Commit Graph

7306 Commits

Author SHA1 Message Date
A Man
4724aad0fd Add Lift and Tow strings from A2Epoch_Logistic
Thx @ZzBombardierzZ
2022-04-15 09:25:12 +02:00
A Man
03636463c6 Add snap switch left-handed option with F6
Made by @Victor-the-Cleaner
2022-04-12 19:59:07 +02:00
A Man
d452c8be5a Update createvehicle.txt 2022-04-12 19:54:40 +02:00
A Man
fb2bf9462d Fix door penalty when door management was off
DZE_doorManagementHarderPenalty had no effect when the door management was disabled.

Thanks @IsGoose for pointing that out
2022-04-12 11:35:24 +02:00
A Man
495d7dfa0d Fix undefined variable when SingleCurrency is not used 2022-04-12 09:37:00 +02:00
A Man
9795527036 Small config update 2022-04-10 15:59:46 +02:00
A Man
278d6497bb Move admin arrays for anti hacks checks 2022-04-10 15:23:25 +02:00
A Man
72b360e842 Cleanup old archive for beta start 2022-04-10 14:37:43 +02:00
A Man
b68476ce10 Update mission_check.sqf 2022-04-10 14:36:02 +02:00
A Man
3867ce224c Update Changelog 2022-04-10 14:20:36 +02:00
A Man
33592b014e Merge pull request #2166 from dreamforceinc/master
Update stringtable.xml
2022-04-10 11:40:54 +02:00
8746f3d487 Update stringtable.xml 2022-04-10 12:34:31 +03:00
A Man
624acb3abe Add 2 new items and 9 food versions
Submitted by @Damian6666

New items:
- Sunflower Oil
- Dung
- Steak with fries
- Sushi
- Pumpkin soup
- Carrot soup
- Potato soup
- Garlic soup
- Vegetable platter
- Honey tea
- Honeycomb
2022-04-09 12:47:17 +02:00
A Man
0fd08dec2b Add 18 new open map buildings with interior and loot positions
This adds 18 new buildings and replaces the given buildings on any map. Every building has a complete new interior, loot and zombie positions.

Thanks to @Helion4 for the new buildings and @DeVloek for the loot and zombie positions.
2022-04-08 17:38:06 +02:00
A Man
6e1b48f787 Update AKM ammo description 2022-04-06 08:57:00 +02:00
A Man
f42ef2b88b Add T810A PKT winter version
Textures made by @DeVloek
2022-04-04 11:00:43 +02:00
A Man
a491e19399 Merge pull request #2165 from dreamforceinc/master
Update stringtable.xml
2022-04-03 15:00:22 +02:00
fdea42c9f4 Update stringtable.xml 2022-04-03 15:10:34 +03:00
1f03958f5e Update stringtable.xml 2022-04-03 13:50:58 +03:00
W0LF
a0224f6222 Merge branch 'EpochModTeam:master' into master 2022-04-03 10:53:14 +03:00
c30cba81a4 Update stringtable.xml 2022-04-03 10:51:38 +03:00
A Man
ac68b0ca93 Re-build missionfiles
- Every missionfile has the configVariables.sqf added now since almost every server admin move their configVariables to the mission folder. Now it comes by default with it.
- The missionfile contains by default a custom variables and compiles.sqf too now. This makes it easier for server admins to add scripts.
- Having all configVariables in one place makes a map change much easier now.
- Only map specifc variables are still in init.sqf and should stay there.
2022-04-02 16:05:20 +02:00
A Man
bfa836bb2a Add some logging from variables 2022-04-02 15:45:44 +02:00
A Man
e116caa815 Update fnc_isInsideBuilding
Made by @Victor-the-Cleaner

- If the player is inside a building but near a large open doorway or full height windows, or out on a balcony, they may be considered outside.
- The UI visual stealth icon will update accordingly, so the player will know if they need to step back from open doors or windows to regain stealth.
- dayz_inside global variable will now only affect player temperature, stealth vs zombies, and blizzard effects.
- The new dayz_insideBuilding global variable stores the building name the player is currently inside of, or null if player is outside. This may be used for modding purposes.
2022-04-02 12:22:56 +02:00
A Man
5a37ed6fec Update object_speak.sqf 2022-04-02 11:12:43 +02:00
e669872e02 Update stringtable.xml 2022-04-01 02:40:26 +03:00
A Man
4bc6b345e3 Merge pull request #2164 from dreamforceinc/master
Update stringtable.xml
2022-03-31 21:10:19 +02:00
92d3341629 Update stringtable.xml 2022-03-31 20:44:06 +03:00
A Man
1a2cab03f4 Update add_recommended_mysql_events.sql 2022-03-29 15:37:04 +02:00
A Man
1b74c6ccc1 Add HMMWV Crows(M19, M2), Avenger and AAV as epoch versions 2022-03-28 20:58:26 +02:00
A Man
634ae8a123 Add weights and new items to CfgMagazines list 2022-03-27 13:10:12 +02:00
A Man
29e4a3339e Add plant patch kits 2022-03-27 13:07:56 +02:00
A Man
59e04523be Add comfrey patch, plant and seeds 2022-03-27 12:42:57 +02:00
A Man
7e191422e7 Add 4 stables and a bee hive 2022-03-27 12:07:13 +02:00
A Man
2abefb7d4f Add 10 invisible helpers for server admins 2022-03-27 11:59:22 +02:00
A Man
6f249377db Update DZE_rocks array to detect more rocks on napf and lingor 2022-03-27 10:32:59 +02:00
A Man
c1203b6c77 Fix wrong german translation 2022-03-26 21:10:08 +01:00
A Man
1d77254a1e Move certain objects from misc to storage which have gear 2022-03-26 20:55:25 +01:00
A Man
0deefe2c27 Update CHANGE LOG 1.0.7.1.txt 2022-03-26 18:28:41 +01:00
A Man
67bdc72171 Keep global characterID only for special cases
Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
2022-03-26 18:11:16 +01:00
A Man
fc6680c360 Remove OEMPos variable
I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
2022-03-26 14:53:12 +01:00
A Man
cf6ca366d3 Add global fnc_gearCount and fnc_sanitizeInput function 2022-03-25 15:09:34 +01:00
A Man
bae61cc31e Update variables.sqf 2022-03-25 14:29:18 +01:00
A Man
d4e6e786d2 Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
2022-03-25 14:29:00 +01:00
A Man
2168d504bb Remove more ObjectIDs and ObjectUIDs from certain scripts 2022-03-24 21:14:23 +01:00
A Man
3ffa072c8e Remove ObjectID and ObjectUID from PVDZE_maintainArea
This also fixes non maintained safes if they were open when the player maintains the base.
2022-03-24 18:05:37 +01:00
A Man
e72394d6da Remove ObjectID and ObjectUID from PVDZ_obj_Destroy calls
This is just the first commit for the removel of all global set ObjectIDs and ObjectUIDs.
Also objects will no longer be send over the network. Only the netID will. The actual object can be resolved with the netID on the server.
2022-03-24 17:17:45 +01:00
A Man
01792fe8e2 Add changeable DZE_toolBreakChance to configVariables 2022-03-24 13:43:34 +01:00
A Man
6189bed044 Add changeable DZE_debrisRefundParts array to configVariables 2022-03-24 13:15:31 +01:00
A Man
f179d037dc Add changeable DZE_GemChance to configVariables 2022-03-24 13:08:27 +01:00