mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
186 lines
4.9 KiB
Plaintext
186 lines
4.9 KiB
Plaintext
/*
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delete object from db with extra waiting by [VB]AWOL
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parameters: _obj
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*/
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private ["_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable"];
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if(TradeInprogress) exitWith { cutText ["Remove already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_obj = _this select 3;
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if(_obj getVariable ["GeneratorRunning", false]) exitWith {TradeInprogress = false; cutText ["Cannot remove running generator.", "PLAIN DOWN"];};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_isOk = true;
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_proceed = false;
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_objType = typeOf _obj;
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// Chance to break tools
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_isDestructable = _obj isKindOf "BuiltItems";
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_isWreck = _objType in DZE_isWreck;
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_isRemovable = _objType in DZE_isRemovable;
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_limit = 5;
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if(isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
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_limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
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};
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_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], 30];
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_findNearestPole = [];
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{if (alive _x) then {_findNearestPole set [(count _findNearestPole),_x];};} foreach _findNearestPoles;
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_IsNearPlot = count (_findNearestPole);
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if(_IsNearPlot >= 1) then {
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_nearestPole = _findNearestPole select 0;
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// Find owner
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_ownerID = _nearestPole getVariable["CharacterID","0"];
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// check if friendly to owner
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if(dayz_characterID != _ownerID) then {
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_friendlies = player getVariable ["friendlyTo",[]];
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// check if friendly to owner
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if(!(_ownerID in _friendlies)) then {
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_limit = round(_limit*2);
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};
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};
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};
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cutText [format["Starting de-construction of %1.",_objType], "PLAIN DOWN"];
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// Alert zombies once.
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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_brokenTool = false;
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// Start de-construction loop
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_counter = 0;
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while {_isOk} do {
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// if object no longer exits this should return true.
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if(isNull(_obj)) exitWith {
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_isOk = false;
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_proceed = false;
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};
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player playActionNow "Medic";
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_dis=20;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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_sfx = "repair";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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if(!_finished) exitWith {
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_isOk = false;
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_proceed = false;
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};
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if(_finished) then {
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_counter = _counter + 1;
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// 10% chance to break a required tool each pass
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if(_isDestructable or _isRemovable) then {
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if((random 10) <= 1) then {
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_brokenTool = true;
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};
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};
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};
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if(_brokenTool) exitWith {
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_isOk = false;
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_proceed = false;
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};
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cutText [format["De-constructing %1 stage %2 of %3 walk away at anytime to cancel.",_objType, _counter,_limit], "PLAIN DOWN"];
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if(_counter == _limit) exitWith {
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_isOk = false;
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_proceed = true;
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};
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};
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if(_brokenTool) then {
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if(_isWreck) then {
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_removeTool = "ItemToolbox";
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} else {
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_removeTool = ["ItemCrowbar","ItemToolbox"] call BIS_fnc_selectRandom;
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};
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if([player,_removeTool,1] call BIS_fnc_invRemove) then {
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cutText [format["Tool (%1) broke cannot remove %2.",_removeTool,_objType], "PLAIN DOWN"];
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};
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};
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// Remove only if player waited
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if (_proceed) then {
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// Double check that object is not null
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if(!isNull(_obj)) then {
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deleteVehicle _obj;
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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cutText [format["De-constructing %1.",_objType], "PLAIN DOWN"];
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_selectedRemoveOutput = [];
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if(_isWreck) then {
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// Find one random part to give back
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_refundpart = ["PartEngine","PartGeneric","PartFueltank","PartWheel","PartGlass","ItemJerrycan"] call BIS_fnc_selectRandom;
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_selectedRemoveOutput set [count _selectedRemoveOutput,[_refundpart,1]];
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} else {
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_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
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};
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// give refund items
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if((count _selectedRemoveOutput) > 0) then {
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// Put itemsg
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{
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_itemOut = _x select 0;
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_countOut = _x select 1;
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for "_x" from 1 to _countOut do {
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player addMagazine _itemOut;
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};
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} forEach _selectedRemoveOutput;
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cutText ["De-constructed parts are now in your inventory.", "PLAIN DOWN"];
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};
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} else {
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cutText ["Failed object not longer exists.", "PLAIN DOWN"];
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};
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} else {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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};
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TradeInprogress = false; |