/4e938fdaf79758868d6a21ecd9cc3735a5dcaaf6
2017-06-10 11:36:52 -04:00
icomrade 26f9102a00 These are used
I didn't save all before commiting :(
2016-09-12 12:57:08 -04:00
icomrade 06202e753f Minor loot/crafting cleanup
removed DayZ fences and unused item, added some crafting supplies to
trader (marginal savings if you craft bandages as opposed to buying
them)
2016-09-12 12:55:47 -04:00
ebaydayz bf3d03ba13 Only spawn small loot in lootPosSmall positions
I did not realize lootPosSmall positions can only fit small objects like
soda cans etc., so it is not okay to merge them with the main lootPos
arrays. This separates them back out.

This solution will work like 1.0.5.1 CfgLootSmall. <GroupName>Small is
used to spawn additional loot if the building type has lootPosSmall
positions available. It is not necessary to add a <GroupName>Small for
types that do not have lootPosSmall positions.

Some of these objects may still be too big or too small (knife,
binoculars, matchbox, etc.) for the positions and look out of place. If
that is the case please submit a pull with any problematic ones removed
from the <GroupName>Small groups (check if they aren't in 1051
CfgLootSmall first). Balance and rates may need adjustment as I just
took the normal groups and removed large objects from them while trying
to keep similar items to 1.0.5.1 CfgLootSmall.
2016-06-20 21:39:21 -04:00
ebaydayz 0088b27708 Update weapon classnames 2016-03-31 22:45:59 -04:00
ebaydayz 8de50c4619 New variable for match stick counting 2016-03-31 16:23:09 -04:00
ebaydayz d926a81038 Remove Hatchet_DZE
The two items are 100% identical now. There is no need to have a
separate class for it anymore.
2016-03-31 15:44:23 -04:00
icomrade dde3215f9a CFGLoot should be done
Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade 71d045875b BuildingPos Done and Separated/Sorted 2016-02-25 11:43:55 -05:00
icomrade dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00