Commit Graph

353 Commits

Author SHA1 Message Date
icomrade
22bfba6573 Add optional self transfuse
Right click on blood bag, if enable it will show the self transfuse
button.
Currently replenishes all blood.
May be used once every 5 minutes.
2014-03-19 18:03:11 -04:00
icomrade
ad2642a5f9 Fix ammo refill when switching skins and ...
- allow player to switch with backpack on.
- player_countmagazines now returns backpack magazines with ammo count.
Do with this as you like.
- Make sure dead players do not have to wait the abort (after the 5
seconds).
- Update changelog
2014-03-18 15:48:45 -04:00
icomrade
3c28809247 Add switch seats + fix 0 divisor
Also fix CFG error
2014-03-16 16:32:30 -04:00
[VB]AWOL
bf3154dd2b added missing ) 2014-03-12 10:42:13 -05:00
[VB]AWOL
217636511a fix #1128 should work but needs tested. 2014-03-06 16:16:08 -06:00
deadeye2
be3cc5e5a5 Account for different _needNear distances
checks for fueltank within 30m and other objects within 3m
fixes #1123
2014-03-01 23:14:44 -05:00
[VB]AWOL
c0a9f28c07 comment out more debug 2014-02-27 09:34:57 -06:00
Skaronator
945ad16332 Cleanup Files 2014-02-23 18:19:31 +01:00
[VB]AWOL
1c19e85bd7 removed unused file 2014-02-23 09:47:32 -06:00
Skaronator
c9181047ab Super Cleanup 2014-02-21 19:32:25 +01:00
Skaronator
9ebd85956c Fix Logic Typo 2014-02-18 13:10:02 +01:00
Florian Kinder
86ce8f6879 Replaced obsolete variable 2014-02-17 01:32:45 +01:00
Florian Kinder
fb902eb819 Fixed drink/eat
refs #1132
2014-02-17 01:15:13 +01:00
Florian Kinder
72dee3c644 Fixed #1132 mistake
Thanks Skaronator
2014-02-17 00:15:14 +01:00
SilvDev
5d55a4eade Update player_eat.sqf
Add empty food/drink cans into vehicle inventory. Falls out if theres no inventory space.
2014-02-16 20:21:05 +00:00
SilvDev
86b1f294aa Update player_drink.sqf
Add empty food/drink cans into vehicle inventory. Falls out if theres no inventory space.
2014-02-16 20:21:03 +00:00
SilvDev
f05adb95da Update cargocheck.sqf
Proposal to change TitleText to the more commonly used cutText to prevent text overlapping.
2014-02-16 20:14:44 +00:00
Florian Kinder
d48f11bb9f Merge pull request #1125 from vbawol/Feature/0
Updated Craftitem & split config
2014-02-15 02:08:39 +01:00
Florian Kinder
f0e7622856 Fixed Error in expression
Error in expression <_ret = _this select _ret;
};
_ret
>
Error position: <_ret
>
Error Undefined variable in expression: _ret
File z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf, line 23
Error in expression <BIS_fnc_selectRandom;
_outputWeapons =
[_selectedWeapon];
_selectedMag = _select>
Error position: <_selectedWeapon];
_selectedMag = _select>
Error Undefined variable in expression: _selectedweapon
File z\addons\dayz_code\actions\player_craftItem.sqf, line 193
Error in expression <t_doLoop = false;
};
{
player addWeapon _x;
}
forEach _outputWeapons;
{

_itemOu>
Error position: <_x;
} forEach _outputWeapons;
{

_itemOu>
Error Undefined variable in expression: _x
File z\addons\dayz_code\actions\player_craftItem.sqf, line 200
2014-02-14 00:31:50 +01:00
Florian Kinder
8e99b7a75b Fixed Error in expression
"DEBUG WEAPONS: [0,B 1-1-H:1
(Fank),"",["ItemGoldBar","ItemGPS",1,1,"sell","GPS","Gold",6701]]"
Error in expression <(_configName in (weapons player)));

if(_isToolBelt
or _isBinocs) then {
_msg = >
Error position: <_isToolBelt or _isBinocs) then {
_msg = >
Error Undefined variable in expression: _istoolbelt
File z\addons\dayz_code\actions\trade_weapons.sqf, line 32
2014-02-13 22:58:18 +01:00
Florian Kinder
1c2e81b9dd Fixed typo
Error in expression < (_classname in DZE_DoorsLocked) then {
_object
setVariable ["CharacterID",dayz_>
Error position: <_object setVariable ["CharacterID",dayz_>
Error Undefined variable in expression: _object
File z\addons\dayz_code\actions\player_buildingDowngrade.sqf, line 126
2014-02-13 22:30:11 +01:00
Florian Kinder
cf8dd1180e Updated CraftItem
Always the first/full waterbottle will be taken by melting ores to bars.
To prevent this the bottle with the lowest waterlevel will be taken
2014-02-12 22:30:37 +01:00
Florian Kinder
6d89460dcc Wrong here
Error in expression <LAIN DOWN"];
};

} else {
deleteVehicle
_tmpbuilt;
cutText [format[(localize "st>
Error position: <_tmpbuilt;
cutText [format[(localize "st>
Error Undefined variable in expression: _tmpbuilt
File z\addons\dayz_code\actions\player_build.sqf, line 556
2014-02-11 22:00:20 +01:00
Florian Kinder
387075f6ae Removed obsolete code 2014-02-11 21:56:25 +01:00
Florian Kinder
fc1829800c Fixed typo 2014-02-10 22:45:41 +01:00
[VB]AWOL
46812d8ded Trade counter was incorrectly returning number of output items 2014-02-10 11:09:51 -06:00
vbawol
30960d1325 Merge pull request #1098 from Fank/patch-6
Added Config Crafting inputstrict
2014-02-09 08:38:08 -06:00
Florian Kinder
e870ea6ab8 Fixed CraftItem 2014-02-09 15:27:21 +01:00
Florian Kinder
d4416e8849 Fixed Error in expression remove buildings
Error in expression <= getNumber(configFile >> "_objType" >> _classname
>> "constructioncount");
diag>
Error position: <_classname >> "constructioncount");
diag>
Error Undefined variable in expression: _classname
File z\addons\dayz_code\actions\remove.sqf, line 50
2014-02-09 15:06:38 +01:00
Florian Kinder
e4c9e90442 Added Config Crafting inputstrict 2014-02-09 03:41:37 +01:00
Skaronator
7cfbbd2f5f More steps for less obj count 2014-02-07 12:46:17 +01:00
vbawol
6d7e81eea9 Merge pull request #1083 from Fank/Feature/1078
Feature/1078 will remove key after selling vehicle
2014-02-06 12:27:50 -06:00
Florian Kinder
cc6acb6d8c Feature/1078 will remove key after sell vehicle 2014-02-06 19:19:37 +01:00
Florian Kinder
246d19381d Update 2014-02-06 18:55:57 +01:00
Florian Kinder
f999a0f02b Added DZE_StaticConstructionCount
with DZE_StaticConstructionCount you will force the constructioncount
2014-02-06 18:51:45 +01:00
Florian Kinder
542be82a58 Added trade_any_vehicle_free
For buy unlocked vehicles (without getting a key)
2014-02-06 12:39:17 +01:00
Skaronator
9e3c82378f Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-05 20:00:15 +01:00
Skaronator
5deef8ba5c Price Review on maintain area? 2014-02-05 20:00:11 +01:00
[VB]AWOL
55b46b45c8 Re-added old trader code for backwards compatibility 2014-02-05 12:08:49 -06:00
[VB]AWOL
9876b42b0a add DZE_DamageBeforeMaint default now 0.09 instead of 0.1
Also exit with message if no maintainable objects are found
2014-02-03 08:38:39 -06:00
[VB]AWOL
6111f9f402 fixes #1042 2014-01-30 11:47:44 -06:00
[VB]AWOL
07ddbe93b5 scalar fixes 2014-01-27 18:38:49 -06:00
[VB]AWOL
b4dfed3546 finalized trader changes 2014-01-27 16:47:34 -06:00
[VB]AWOL
e496e4d755 fix add to toolbelt in vehicle 2014-01-26 23:47:46 -06:00
[VB]AWOL
1fe9b76e98 fix floating loot piles... 2014-01-26 23:44:02 -06:00
[VB]AWOL
5ec3caac17 multi use water bottle for smelting ore 2014-01-26 20:14:23 -06:00
[VB]AWOL
3c08c40e2e fixed abort 2014-01-26 20:12:06 -06:00
[VB]AWOL
474e96e9ac add new trade system for items
will auto convert to highest bar count

also line 289 fixes Error ==: Type Array when tagging friendly
2014-01-26 13:04:56 -06:00
[VB]AWOL
b551a6f343 should allow crafting weapons only 2014-01-26 11:49:03 -06:00
[VB]AWOL
2f7dbc87b5 tin an al no longer needed here and switch to base 10 2014-01-26 11:17:13 -06:00