Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Farm.hpp
ebaydayz d926a81038 Remove Hatchet_DZE
The two items are 100% identical now. There is no need to have a
separate class for it anymore.
2016-03-31 15:44:23 -04:00

37 lines
1.0 KiB
C++

Farm[] =
{
//Weapons
{Loot_GROUP, 10, farmweapons},
{Loot_WEAPON, 2, ItemFishingPole},
//Tools
{Loot_WEAPON, 5, ItemMachete},
// {Loot_WEAPON, 6, ItemHatchet},
{Loot_WEAPON, 6, ItemHatchet},
{Loot_WEAPON, 5, ItemKnife},
//Items
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 3, ItemJerryCan},
{Loot_MAGAZINE, 4, ItemFuelCan},
{Loot_MAGAZINE, 1, TrapBear},
{Loot_MAGAZINE, 8, PartWoodPile},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 4, equip_string},
{Loot_MAGAZINE, 2, equip_lever},
{Loot_MAGAZINE, 2, PartPlankPack},
{Loot_MAGAZINE, 2, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 1, ItemLightBulb},
{Loot_MAGAZINE, 1, ItemSledgeHead},
{Loot_MAGAZINE, 1.5, ItemSledgeHandle},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 15, AmmoCivilian},
//{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_WEAPON, 3, ItemMatchbox_DZE},
{Loot_GROUP, 8, Generic}
};