ebaydayz
4bd9a9aa0b
Update public variables
...
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.
All admins have to do to update custom scripts is swap the names
according to the change log.
Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
bad0a2e461
add 2 new vars and fix up variable names
...
DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
...
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
e54b9983dd
Replace forEach with Count
...
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Florian Kinder
d4416e8849
Fixed Error in expression remove buildings
...
Error in expression <= getNumber(configFile >> "_objType" >> _classname
>> "constructioncount");
diag>
Error position: <_classname >> "constructioncount");
diag>
Error Undefined variable in expression: _classname
File z\addons\dayz_code\actions\remove.sqf, line 50
2014-02-09 15:06:38 +01:00
Florian Kinder
246d19381d
Update
2014-02-06 18:55:57 +01:00
[VB]AWOL
bc8083b4ed
40% chance to payout gem on removal of mine ruins
2014-01-21 17:58:38 -06:00
HARLAN
825c603026
localize fixes
2013-12-23 11:52:29 -05:00
HARLAN
adaf0a9c9e
#852 localize
2013-12-20 12:49:43 -05:00
Skaronator
ed3cd2219c
Thats now a correctly Fix for the exitWith thing
2013-12-15 18:22:34 +01:00
[VB]AWOL
f33f406c73
fixes
2013-11-28 01:34:24 -06:00
HARLAN
8a14a33ff2
Merge pull request #807 from dayz10k/master
...
#762
2013-11-26 22:20:52 -08:00
HARLAN
4e940a21cc
#762
2013-11-27 01:20:33 -05:00
HARLAN
ff41e022e1
#761 owner remove modular
2013-11-27 00:07:22 -05:00
Zac Surplice
6a58370670
small change
2013-11-27 15:42:38 +11:00
[VB]AWOL
84874daa18
added thirst and hunger loss to all medic animation
2013-11-26 16:08:10 -06:00
[VB]AWOL
e92d212d16
added logging to swap object and changed to getPlayerUID
2013-11-26 14:12:23 -06:00
dayz10k
a07adf9406
Update remove.sqf
2013-11-23 17:13:58 -05:00
dayz10k
3c1984ba88
#761 allow owner to remove modular(no refund, no rubble)
2013-11-22 17:47:11 -05:00
dayz10k
a0b171d3f5
#761 allow owner to remove modular(no refund, no rubble)
2013-11-22 17:43:53 -05:00
Zac Surplice
9a601182bb
localization #3
2013-11-07 02:05:05 +11:00
Zac Surplice
cf2cdc037a
localization #2
2013-11-06 19:34:53 +11:00
[VB]AWOL
c087d3860e
missing setposatl
2013-10-30 17:18:31 -05:00
[VB]AWOL
d603a8f3f4
Open gear menu instantly after action completes
2013-10-27 11:50:41 -05:00
[VB]AWOL
478eb29a23
prevent sinking into ground
2013-10-27 10:34:48 -05:00
[VB]AWOL
aa14a03c4e
added server side logging of purchases of vehicles and removals
2013-10-27 10:22:29 -05:00
[VB]AWOL
e303e033b6
Fixed : #599
2013-10-21 21:58:58 -05:00
Zac Surplice
d3f7e67647
player_build.sqf Enhancements and PV renames
2013-10-07 10:56:47 +11:00
[VB]AWOL
27300140a8
1.0.2.4 RC1
2013-10-05 06:29:39 -05:00
[VB]AWOL
dc1328c05a
1.0.2.16 dev test
2013-09-15 19:57:22 -05:00
[VB]AWOL
becff1ed84
prevent refund on objects that are not setup
2013-09-10 16:36:02 -05:00
[VB]AWOL
7b15ee415d
1.0.2.13 developer build
2013-09-10 16:23:01 -05:00
[VB]AWOL
9fcb43fde1
1.0.2.11
2013-09-08 00:23:30 -05:00
[VB]AWOL
8744ace1ee
prevent remove option while script is running
2013-08-23 11:24:00 -05:00
[VB]AWOL
cd96e8df2a
1.0.1.8 part 2
2013-08-10 08:32:23 -05:00
vbawol
d635831074
1.0.1.5 RC5
...
+ [CHANGED] Default construction count lowered from 5 to 3.
+ [FIXED] fixed tag friendly system and epoch aura.
+ [CHANGED] some recipes input and construction counts reduced.
2013-07-11 11:09:04 -05:00
vbawol
8663c52657
typo
2013-07-08 08:31:45 -05:00
vbawol
293e7b9990
1.0.1.5 RC2
...
+ [CHANGED] Removing any base building items or wrecks will now require
toolbox and a crowbar.
+ [CHANGED] Base building items now have a 10% chance * (de-constuction
count) to break tools.
+ [ADDED] New base building item Metal Panel
http://dayzepoch.com/wiki/index.php/Metal_panel_kit
+ [CHANGED] Helicrashes now use epoch events scheduler with a 50% chance
every 30 minutes.
+ [CHANGED] All crafting that creates a supply crate now requires an
empty supply crate. http://dayzepoch.com/wiki/index.php/Bulk_empty
2013-07-07 09:24:58 -05:00
vbawol
bb0e787b3f
10% * constcount chance break tools on removals
2013-07-06 15:52:39 -05:00
vbawol
483279c126
Organize files a bit and removed non source pbo's
2013-06-24 06:26:15 -05:00