It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.
All admins have to do to update custom scripts is swap the names
according to the change log.
Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
+ [ADDED] Re enabling "force save %1" is now optional DZE_AllowForceSave
= true;
+ [ADDED] Added cargo check back in can be disabled with
DZE_AllowCargoCheck = false;
+ [ADDED] Trade metals menu can now trade 12 x 10oz gold bars into a
full 100oz briefcase.
+ [FIXED] Urban girl texture path was incorrect.
+ [CHANGED] Standard helicrash spawn system replaced with epoch events
and now spawn with a 75% chance every 45 minutes. Thanks to maca134.