Commit Graph

566 Commits

Author SHA1 Message Date
ebaydayz 103467a111 Remove unused variables
These vars are unused. See #1605
Amphib FPS issues confirmed. See #1612
RequiredSecureID is deprecated. See #1647
2016-02-20 16:17:48 -05:00
ebaydayz 9d1185409c Fix combine mags not working for M1911 and Revolver
See #1313
2016-02-19 17:37:52 -05:00
ebaydayz 2b0a5ae790 Animal spawn radius lowered
Animal spawn radius lowered to 600m around player (DayZ Mod default).
Should help with low animal count #1403
2016-02-18 23:53:56 -05:00
icomrade 6db02d28bf Fix slow login timer and wrong login timeout message 2016-02-18 23:14:36 -05:00
ebaydayz fd78f27250 Fix copy key failing when player has no backpack
Related to #1567, so I made this a function so it can be reused. People
should call this whenever they are adding a toolbelt item which the
player may already have. It has localized strings and handles spawning
the weapon holder on water, land and rooftop.

Tested both the sledgehammer and key copying. Confirmed all three
conditions are working.
2016-02-18 22:12:13 -05:00
icomrade c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
ebaydayz 441e9fb231 Update keyboard eventhandler and add rules.sqf
See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1673
2016-02-16 21:59:29 -05:00
icomrade 1907dfbfe4 Hide autojoin text after first load in 2016-02-14 11:43:02 -05:00
icomrade 546e59e959 auto login
I hate sitting in the lobby for the full 90 seconds before loading.
- Default login delay is 10 seconds, can be set in the mission
- Players cannot deselect or change character slots
- Players can click OK or disconnect before timeout
2015-12-29 17:59:40 -05:00
Utomnia 97cfe73926 updated variables.sqf with Isla Duala trees
found typo during testing - corrected.
2015-07-15 16:31:03 +01:00
Utomnia dc907623fc Added Isla Duala trees to variables.sqf 2015-07-10 14:36:54 +01:00
Mikeeeyy aa6dad1c42 Toggle Slow Zombies 2015-02-08 00:20:41 +00:00
Dean Reid 547ba0018f Fixed Black Screen on Loading
which made users able to walk around but not see anything but DayZ Image
2015-01-21 14:23:02 +00:00
raymix c66b229a96 modular build code optimization + some extras 2014-08-15 05:40:26 +01:00
raymix 176c0372b4 bug fix & adjustable snap range 2014-08-08 13:30:25 +01:00
raymix 361ab3a3e5 function based player_build 2014-08-07 13:03:14 +01:00
raymix 411055260f some missing defines 2014-07-26 03:36:26 +01:00
Steven 1ef1277254 Update compiles.sqf
typo in player_removeNet array
2014-07-20 11:40:02 +08:00
icomrade 33e9c7669b GetPlayerUID compile, update skin change 2014-07-17 14:29:17 -04:00
raymix 2355d6b18e snap code optimization, vault points added 2014-07-12 20:23:42 +01:00
vbawol 07b3f14c1b Merge pull request #1411 from hogscraper/test_branch
Additional update to UI
2014-07-11 14:28:14 -05:00
hogscraper 572b646107 Additional update to UI
Changed routines so that all icons flash at the same time. Instead of
making several individual calls to player_guiControlFlash any icon that
needs to have flashing turned on is added to an array and then, as long
as that array is not empty,  it is passed to the function. The function
was changed to deal with an array and whichever item is array select 0
has its show state determine what all the others should be. If its on,
then all other in array are turned off with it.
Also, added a fix for _bloodVal. With current red/green icon set, if the
player has less than 3000 blood the value rounds down to 1 so that
status_blood_inside_1_ca.paa is used, (which is no picture at all). This
means the old line
if (_bloodVal < 0.2) then {
passes along an empty picture to flash. I changed this value to .4 so
that between 3000 and 5000 blood, it still uses that last sliver picture
but that one now flashes to alert player to lower blood levels.
2014-07-10 16:44:58 -04:00
raymix 5c8da27d4d optional snap building added 2014-07-10 20:13:30 +01:00
icomrade 81b147d3e2 Update variables.sqf 2014-07-07 13:28:42 -04:00
SilvDev 26b3bd046f Added missing variable initialization
s_player_dropflare was not initialized, causing errors in RPT log.
2014-07-04 19:34:32 +01:00
[VB]AWOL 5585633c5f fixed Error Missing ; 2014-07-02 23:06:30 -05:00
vbawol 3036b31bbb Merge pull request #1384 from hogscraper/test_branch
UI Update - Graphical and code changes
2014-07-02 21:33:21 -05:00
hogscraper be3e492405 UI Update - Graphical and code changes
Changed player_updateGui.sqf with an update to how the UI elements are
loaded. Changed all status icons to use the full value so no more fading
icons. Also changed the colors from red/green setup to a black and white
setup. All icons start off as black if the value is optimal, (full
blood, full food/drink, temperature, out of combat, seen, heard), then
progress continually towards white as the player loses blood, gets
hungry, etc. This was done to make the differences between full and
empty more drastic as the current method starts off with obvious icons
that slowly fade. If player is color blind, there have been reported
issues of the two colors showing up as similar shades of gray. For those
that are not CB the elements currently become less obvious in the user's
peripheral until they begin flashing. Changes also made to variables.sqf
to add the ability to turn this feature on/off:
Dayz_Dark_UI = true;
Sets UI to new darker theme. Turned off by setting the value to false.
2014-07-02 20:16:25 -04:00
icomrade fa7c3a6c2b Merge pull request #1373 from vbawol/GetPlayerUIDOld
Legacy UID
2014-06-30 14:28:01 -04:00
icomrade 3491e4462d Add variable 2014-06-30 12:46:06 -04:00
icomrade 6f8efd8428 Legacy UID 2014-06-30 11:53:14 -04:00
icomrade 2f7d7a9287 Duplicate define 2014-06-30 00:59:42 -04:00
[VB]AWOL a1f56f9080 make sure holder is not null 2014-06-29 01:57:58 -05:00
Namindu 8d37745870 Added CH53_DZE to Heli allowed to tow.
#1344
2014-06-22 18:51:18 -07:00
[VB]AWOL 2bda70b516 1.8 code merge needed here and revert x2 limit change 2014-06-22 17:20:51 -05:00
[VB]AWOL cffd65f839 increase WH limits x2 2014-06-22 17:00:27 -05:00
[VB]AWOL ed3d944fbf should fix #1339 2014-06-22 13:11:57 -05:00
[VB]AWOL a5452ab019 fixed #1328 2014-06-16 12:11:01 -05:00
icomrade a79e86ba33 Hopefully get names 100% of the time now 2014-06-13 14:13:51 -04:00
icomrade b144c7dce6 Fix death messages 2014-06-09 13:01:56 -04:00
icomrade a8f3fc3b30 Undefined Vars 2014-06-09 12:56:18 -04:00
icomrade 6fc575cacc Fix #1278 2014-06-04 20:41:50 -04:00
icomrade 40b1063fa9 Blood bag issue #1310
Needs a test.
Fixed timer.
2014-06-04 20:26:31 -04:00
[VB]AWOL 4c314b8c3c increase default here to 3 2014-06-02 15:25:46 -05:00
[VB]AWOL 0f008a62df not used 2014-06-02 14:40:42 -05:00
[VB]AWOL d3dc9bd22e typo fixes, #1300 2014-06-02 14:39:37 -05:00
icomrade e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade 774441ef45 Deprecated/Slow Commands
Stop using them!
2014-05-27 15:03:53 -04:00
icomrade 2506636938 Remove logging 2014-05-27 12:47:54 -04:00
icomrade 985d205ec2 Customize self transfusion settings 2014-05-27 12:40:42 -04:00