Commit Graph

12 Commits

Author SHA1 Message Date
ebaydayz
4ce54fbb62 Update server_publishObject
The hive call in server_publishObject is the same between vanilla and
Epoch. The only difference is vanilla uses the _inventory area for
owner, lock code, etc. variables where as modular Epoch items just store
an empty array there.

The object classname does not need to be sent in the PV because it can
be obtained on the server.

PVDZE_veh_Publish was not used.
2016-04-02 15:24:20 -04:00
ebaydayz
3f6cd7de42 Fix some errors 2016-03-31 14:45:13 -04:00
ebaydayz
cfff2454aa Update server_monitor 2016-03-26 20:46:42 -04:00
Uro1
5507513336 Fixed crash spawner & supply drop loot positioning 2014-07-10 19:13:18 +01:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
88ded0f3c0 Fixes 2014-05-27 13:51:35 -04:00
Skaronator
4e35d15b14 Fix #1150 2014-03-01 19:01:51 +01:00
[VB]AWOL
4573e9b5c0 more DZE_MissionLootTable fixes #1028 2014-01-29 11:41:54 -06:00
[VB]AWOL
7373585b0e same as last commit 2013-10-21 12:02:42 -05:00
[VB]AWOL
9db68d1eb1 1.0.2.4 RC2 2013-10-07 00:31:12 -05:00
Zac Surplice
d3f7e67647 player_build.sqf Enhancements and PV renames 2013-10-07 10:56:47 +11:00
[VB]AWOL
1307058f09 added supply drops with building supplies 2013-09-16 13:36:53 -05:00