Commit Graph

24 Commits

Author SHA1 Message Date
ebaydayz
2dd36bcda5 Add missing exception for PVDZ_Server_buildLock
Vanilla commit:

00cae30559
2016-08-22 17:07:59 -04:00
ebaydayz
72656ed001 Greatly optimize safe gear handling
- Safe inventory arrays are no longer sent over network to all machines
on server startup and on each lock/unlock
- Disabled user input then closed gear dialog during safe
lock/unlock/pack to block various duping methods.
- Moved safe creation, deletion and gear handling to server. This cuts
down on add[Magazine/Weapon/Backpack]Cargo, createVehicle and
deleteVehicle BE logs.
2016-08-10 20:34:54 -04:00
ebaydayz
d5ec0d9728 Remove duplicate PVDZ_obj_Fire exception
407134e1a2
2016-08-08 19:55:11 -04:00
icomrade
bb48baf75c More BE Filter Updates
objgather_Knockdown didn't work in the previous commit
2016-07-22 14:23:46 -04:00
icomrade
745f725c19 BE Filter Update 2016-07-22 12:45:45 -04:00
ebaydayz
a7045140a0 Remove some unused legacy code 2016-06-07 16:26:29 -04:00
ebaydayz
2ea627f332 Preliminary BE filters update
The big list of removals in setvariableval.txt and publicvariableval.txt
were duplicates. Other removals are covered by the new regex filter.

Still needs work. If you encounter kicks please post the restriction
type and number along with the log line in the 1.0.6 testing issue.
2016-06-05 17:29:10 -04:00
[VB]AWOL
7812bcc7b0 PVDZ_Server_Simulation does not exist 2014-03-25 14:49:27 -05:00
Florian Kinder
d74602fb95 Updated Death system 2014-02-18 23:22:38 +01:00
Florian Kinder
c3cdd80c4d Updated BE filter 2014-02-16 22:41:35 +01:00
[VB]AWOL
1872e7f278 publicvariable extra filter for remExFP 2014-02-16 11:39:01 -06:00
Skaronator
ea7e1b9a77 Fix Antihack PVS Log System 2014-01-24 20:41:53 +01:00
[VB]AWOL
1a069565a6 cleanup and kick for any non whitelisted PV
This is just for vanilla epoch additional PV's need to be added for
custom code since we do no know what is used.
2014-01-21 17:22:26 -06:00
[VB]AWOL
97311b4928 added back gutting vars to BE since it was reverted 2014-01-19 12:38:48 -06:00
[VB]AWOL
c95303bc9b added //new to all scripts and cleaned up some commented lines
to
2014-01-18 09:16:10 -06:00
[VB]AWOL
cab5d03ab7 updated for latest BE
regex metacharacters ({}[]()^$.|*+? and \) now have to be escaped using
'\' if they should be used as literals.
2014-01-17 14:56:27 -06:00
Skaronator
678590c7ce Publish new Maintain Area (New HiveDLL is required) 2014-01-17 19:09:37 +01:00
Skaronator
40e4239d42 More PVS/PVC Stuff 2014-01-16 14:39:53 +01:00
[VB]AWOL
c4333e2b7d fixes to format and localize 2014-01-15 19:21:13 -06:00
infiSTAR
d1c99deac3 setdamage.txt fixes for hatched/chainsaw - scriprts.txt to block newer hacks and publicVariable.txt to get everything working 2013-12-11 22:13:41 +01:00
[VB]AWOL
5707ea14a6 last few fixes before release 2013-10-14 04:50:54 -05:00
[VB]AWOL
9e4014f5bd fixes and documents 2013-10-07 03:02:45 -05:00
Zac Surplice
27825b7f2e Battleye filters for Public Variables 2013-10-07 11:02:13 +11:00
vbawol
dd20524793 1.0.0.2 pre test
+ [FIXED] Can now refuel and siphon while swimming again. Must stay at
same position for 6 seconds.
+ [FIXED] Refuel sound now only plays when an actual refuel/siphon takes
place.
+ [FIXED] Check fuel levels again just before refuel or siphon actions.
+ [FIXED] Player Zombies can now no longer pickup "Take %" objects.
+ [FIXED] Dogs now correctly consume any available raw meat.
+ [FIXED] Machete now spawns correctly, it was missing
WeaponHolder_ItemMachete config.
+ [UPDATED] Updated batttleye scripts.
+ [CHANGED] Gutting zombies and animals now double checks for
"meatHarvested" after animation and before action.
+ [CHANGED] Survivor2_DZ was not in the list of AllPlayers.
+ [CHANGED] Lowered alert radius when gutting zombies to 50m instead of
100m.
+ [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as we
add more. (clothes, militaryclothes, specialclothes)
+ [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot
tables that include sandbags.
+ [CHANGED] New vehicle spawns now have a new damage system using a
random percent between min and max variables. Defaults:
(DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;)
+ [CHANGED] Animal count was too low was 5 now 8. Can be overridden with
dayz_maxAnimals set inside mission init.sqf.
+ [ADDED] Taming dogs now has a 50% chance to fail and consume meat,
Chance to tame without failure increases with number of days alive
(dayz_skilllevel).
+ [ADDED] Added spawnMarkerCount variable override to use more spawn
marker locations. (default=4)
+ [ADDED] Added medic animation requirement for gutting zombies and
animals so you can now walk away to cancel gutting process.
+ [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on
Residential.
+ [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot
randomly from all cfgloots.
+ [ADDED] Added new desert themed domed camping tent (ItemTentDomed)
that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis
for model and texture.
+ [ADDED] Added server side ability to enabled taming dogs and can be
enabled by setting dayz_tameDogs = true; within mission init.sqf.
(default: false)
+ [ADDED] Added parachute spawning players as a server side option
enable server side with the variable dayz_paraSpawn = true; within
mission init.sqf. (default: false)
+ [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with
8-16 zombies and 2x more loot.
+ [REMOVED] Commented out remaining unused call to stream_locationCheck.
+ [INFO] Changes can be made to all zombie spawn variables via the
mission init.sqf (defaults: dayz_maxLocalZombies = 40;
dayz_maxGlobalZombies =30; dayz_maxZeds = 500;)
+ [INFO] DZEdebug = true; (default: false) will enable debug so that
road debris and new vehicle spawns are visible via map markers. Also
debug will enable "Save to arma.RPT" that allows access of a tool to
obtain lootpos information for buildings used for adding support for
additional maps.
2013-04-10 08:54:13 -05:00