A Man
b6c7364c56
Update combat handling
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- Remove startcombattimer variable
- Add combatNoTimeout variable to handle a combat without a time limit
2022-06-26 15:57:15 +02:00
A Man
b0723714c5
Fix inconsistent USEC_infected and USEC_BloodQty variable
2022-06-04 15:44:41 +02:00
A Man
effb78fe13
Add new combat function
2022-05-05 17:58:09 +02:00
A Man
bfa836bb2a
Add some logging from variables
2022-04-02 15:45:44 +02:00
AirwavesMan
63a3535f37
Switch often called functions from private to local
2021-01-14 09:24:06 +01:00
AirwavesMan
ce278ba6e7
Disabled sched_buriedZeds
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Due to the high performance impact sched_buriedZeds will be disabled for now. It looks like it is not really necessary to keep it in relation what performance it has.
2020-11-29 18:21:09 +01:00
worldwidesorrow
cddee8928f
Update sched_gui.sqf
2020-07-29 15:50:57 -05:00
AirwavesMan
ac79d91ca0
Move unused functions to another folder
2020-06-10 17:03:31 +02:00
A Man
c5a6f0d03d
Add bloodStains only to scheduler if enabled
2020-05-13 01:25:45 +02:00
worldwidesorrow
e180ffe9e4
Add files via upload
2020-04-21 14:39:47 -05:00
worldwidesorrow
d89a05695b
Update sched_gui.sqf
2020-02-12 04:55:52 -06:00
worldwidesorrow
9227ef2ea6
Remove sched_buildingBubble from list.
2020-01-09 19:58:44 -06:00
worldwidesorrow
14838ed526
Removed sched_buildingBubble from compiles.
2020-01-09 16:38:41 -06:00
worldwidesorrow
b21d02cc30
Delete sched_buildingBubble.sqf
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This file is no longer needed.
2020-01-09 16:38:06 -06:00
worldwidesorrow
fe861deec2
player_spawnCheck no longer needs to be spawned.
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Since removing the unnecessary sleeps from zombie_generate, player_spawnCheck can now be called instead of spawned.
2020-01-09 16:37:09 -06:00
worldwidesorrow
7ec0ddd412
Spawn check no longer needs an init file. sched_buildingBubble has been removed.
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sched_buildingBubble was not coded correctly and is not necessary.
2020-01-09 16:35:05 -06:00
A Man
36cd8a0abc
Fix missing semicolon in sched_oneachframe.sqf
2019-12-28 18:03:08 +01:00
worldwidesorrow
8479d2f908
Remove medForceUpdate
2019-12-12 00:19:47 -06:00
A Man
0c20805524
Move low blood check to scheduler
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The old low blood check runs every frame until server restart. Having it in the scheduler does almost the same with much less performance impact.
2019-10-30 20:12:31 +01:00
ebayShopper
e04f0fcac5
Add status icons disabled notification
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/fe063a8896c2a3f8b5bcf7eab1f74b5d84db4688
2018-01-17 17:17:33 -05:00
ebayShopper
5e9a7271e9
Add option to toggle status icons
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/44bb49e3260fb2d67bb66a8c55361a837bda74a3
2017-12-04 18:14:48 -05:00
ebayShopper
ac10daeb4d
Update humanity morphing
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/33d4165e64fde04bf43628069e2d006b45548b38
https://github.com/DayZMod/DayZ/commit/6674be6d5faabc37699142d93e20e08527dda0c3
https://github.com/DayZMod/DayZ/commit/f4d18a6fefd231cef88d39e5b91e4827e09a7a28
2017-11-25 14:52:06 -05:00
ebayShopper
4ea3f36830
Update PVDZ_sec_atp logs
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This reverts commit 7b287a2
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/a81dd8164c2029221fc4924817615191032b1fa8
2017-11-21 15:05:07 -05:00
ebayShopper
abdb3e0e42
Fix survival time not counted after clothes change
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/cf4fde633539a6980f3ca4297cd37c558d4fca03
https://github.com/DayZMod/DayZ/commit/74dd04616f81f580057927bad37be98156a7b123
2017-06-10 10:07:19 -04:00
ebayShopper
9fc72a8b87
Change dayz_survived to actual play time
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/18eaecb19fc1ea26f5769fccd920824bf843e19b
https://github.com/DayZMod/DayZ/commit/b76b1200cabac8661a0628489a128a561f1f379c
https://github.com/DayZMod/DayZ/commit/78ea61e3345e197e9350910b5808d85ef56f7f11
https://github.com/DayZMod/DayZ/commit/8309427f0dc3f7e5a6acd1d5ec1d155cbe11aec5
Should be ready for Hive update @icomrade . If you upload it to a test
folder I'll test it.
2017-04-13 18:35:28 -04:00
ebayShopper
9190f303f9
Replace max blood constant of 12000 to r_player_bloodTotal
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/78b608c854b90640ca1d46ae6c2708b525bc55e0
2017-03-05 09:59:11 -05:00
ebayShopper
bb6acc4e7b
Remove needless recompile of player_spawnCheck
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This was recompiling it every six seconds unnecessarily.
2017-02-24 15:43:37 -05:00
ebayShopper
b786432526
Reduce pain shake intensity and frequency
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/4fb7bcbd5b36e816843c44b85532f11fd43e96e1
2017-02-19 19:31:01 -05:00
ebaydayz
752ed00566
Use playersNumber for player count in sched_animals #1889
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This won't count AI units unless they are spawned on side west.
2017-01-30 13:41:19 -05:00
ebaydayz
8c1caa9c1c
Remove some redundant checks
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/da7061429a8cda4d31f95bcfdf564e4b255bbcfb
https://github.com/DayZMod/DayZ/commit/da55eaa53e2a9bda3a30733785b2e0f5b540bb53
2017-01-29 19:36:48 -05:00
ebaydayz
c7b71f93f0
Remove fn_upgradeActions
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/02bc22f325ff57c16b25c20b5de6ecb81d29d86c
2017-01-26 21:19:17 -05:00
ebaydayz
04986190d9
Update change log
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Removed unused variable from c641bc2
2017-01-25 16:10:42 -05:00
ebaydayz
c641bc20a8
Properly disable antiTP and sched security when dayz_antihack=0;
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This prevents them being called unnecessarily on loop.
2017-01-25 15:02:05 -05:00
ebaydayz
b148293920
Move group icons to separate slower loop
2017-01-22 19:09:02 -05:00
ebaydayz
94f342e7b6
Fix typo from 26c1bd9
2017-01-21 22:36:37 -05:00
ebaydayz
26c1bd9a86
Properly disable town generator and plant spawner loops
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Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.
Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b5a91250865db7f3bdce7f0d2bfc676be27d7884
2017-01-21 21:44:43 -05:00
ebaydayz
e4d48cbf38
Revert pain effect to pre-1.8 version #1839
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Same as 1051
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/9b6d3dcd9c97671c26c2e5f5183afc57f08514a3
2017-01-07 16:51:48 -05:00
ebaydayz
fa89487f22
Revert pain effect to original #1839
2017-01-07 14:09:52 -05:00
ebaydayz
d509c15c82
Split player_death into scheduled and unscheduled #1833
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Death message was sometimes showing incorrectly due to spawn delay.
Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
ebaydayz
b62569932d
Fix missing return variable in sched_antiTeleport
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My mistake from 5058308
2016-12-12 16:22:43 -05:00
ebaydayz
5058308f00
Prevent issues caused by respawn_west marker being moved
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/39bcedb4b6e6c1d61f8e8e837b35f28d3502e231
2016-12-05 14:37:28 -05:00
ebaydayz
45159d81c2
Update pain sound effect
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/7cdb2e67fde01bb1cff9be98eb76af199c7c065b
2016-12-03 13:25:31 -05:00
ebayShopper
2cb55d85cd
Don't show low FPS hint when map is open
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FPS is automatically capped on map display.
2016-11-29 11:10:00 -05:00
ebaydayz
a8ab2f5d54
Allow drinking from hands at ponds on Cherno
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Town generator configs may be added for other maps in the future.
2016-11-27 14:04:18 -05:00
ebaydayz
3aad4b61e9
Move some addActions to config UserActions
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Should improve client FPS while still allowing conditions and scripts to
be customized.
Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/a8c4238c0c1a35fbe8415b53c4ee220d28d18b92
https://github.com/DayZMod/DayZ/commit/350d73abe1e39f15b3b41d38400ce9ec2d0d74e8
2016-11-20 19:47:21 -05:00
ebaydayz
b01a4165a8
Comment some unused achievement code
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/3ec1cc3c5db3cb9c8a0a974ef6d11248b761cea0
https://github.com/DayZMod/DayZ/commit/3171f68beee73430d3236cfd4e43e13535209174
2016-11-18 13:22:36 -05:00
ebaydayz
064fa8c8d0
Only spawn wild dogs if dayz_tameDogs is enabled
2016-10-30 15:47:01 -04:00
oiad
cf8e06bc8b
Reduce client RPT spam
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As per subject
2016-10-29 12:59:21 +13:00
ebaydayz
f770b0a85d
Add group system
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Initial commit, not tested in multiplayer yet. Some revisions still left
to do.
2016-10-27 16:06:49 -04:00
ebaydayz
0a17804e36
Change inCombat to bool instead of number
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When a variable is only going to be 0 or 1 it makes more sense to use a
bool.
Also avoided unnecessary network broadcasts of inCombat from e446603
2016-10-01 13:07:59 -04:00