ebaydayz
ad556aa0cb
Remove two hardcoded Chernarus checks
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/c8455bb718733aa89633c69fee0dd8a6a901d87e
2017-01-06 17:58:13 -05:00
ebaydayz
d509c15c82
Split player_death into scheduled and unscheduled #1833
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Death message was sometimes showing incorrectly due to spawn delay.
Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
ebaydayz
7e341739ee
Readd hive shutdown code from 1051 #1822
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Fixes hive connection error when child 302 call fails.
2016-12-24 18:09:01 -05:00
ebaydayz
5058308f00
Prevent issues caused by respawn_west marker being moved
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/39bcedb4b6e6c1d61f8e8e837b35f28d3502e231
2016-12-05 14:37:28 -05:00
ebaydayz
b6d88b1329
Update vanilla building
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/9b2092c9f7f1bb57607452691cae7e6975ccb959
https://github.com/DayZMod/DayZ/commit/674624d1221e7f661189206631e066b48870e0c7
2016-11-25 16:25:26 -05:00
ebaydayz
2b6481a515
Fix dead body cleanup mistake from 97431f8
2016-11-24 14:13:32 -05:00
ebaydayz
97431f81c2
Should fix flies spawning where player relogs
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AI mods will need to setVariable "bodyName" on their dead units to
prevent them being cleaned up.
2016-11-23 17:14:00 -05:00
ebaydayz
0483fa61f6
Fix live animals being deleted in front of players
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/e14d45a55bb46efe9d040866dd13d6f15f4797df
https://github.com/DayZMod/DayZ/commit/9d6be1731eca33172c340bc584771032ede92a69
2016-11-21 18:49:03 -05:00
ebaydayz
bec4ccce38
Update dayz_server
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/95bf775fd2efaaa915f0fbcce3457eab888ff54f
https://github.com/DayZMod/DayZ/commit/6e638aeb8c18faeb5758e6acb3906b82b2d6eb60
2016-11-18 15:28:00 -05:00
ebaydayz
8429ad1fbc
Clear typicalCargo for some vehicles missing it
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Prevents preloading units, may help with load times a little.
2016-11-17 15:40:08 -05:00
ebaydayz
f0d89d5993
Round server fps diag_log
2016-11-06 14:06:40 -05:00
ebaydayz
d97478239c
Fix undefined error when trap is deleted
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Getvariable returns undefined if the object is null.
https://community.bistudio.com/wiki/getVariable
2016-11-05 16:42:09 -04:00
ebaydayz
da524041ee
Update vanilla fences
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Vanilla commits applied:
https://github.com/DayZMod/DayZ/commit/c5f2447f14f29121426b6b4006f86e95973f7b9b
https://github.com/DayZMod/DayZ/commit/45e757ece2fdb099dade57350eb62eaf7986375d
2016-10-03 12:27:43 -04:00
icomrade
1af4cc070f
Fix issue with objects spawning in debug
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better logging as well.
I haven't had objects purchased spawn in the debug, only those spawned
in with the admin tools since the position doesn't always have a third
element.
2016-10-02 16:20:35 -04:00
ebaydayz
a2fcb69579
Remove scheduler_corpse setPosATL
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b4b54b51ccc30da95dc0c09d1dbb8491226b51b8
2016-09-27 17:20:24 -04:00
icomrade
b9ec6df95e
Revert "Update object management name strings to array format"
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This reverts commit fe9b8fdcb4 .
2016-09-19 19:43:21 -04:00
icomrade
fe9b8fdcb4
Update object management name strings to array format
2016-09-19 16:34:02 -04:00
ebaydayz
1b7d7a2ecb
Clarify benchmark diag_log
2016-09-19 16:23:33 -04:00
ebaydayz
0ab46abd52
Don't spawn epoch dynamic debris if town generator is on
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Vanilla town generator debris can end up spawning inside of epoch
dynamic debris if both are enabled.
2016-09-15 17:07:11 -04:00
ebaydayz
d98025c8d9
Fix random spawned vehicle loot saving
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Dynamic vehicle loot will save to database now even if no players
interact with the vehicle before restart.
2016-09-12 12:23:23 -04:00
ebaydayz
16e4dc7b30
Move HeliCrash and CarePackage area variables to markers
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This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).
Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.
Related vanilla commits:
https://github.com/DayZMod/DayZ/commit/b20b402bf030769350cf662b985efba9e83ebe55
https://github.com/DayZMod/DayZ/commit/7c8b69eb82a8c741d01251b2552d009abe2687c4
https://github.com/DayZMod/DayZ/commit/7dfd3ef9cf3cf1751759fd76f8eae10c0b1740dc
2016-09-11 14:45:49 -04:00
ebaydayz
4731780f5a
Fix diag_log when vehicle spawn limit is reached
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Prevents benchmark diag_log showing negative number of vehicles spawned.
2016-09-07 11:18:37 -04:00
icomrade
0887b80556
Fix server_monitor
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thanks @Bruce-LXXVI
2016-08-28 12:10:01 -04:00
oiad
d6324723e9
Plot management force maintain option
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This replaces the "refresh" menu option with a "force maintain" option.
Allows you to maintain the base even if it doesn't need it to either get
all your items in sync or if you are going away or similar.
Tested with:
dze_permanent plot true/false
z_singlecurrency true/false
Also fixes an undefined variable error in system_monitor that was
introduced
https://github.com/EpochModTeam/DayZ-Epoch/commit/8f58baf3f286454a9f398517dc4f1980bd4d5c8e
2016-08-28 20:13:25 +12:00
ebaydayz
a0973f12a1
Minor improvement to diag_log
2016-08-24 14:02:05 -04:00
ebaydayz
93d152209a
Use distance > 0 instead of BIS_fnc_areEqual
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This is faster and actually works.
2016-08-23 19:24:41 -04:00
ebaydayz
8af3d001ba
Revert "Add faster array compare function"
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This reverts commit d7cc4be585 .
2016-08-23 18:22:06 -04:00
ebaydayz
29acecc2f2
Retire DZE_MissionLootTable variable
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AFAIK there is no performance difference between configFile and
missionConfigFile.
Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
ebaydayz
5c13101254
Add arrays slightly faster in dynamic_vehicle.sqf
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Set is faster when adding a single element to an array, but + is faster
for combining arrays (or append in A3).
2016-08-23 11:34:58 -04:00
ebaydayz
d7cc4be585
Add faster array compare function
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/7bbeab4e7db4d340cdd34b6c288bafc0833b1a8e
2016-08-23 11:17:07 -04:00
icomrade
8c43b0fc1a
Move actualSpawnMarkerCount
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thanks for the tip @ndavalos
2016-08-22 23:21:08 -04:00
icomrade
2ef433dc93
Server_monitor fixes
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revert _serverVehicleCounter to array, since I didn't notice it was
referenced in another file. Don't attempt to load objectData dump if the
vehicle count is 0 since the file won't be created.
2016-08-21 14:36:11 -04:00
icomrade
f50666190b
accidentally removed _hiveLoaded
2016-08-21 14:20:45 -04:00
ebaydayz
f8334c8315
Update dynamic_vehicle.sqf with new Cessna and AN2
2016-08-21 14:09:05 -04:00
icomrade
00fa89d08f
Server_monitor.sqf with new object stream method
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Allows server to use either legacy loading method by itterating
callExtension (using _legacyStreamingMethod = true). Otherwise, the
hive will dump objects to a file, write the filename to the server's
profile and it is deleted next restart, each filename is unique every
startup.
Associated hive commit:
https://github.com/icomrade/DayZhiveEpoch/commit/bc5d5c56a8cb19ab947c85dbd68e5330aa0bbffe
2016-08-20 19:24:24 -04:00
icomrade
879ed7d479
re-add sim enable
2016-08-17 15:25:59 -04:00
icomrade
488952e3b6
more server_monitor changes
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Forgot to include this with the previous commit
2016-08-17 15:20:08 -04:00
icomrade
6d45a8f2b6
use createVeh non-array on the server
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Faster by my testing. Also, some more performance related changes to
server_monitor
2016-08-17 15:17:43 -04:00
icomrade
4a4e7952d0
Much faster server_monitor
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in my testing createvehicle non-array is more than 2x as fast as
createvehicle array. Also includes some changes by @ndavalos in the RC1
issues thread.
2016-08-15 21:35:00 -04:00
icomrade
92cb4f4493
Should fix #1733
2016-08-12 23:40:46 -04:00
icomrade
cbf87cb1e4
Revert "Should fix #1733 "
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This reverts commit b6ffa37c1b .
2016-08-12 23:39:17 -04:00
icomrade
b6ffa37c1b
Should fix #1733
2016-08-12 22:14:52 -04:00
ebaydayz
7b287a2a23
Send PVDZ_sec_atp messages as array
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Vanilla development commits:
https://github.com/DayZMod/DayZ/commit/6e0fd6203bd2ec2b6f07d3e44835c3f9c7fa5e7e
https://github.com/DayZMod/Battleye-Filters/commit/78ed0665fafc7eb286485f479c4b7d77442ba942
2016-08-12 17:23:49 -04:00
icomrade
8f58baf3f2
Slightly mroe performant server_monitor
2016-08-12 01:50:54 -04:00
icomrade
c2b85718fa
Wrong variable
2016-08-11 22:47:09 -04:00
icomrade
4019d0c351
Should stop vehicles from falling through buildables
2016-08-11 13:19:24 -04:00
icomrade
a885c8c147
Should fix Dynamic Vehicle Issues
2016-08-10 20:50:33 -04:00
ebaydayz
72656ed001
Greatly optimize safe gear handling
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- Safe inventory arrays are no longer sent over network to all machines
on server startup and on each lock/unlock
- Disabled user input then closed gear dialog during safe
lock/unlock/pack to block various duping methods.
- Moved safe creation, deletion and gear handling to server. This cuts
down on add[Magazine/Weapon/Backpack]Cargo, createVehicle and
deleteVehicle BE logs.
2016-08-10 20:34:54 -04:00
icomrade
5c383c82dd
More efficent evaluation for object spawning
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We shouldn't need to check typenames since many of the DB columns don't
accept anything but appropriate values and the hive will check if some
fields are corrupt already.
2016-08-07 20:41:43 -04:00
icomrade
a9926bc073
Remove damage check from dayz_server
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Moved to HiveEXT MySQL query. Thanks for the suggestion @ndavalos
2016-08-07 14:38:44 -04:00