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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
added server side logging of purchases of vehicles and removals
This commit is contained in:
@@ -5,7 +5,7 @@ if (TradeInprogress) exitWith {}; // Do not allow if any script is running.
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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// [ _trader_id, _category, _action ];
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_activatingPlayer = _this select 1;
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_activatingPlayer = player;
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_trader_id = (_this select 3) select 0;
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// _category = (_this select 3) select 1;
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@@ -1,7 +1,7 @@
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private ["_activatingPlayer"];
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// [ _trader_id, _category, _action ];
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_activatingPlayer = _this select 1;
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_activatingPlayer = player;
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//diag_log format["DEBUG DEATH OBJ: %1", _this select 0];
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@@ -2,7 +2,7 @@
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delete object from db with extra waiting by [VB]AWOL
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parameters: _obj
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*/
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private ["_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle"];
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private ["_activatingPlayer","_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle"];
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if(TradeInprogress) exitWith { cutText ["Remove already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -12,6 +12,8 @@ s_player_deleteBuild = 1;
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_obj = _this select 3;
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_activatingPlayer = player;
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_objOwnerID = _obj getVariable["CharacterID","0"];
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_isOwnerOfObj = (_objOwnerID == dayz_characterID);
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@@ -158,7 +160,7 @@ if (_proceed) then {
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deleteVehicle _obj;
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if(!_isWreck) then {
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PVDZE_obj_Delete = [_objectID,_objectUID];
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PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZE_obj_Delete";
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};
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@@ -1,7 +1,7 @@
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private ["_part","_cancel","_color","_allFixed","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];
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// [ _trader_id, _category, _action ];
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// _activatingPlayer = _this select 1;
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// _activatingPlayer = player;
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_vehicle = _this select 3;
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@@ -1,7 +1,7 @@
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private ["_part","_cancel","_color","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];
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// [ _trader_id, _category, _action ];
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// _activatingPlayer = _this select 1;
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// _activatingPlayer = player;
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_vehicle = _this select 3;
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@@ -6,7 +6,7 @@ TradeInprogress = true;
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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// [ _trader_id, _category, _action ];
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_activatingPlayer = _this select 1;
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_activatingPlayer = player;
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_trader_id = (_this select 3) select 0;
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//_category = (_this select 3) select 1;
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@@ -9,7 +9,7 @@ if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot trade while
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// [part_out,part_in, qty_out, qty_in, loc];
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_activatingPlayer = _this select 1;
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_activatingPlayer = player;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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@@ -111,7 +111,7 @@ if (_qty >= _qty_in) then {
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_location = (getPosATL _veh);
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//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
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PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,dayz_characterID];
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PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer];
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publicVariableServer "PVDZE_veh_Publish2";
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player reveal _veh;
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@@ -160,8 +160,7 @@ if (_qty >= _qty_in) then {
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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//["PVDZE_obj_Delete",[_objectID,_objectUID]] call callRpcProcedure;
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PVDZE_obj_Delete = [_objectID,_objectUID];
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PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZE_obj_Delete";
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deleteVehicle _obj;
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@@ -9,7 +9,7 @@ if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot trade while
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// [part_out,part_in, qty_out, qty_in, loc];
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_activatingPlayer = _this select 1;
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_activatingPlayer = player;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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@@ -128,7 +128,7 @@ if (_qty >= _qty_in) then {
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_location = (getPosATL _veh);
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//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
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PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected];
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PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
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publicVariableServer "PVDZE_veh_Publish2";
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player reveal _veh;
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@@ -154,8 +154,7 @@ if (_qty >= _qty_in) then {
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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//["PVDZE_obj_Delete",[_objectID,_objectUID]] call callRpcProcedure;
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PVDZE_obj_Delete = [_objectID,_objectUID];
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PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZE_obj_Delete";
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deleteVehicle _obj;
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@@ -9,7 +9,7 @@ if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot trade while
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// [part_out,part_in, qty_out, qty_in, loc];
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_activatingPlayer = _this select 1;
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_activatingPlayer = player;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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@@ -127,7 +127,7 @@ if (_qty >= _qty_in) then {
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_location = (getPosATL _veh);
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//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
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PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected];
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PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
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publicVariableServer "PVDZE_veh_Publish2";
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player reveal _veh;
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@@ -180,8 +180,7 @@ if (_qty >= _qty_in) then {
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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//["PVDZE_obj_Delete",[_objectID,_objectUID]] call callRpcProcedure;
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PVDZE_obj_Delete = [_objectID,_objectUID];
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PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZE_obj_Delete";
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deleteVehicle _obj;
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@@ -4,7 +4,7 @@ private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_bos","_bag","_clas
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if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_activatingPlayer = _this select 1;
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_activatingPlayer = player;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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@@ -6,7 +6,7 @@ TradeInprogress = true;
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_total_parts_out = 0;
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_activatingPlayer = _this select 1;
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_activatingPlayer = player;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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@@ -4,7 +4,7 @@ private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut
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if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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//_activatingPlayer = _this select 1;
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//_activatingPlayer = player;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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@@ -4,7 +4,7 @@ private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_trad
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if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_activatingPlayer = _this select 1;
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_activatingPlayer = player;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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@@ -1,7 +1,7 @@
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/*
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[_obj] spawn player_packTent;
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*/
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private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_object","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_dis","_sfx","_classname","_location"];
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private ["_activatingPlayer","_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_object","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_dis","_sfx","_classname","_location"];
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if(TradeInprogress) exitWith { cutText ["Pack tent already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -9,6 +9,8 @@ TradeInprogress = true;
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player removeAction s_player_packtent;
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s_player_packtent = 1;
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_activatingPlayer = player;
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_obj = _this;
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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@@ -57,7 +59,7 @@ if(!isNull _obj and alive _obj) then {
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_backpacks = getBackpackCargo _obj;
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deleteVehicle _obj;
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PVDZE_obj_Delete = [_objectID,_objectUID];
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PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZE_obj_Delete";
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if (isServer) then {
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PVDZE_obj_Delete call server_deleteObj;
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@@ -1,11 +1,13 @@
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/*
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[_obj] spawn player_packVault;
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*/
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private ["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_packedClass","_text","_playerNear"];
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private ["_activatingPlayer","_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_packedClass","_text","_playerNear"];
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if(TradeInprogress) exitWith { cutText ["That is already being packed." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_activatingPlayer = player;
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_obj = _this;
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_packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass");
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@@ -60,7 +62,7 @@ if(!isNull _obj and alive _obj) then {
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_backpacks = getBackpackCargo _obj;
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// Remove from database
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PVDZE_obj_Delete = [_objectID,_objectUID];
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PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZE_obj_Delete";
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// Set down vault "take" item
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@@ -4,6 +4,7 @@
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private["_id","_uid","_key"];
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_id = _this select 0;
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_uid = _this select 1;
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_activatingPlayer = _this select 2;
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if (isServer) then {
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//remove from database
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@@ -12,14 +13,14 @@ if (isServer) then {
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_key = format["CHILD:304:%1:",_id];
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_key call server_hiveWrite;
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#ifdef DZE_SERVER_DEBUG_HIVE
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diag_log format["DELETE: Deleted by ID: %1",_id];
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diag_log format["DELETE: %1 Deleted by ID: %2",_activatingPlayer,_id];
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#endif
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} else {
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//Send request
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_key = format["CHILD:310:%1:",_uid];
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_key call server_hiveWrite;
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#ifdef DZE_SERVER_DEBUG_HIVE
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diag_log format["DELETE: Deleted by UID: %1",_uid];
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diag_log format["DELETE: %1 Deleted by UID: %2",_activatingPlayer,_uid];
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#endif
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};
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};
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@@ -1,10 +1,11 @@
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private ["_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
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private ["_activatingPlayer","_isOK","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected","_characterID","_donotusekey"];
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_object = _this select 0;
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_worldspace = _this select 1;
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_class = _this select 2;
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_donotusekey = _this select 3;
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_keySelected = _this select 4;
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_activatingPlayer = _this select 5;
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if(_donotusekey) then {
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_isOK = true;
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@@ -115,5 +116,5 @@ _key call server_hiveWrite;
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PVDZE_veh_Init = _object;
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publicVariable "PVDZE_veh_Init";
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diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
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diag_log ("PUBLISH: " + str(_activatingPlayer) + " Bought " + (_class) + " with ID " + str(_uid));
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};
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