icomrade
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c3ed4e49e1
|
Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
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2016-02-17 13:03:17 -05:00 |
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icomrade
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0176e5efbb
|
fix #1318
Issue caused by f0e7622856
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2014-06-13 16:50:39 -04:00 |
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icomrade
|
e54b9983dd
|
Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
|
2014-05-27 15:37:57 -04:00 |
|
icomrade
|
91d246e64e
|
More even distribution of return
|
2014-05-27 15:36:56 -04:00 |
|
icomrade
|
774441ef45
|
Deprecated/Slow Commands
Stop using them!
|
2014-05-27 15:03:53 -04:00 |
|
[VB]AWOL
|
d9698c48a0
|
fixed constant blur effect after halo jump
|
2014-01-19 19:10:38 -06:00 |
|
Zac Surplice
|
e61d925e61
|
fn_param fix
|
2013-11-26 11:32:38 +11:00 |
|
Torndeco
|
fecdeb5204
|
Fix Typo
Don't want to admit how long it took to figure this out...
Was debugging SARGE AI Code till found it
|
2013-11-21 20:19:49 +00:00 |
|
Zac Surplice
|
700fa10748
|
better halo jump on spawn
|
2013-11-18 12:10:00 +11:00 |
|
Zac Surplice
|
578143bc29
|
remove effects (halo jump)
|
2013-11-18 10:57:43 +11:00 |
|
[VB]AWOL
|
621ecb3d26
|
fixed #475
|
2013-11-14 11:36:45 -06:00 |
|
Zac Surplice
|
42c8e341c8
|
stop some errors
|
2013-11-12 11:54:24 +11:00 |
|
zabn
|
665c2b6852
|
Update fn_halo.sqf
sorry for making people splat dead
|
2013-11-08 23:12:28 +11:00 |
|
Zac Surplice
|
68e9028caf
|
Halo Jump + Some german localization
|
2013-11-07 09:37:28 +11:00 |
|
[VB]AWOL
|
207f4e3b88
|
private arrays part 2
|
2013-10-22 10:16:20 -05:00 |
|
Zac Surplice
|
ec826fc7e3
|
fn_vectorAdd final
|
2013-10-09 16:14:45 +11:00 |
|
Zac Surplice
|
fc6a0144fd
|
vectorAdd fix take 2
|
2013-09-30 16:49:42 +10:00 |
|
Zac Surplice
|
ace75e27d3
|
Vectoradd function zero divisor fix
|
2013-09-23 01:07:00 +10:00 |
|