Partial revert of: 3aad4b6
Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
Should improve client FPS while still allowing conditions and scripts to
be customized.
Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.
Vanilla commits:
a8c4238c0c350d73abe1
Fixes wrecks bouncing 500m into the sky, players not dying when crashing
these vehicles, and sound falloff (someone verify in a multiplayer game,
I teleported away from a flying mozzie and it appeared fixed).
I made a new startup and stop sound for the mozzie which is acceptable I
think, but I'm using the MV22 Osprey noise startup and stop noises for
the gyrocopter. The osprey startup is fairly well fitting, but the stop
noice is out of place, if anyone can come up with a better noise please
change it otherwise if it's out of place enough I'll just remove it
altogether.
This fixes config errors for unknown animation sources for both
vehicles. The turrets do not have thermal capabilities and this restores
the missing co-pilot/observer seat in the UH1Y. Also I can't seem to get
the turret on the AH6X to rotate, but if someone knows how please leave
a comment or commit the changes. there's currently no overlay for the
observer of the AH6X since it can't move I feel it's limited enough
without an overlay like the UH1Y.
* Adding display name for UH60M_MEV_EP1_DZ
* Adding 6 new Mi17 variants to config
Armed:
Mi17_TK_EP1
Mi17_UN_CDF_EP1
Mi17_CDF
Unarmed:
Mi17_medevac_CDF
Mi17_medevac_Ins
Mi17_medevac_RU
* Adding new line for Cessna.hpp
* Adding Cessna to the configs
That removes the radar function from the cessans.
* Adding 1 new An2 version to the config
* Adding 2 more HMMWVs to the config
Ive lowered the maxspeed from the HMMVW_DZ because all HMMWVs have a maxspeed of 100.
New classes:
HMMWV_Armored
HMMWV_M2
* Adding BRDM2 to configs
* Adding line for BRDM2_DZ.hpp
* Update after comments
* Update again
* Update BRDM2_DZ.hpp
* Update HMMWV.hpp
* Update HMMWV.hpp
80 is the same as the other high tier armored HMMWV above. 40 is the same as the low tier ones.
* Update HMMWV.hpp
* Update HMMWV.hpp
* Update BRDM2_DZ.hpp
* Update HMMWV.hpp
* Update CHANGE LOG 1.0.6.txt
* Update UH60.hpp
* Update Cessna_DZ.hpp
* Update Cessna_DZ.hpp
* Update NeutralAirplanes.hpp
* Update MI17.hpp
* Update AN2_DZ.hpp
Not sure what differences BuiltItems will have as opposed to using the
SkodaBase class.
Switch Off/On are removed because they do nothing anyway (the start/stop
options are in fn_selfAction anyway)
Needed to add it to variables.sqf lists.
@icomrade - Any reason FireBarrel_DZ was removed? I think we still need
it, since it is an epoch buildable class, unless we merge it with
Land_Fire_barrel.