ebaydayz
26e67270cb
Update Precise Base Building to v1.0.5 by @Mikeeeyy
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Note @icomrade : 1.0.6 test servers need to empty object_data or run the
SQL query linked below before applying this update.
http://epochmod.com/forum/topic/15813-release-v105-precise-base-building-persistent-bases-after-restart-updated-220915/#comment-118663
2016-05-07 13:06:20 -04:00
icomrade
575682b7c8
Add A Plot For Life modification by RimBlock
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A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.
Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
2016-05-02 20:42:37 -04:00
Bruce
98bfee8bdf
added plotManagement by DevZupa
2016-04-30 02:01:15 +02:00
ebaydayz
f38c6ff72e
Fix server FPS logging
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No need to have a config variable for this, admin can easily change it
in server pbo.
2016-04-17 17:11:49 -04:00
ebaydayz
59a4459809
Fix spawn marker count for non-cherno maps
2016-04-17 15:32:47 -04:00
ebaydayz
0f4aa05753
Disable lit fires when townGenerator is off
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If townGenerator is enabled lit fires will be created everywhere except
blacklisted areas.
2016-04-06 20:08:28 -04:00
ebaydayz
6a42ef40d3
Disable TownGenerator and plant spawner by default
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Junk and plant spawning is disabled by default. It can be enabled via
dayz_townGenerator config variable and positions blacklist (for trader
cities, etc.).
The trader objects spawn code was consolidated to functions.
2016-04-06 19:44:00 -04:00
ebaydayz
37277613c1
Fix blank remove attachment text M4, M240, L110
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Some attachments were using incorrect string names.
2016-04-03 20:16:34 -04:00
ebaydayz
d07d31983b
Remove legacy ammo boxes
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AmmoBoxSmall_556 and AmmoBoxSmall_762 no longer exist and were causing
loot spawning errors.
2016-04-02 19:15:29 -04:00
ebaydayz
4ce54fbb62
Update server_publishObject
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The hive call in server_publishObject is the same between vanilla and
Epoch. The only difference is vanilla uses the _inventory area for
owner, lock code, etc. variables where as modular Epoch items just store
an empty array there.
The object classname does not need to be sent in the PV because it can
be obtained on the server.
PVDZE_veh_Publish was not used.
2016-04-02 15:24:20 -04:00
ebaydayz
ec4eb5418d
Update server spawn_vehicles
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Updated loot spawning code for vehicle cargo.
Also it is faster and more efficient to call spawn_vehicles repeatedly
in one thread rather than spawn it hundreds of times (opening hundreds
of simultaneous script threads).
2016-04-01 16:45:08 -04:00
ebaydayz
3f6cd7de42
Fix some errors
2016-03-31 14:45:13 -04:00
ebaydayz
8f2ff5cb3e
Update spawnCrashSite
2016-03-26 22:02:28 -04:00
ebaydayz
cfff2454aa
Update server_monitor
2016-03-26 20:46:42 -04:00
ebaydayz
e435d41f6c
Update server_functions
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The protective box is not needed on Chernarus.
If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
2016-03-25 21:24:43 -04:00
ebaydayz
debb714277
object_setFixServer -> fnc_veh_setFixServer
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Fnc_veh_handleRepair is a new version of fnc_veh_setFixServer with extra
handling. It is used in salvage and some other scripts, but not
server_monitor.
2016-03-22 16:34:08 -04:00
ebaydayz
9ce5a20417
Cleanup variables.sqf
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Epoch variables are grouped together now for easy comparison with
vanilla.
2016-03-19 19:58:37 -04:00
ebaydayz
4bd9a9aa0b
Update public variables
...
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.
All admins have to do to update custom scripts is swap the names
according to the change log.
Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
bad0a2e461
add 2 new vars and fix up variable names
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DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
icomrade
58acf95dc7
Server Done I Think
2016-02-29 00:29:23 -05:00
ebaydayz
ff4a227a1d
Prevent duplicate objectUIDs
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See #1504 for the details
2016-02-24 12:31:13 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
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see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
ebaydayz
0d5d0b9b8e
Change count back to forEach - fix empty safes
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See Kronzky's note:
https://community.bistudio.com/wiki/count
You can only use count to iterate through an array if all elements in the array are of the same data type. In this case you have an array with strings (type), arrays (worldspace, inventory, hitpoints) and numbers (fuel, ownerID). You need to use forEach instead.
This error explains the problem people were having with safe inventories being empty when they open them after a restart:
http://epochmod.com/forum/index.php?/topic/13423-safe-is-empty-after-restart-if-you-open-it/
https://github.com/vbawol/DayZ-Epoch/issues/1368
https://github.com/vbawol/DayZ-Epoch/issues/1422
2014-07-29 15:50:53 -04:00
ebaydayz
a8389ba2bc
Fix typo _intentory > _inventory
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_intentory should be _inventory
2014-07-29 14:26:48 -04:00
[VB]AWOL
32146dd079
another little thing
2014-06-10 12:22:21 -05:00
[VB]AWOL
726e4e0c22
push inventory global for now
2014-06-02 14:17:27 -05:00
[VB]AWOL
13d8023e82
fixed #1290
2014-06-01 01:17:28 -05:00
icomrade
e54b9983dd
Replace forEach with Count
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Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
[VB]AWOL
af0da36391
remove forced profilenamespace save
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KK said on a blog post that profile namespace variables is done
automatically but you can force it by using saveProfileNamespace command
2014-02-24 10:15:14 -06:00
[VB]AWOL
8dc7ce4250
fixed Instance already initialized
2014-02-18 10:36:23 -06:00
[VB]AWOL
d0cae9e85f
added debug for issue #1116
2014-02-13 08:50:11 -06:00
[VB]AWOL
f482bf2677
Revert "Fixed if _hiveResponse is null"
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This reverts commit 76314d5636 .
2014-02-12 12:58:22 -06:00
Florian Kinder
76314d5636
Fixed if _hiveResponse is null
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13:21:08 "HIVE: trying to get objects"
13:21:08 Error in expression <ray = call compile format ["%1",_data];
_resultArray
};
server_hiveReadWriteLar>
13:21:08 Error position: <_resultArray
};
server_hiveReadWriteLar>
13:21:08 Error Undefined variable in expression: _resultarray
13:21:08 File z\addons\dayz_server\init\server_functions.sqf, line 172
13:21:08 Error in expression <ction problem... HiveExt
response:"+str(_hiveResponse));
_hiveResponse = ["",0];>
13:21:08 Error position: <_hiveResponse));
_hiveResponse = ["",0];>
13:21:08 Error Undefined variable in expression: _hiveresponse
13:21:08 File z\addons\dayz_server\system\server_monitor.sqf, line 38
2014-02-12 15:38:51 +01:00
[VB]AWOL
708787db91
Allow maintain options even on godmodebases
2014-02-09 11:09:04 -06:00
Skaronator
1ad5570552
Cleanup Banned weapon check
2014-02-09 17:23:55 +01:00
Skaronator
c3112bc12d
Include Base Building Godmode
2014-02-06 11:52:18 +01:00
Skaronator
171952e922
Start with ConfigTrader
2014-02-04 17:16:32 +01:00
Matthew McConnell
2e08e53377
Keep safe/lockbox vars server side until needed
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The arrays for safes/lockboxes are kept on the server and when a client
goes to open the safe, a PV is sent to the server requesting the arrays.
Server sends info back.
2014-02-02 16:02:27 +00:00
[VB]AWOL
1c94205afe
private array update
2014-01-29 08:40:08 -06:00
Skaronator
ad5f494ab5
Dont need this here anymore
2014-01-28 23:35:40 +01:00
Skaronator
9c80054b12
Fix 'Logic' Typo
2014-01-28 17:39:37 +01:00
Skaronator
85783b00f7
Delay cleanup init bit more
2014-01-25 16:53:07 +01:00
Skaronator
7190991b46
Remove isSinglePlayer Mode
2014-01-24 20:27:20 +01:00
Skaronator
0f0d2e7479
Alot of better Performance
2014-01-24 20:21:15 +01:00
Skaronator
04745cd0e9
Delay cleanup exec - fix restart issue on +50 Slots server
2014-01-21 23:06:07 +01:00
[VB]AWOL
ef779ba2e0
lower animal counts and removed unused variable MaxHeliCrashes
2014-01-16 16:35:31 -06:00
Skaronator
8707ff7c97
Don't merge the array (Not sure if this is correctly)
2013-12-29 23:20:21 +01:00
Skaronator
01c579799f
Fix Issue on Slow Server with big HiveDB
2013-12-29 23:19:34 +01:00
Skaronator
24ae26e5bf
Fix minus Number in Serverside debug
2013-12-24 22:49:37 +01:00
Skaronator
092c437c63
Fix Now the new Object Streaming way + much better performance
2013-12-23 14:46:39 +01:00